Simple issue with Flip object and solver with gravity

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Greetings, SideFX Sorcerers,

I do a simple beginning in some flip object and solver in dynamics like this: https://youtu.be/rxFo88Jzrgw?si=rSi6rHV5dDF0QC8W [youtu.be]
At the beginning he's pressing play when he connecting the object and solver and gravity with the output.
The blue balls go as they have gravity.

With me: They stay put on the same place with version 20 625, 653, 688. But with 19.5.605 the objects go like in the video with gravity nicely.

What has changed?
How should I give the objects gravity so that they fall to the bottom in the solver box?

Many thanks!
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Hahaa.. this question was soo simple.. I think you as a houdini wizard didn't know what the problem was.
I was thinking.. about moving the gravity node under the flip object and then the solver.. and this was it.
It worked in the newer versions.

Live is simple, you just have to jiggling and juggling with the nodes..
Thank you guys for the silence.

(人 ˘ ˘ ˘)
Edited by YottaGlow33 - May 21, 2024 07:38:18
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