Recording of webinar from Tues, April 11, 2017
SideFX's Luiz Kruel explores Houdini 16's new Games Shelf Tools.
- Learn how to create simple source scenes for cloth, rigid body breakables, pyro/fires/water and sprites
- Understand how the Vertex Animation Tool works and how to export the data to Unreal
- Setup UE4-side data and connect the exported data
- Live Q&AG