How to bake point (not vertex) colors to a texture?
1536 2 1- fhouton
- Member
- 1 posts
- Joined: July 2017
- Offline
Hello all,
I'm trying (unsuccessfully) to bake point colors to a texture. I have a grid with UVs and points scattered onto that grid. I've added color to the points using noise inside an Attribute Wrangle node. I want to bake those colors onto the grid's texture.
I tried using the GameDev tools baker, and assigning the grid to the Target mesh and the points to the Source mesh, but I get an error – “Error rendering child: /out/rop_games_baker1/pre_bake0”
I tried using the Bake Texture node. I am able to get a the points baked onto the grid's texture, but not the color. I only see them as white dots. I can vary the size of the dots by changing the pscale.
What can I do to get the colors to show in the renders?
I'm trying (unsuccessfully) to bake point colors to a texture. I have a grid with UVs and points scattered onto that grid. I've added color to the points using noise inside an Attribute Wrangle node. I want to bake those colors onto the grid's texture.
I tried using the GameDev tools baker, and assigning the grid to the Target mesh and the points to the Source mesh, but I get an error – “Error rendering child: /out/rop_games_baker1/pre_bake0”
I tried using the Bake Texture node. I am able to get a the points baked onto the grid's texture, but not the color. I only see them as white dots. I can vary the size of the dots by changing the pscale.
What can I do to get the colors to show in the renders?
Edited by fhouton - Oct. 10, 2018 19:11:26
- piwas
- Member
- 2 posts
- Joined: Nov. 2023
- Offline
- FaitelTech
- Member
- 93 posts
- Joined: July 2019
- Offline
A way to do it is by baking color with a render engine like Karma CPU. COPs-based maps baker only supports transferring texture color, not the component color of the high-poly model.
I'm attaching an example of baking points scattered on a 'Rubber Toy' onto a UV-unwrapped Rubber Toy model.
The example based on the hip from the post [www.sidefx.com] by pablo_lukaszewicz [www.sidefx.com]:
I'm attaching an example of baking points scattered on a 'Rubber Toy' onto a UV-unwrapped Rubber Toy model.
The example based on the hip from the post [www.sidefx.com] by pablo_lukaszewicz [www.sidefx.com]:
-
- Quick Links