In this lesson, you will learn how to use VEX to change the normal direction based on reference geometry. Essentially you can create 2 vector and then you can subtract or plus it for have a different vector, in this case our vector is a Normal (@N) but you can use the same techniques also for another kind of vector like the Velocity (@V). It's a alternative way respect the Snippet with VOPs and VEX.


This tutorial is one of a lot you can find in my workshop and/or course on Houdini.

CREATED BY

MATTEO MIGLIORINI

... I do stuff, know people ... "vedo gente, faccio cose!" ....

More from Matteo Migliorini

COMMENTS

  • massimobaita 5 years, 6 months ago  | 

    Grazie mille, Matteo!

  • MatEvil 5 years, 6 months ago  | 

    Massimo Baita di nulla ;)

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