ULTIMATE TERRAIN WORKFLOW
I've been experimenting a lot with Houdini Heightfield for my shortfilm. I learned so much, I figured I could share a series of tutorials about environment and why not getting you excited about making terrains in Houdini !
Part 1: Concept, File Organization, Heightfield Setup
In this video I am walking you through the node network, and try to show you an optimized way to approach a large scene. Also breaking down the different steps of making the base for the main terrain in foreground.
Part 2: Dune Setup and Tool Creation
In this video I am breaking down how I generated dune driven by curves. We are using a bunch of different techniques like sweep operation, pointvop network to reach the desired result.
Part 3: Procedural Realistic Ridge
Breaking down how I generated the ridge ("volcanic wall") on top of the dune we made in second part. This may give you a good approach to generate some rock model within houdini.
Part 4: Epic Lighting with Mantra
I am showing here one way to setup lighting and atmospheric effect for large scale environment using the default render engine : Mantra. Covering different aspect of lighting workflow such as light linking, creating gobo/blockers, setting up some fog layers.