Skeletal Meshes & Animating

Welcome to this short tutorial about how to get a skeletal mesh from Unreal, animate it in Houdini, export it back to Unreal and blend that animation for you character, all without the use of a rig.

1: Unreal to Houdini and back

In this tutorial we are exporting a character from Unreal, containing a skeletal mesh and bones. From there we jump into Houdini, quickly create a waving animation, and export that animation back into unreal to add it to our animation library!



As the original founder of Dokai, Ivo is passionate about using Houdini to create procedural content for cinematics and games, and is currently working on Gran Turismo 7 for Polyphony Digital. He interned at SideFX Software co. in 2018/2019, he is a senior student at IGAD (International Games Architecture & Design) in Breda with 2 years of experience with Houdini, and loves learning new stuff about proceduralism. He grew up in Tilburg, The Netherlands, is an avid martial artist, and wants to help you with his knowledge and share his experience from the industry through tutorials and seminars!

More from Ivo van Roij


  • harryabreu 1 week, 6 days ago  | 

    Thank you very much all the time I was curious how to do character animation for Unreal.
    You helped me alot.

    • Ivo van Roij 1 week, 1 day ago  | 

      This is not the only way, actually. I'm just giving an example of how you could. ;-)
      - Ivo

  • Newman2 1 week, 1 day ago  | 

    This was helpful thanks. But please consider upgrading your microphone.

    • Ivo van Roij 1 week, 1 day ago  | 

      Glad to help! Was it that terrible?
      - Ivo

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