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In this second video of the Biomes series, we dive deeper into manipulating masks, defining multiple biomes within the same terrain, and scattering different plants accordingly.

You'll also learn how to export and reuse plant and biome definitions across scenes, making your setups much more modular and efficient.


Key topics include:

🖌️ Creating and tweaking Heightfields masks

🌍 Defining multiple biomes on one heightfield

📦 Exporting plant definitions as .json or .bgeo

🌱 Scattering the right plants into the right biome

CREATED BY

MARIO LEONE

Originally from Italy, visual arts have been my passion for as long as I can remember. I worked as photographer for several years and I joined the VFX industry 3 years ago. I’m working as Senior Tech Artist at Triarts, creating tools and supporting artists. I also founded NodeFlow, a Youtube channel supported by SideFX where I share educational content with the community. In 2024 I was one of the few winners of the Rookies Contest, my work has been featured by NVIDIA, and I had the chance to publish articles regarding my art in leading platforms like 3D World, Creative Bloq, The Rookies & Think Tank Training Center. Find my Personal work here: https://vimeo.com/865083222 Check my Youtube channel: https://www.youtube.com/@nodeflowhoudini And Hey, if you read it until here, thank you so much, I am excited to work with you, either as Tech artist, Professor or as Houdini Generalist!

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