PRAGMATIC VEX 1 | LIMIT SURFACE SAMPLING | CREATING ISOLINES ON THE SUBDIVISION LIMIT SURFACE
There is a useful modeling concept that's available in many 3d apps including Houdini where you see the original geometry projected onto the subdivision limit surface that allows you to see the flow of the geometry without cluttering the view with the newly added geometric detail.
And that's what we will create in this lesson.
COMMENTS
wolskikrzys 2 years ago |
How did you make it, that you have nodes and 3d viewport in the same pane?
animatrix_ 2 years ago |
Hi, it's a plug-in I made using Python Qt: https://gum.co/fxsup
I will push an update for H19 soon.
If you want to see this feature built-in, you can also file an RFE to SideFX :)
xtianst 1 year, 10 months ago |
I want to see this node editor on 3d viewport in the next version or update! Awesome
animatrix_ 1 year, 10 months ago |
Thanks a lot man! Please send an RFE (request for enhancement) to SideFX:
https://www.sidefx.com/bugs/#/
That way they know there is interest in this sort of thing.
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