I've been experimenting a lot with Houdini Heightfield for my shortfilm. I learned so much, I figured I could share a series of tutorials about environment and why not getting you excited about making terrains in Houdini !

Part 1: Concept, File Organization, Heightfield Setup

In this video I am walking you through the node network, and try to show you an optimized way to approach a large scene. Also breaking down the different steps of making the base for the main terrain in foreground.


Part 2: Dune Setup and Tool Creation

In this video I am breaking down how I generated dune driven by curves. We are using a bunch of different techniques like sweep operation, pointvop network to reach the desired result. 


Part 3: Procedural Realistic Ridge

Breaking down how I generated the ridge ("volcanic wall") on top of the dune we made in second part. This may give you a good approach to generate some rock model within houdini.


Part 4: Epic Lighting with Mantra

I am showing here one way to setup lighting and atmospheric effect for large scale environment using the default render engine : Mantra. Covering different aspect of lighting workflow such as light linking, creating gobo/blockers, setting up some fog layers. 

COMMENTS

  • Motionaut 1 year, 4 months ago  | 

    Nice! Thanks dude.

  • Xcomb Xcomb 1 year, 4 months ago  | 

    This is really cool man!
    Would love to learn that stuff as well.

  • ehance 1 year, 4 months ago  | 

    Thanks for sharing Adrien, lots of good knowledge and tips in there.

  • pateq 1 year, 4 months ago  | 

    Thanks for the great tutorial!

  • GustavoG 1 year, 1 month ago  | 

    thank you!

  • MartinArya 1 year ago  | 

    ummmm nice

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