Suck fire into thin stripes 10 metres away
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May 16, 2024 9:35 a.m.
Is there a clever and fst way you would do that? So have an exposion right in front of the cam where the fire then gets sucked back into a few very thin pieces of ge?
Enivob
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May 16, 2024 11:02 a.m.
Not sure if this is considered fast or clever, but you can use a divergence field with a negative value to attract smoke.
Attachments:
smoke_divergence.gif (1.4 MB)
ap_test_smoke_divergence_051624.hiplc (1.0 MB)
Using Houdini Indie 20.0 Windows 11 64GB Ryzen 16 core. nVidia 3050RTX 8BG RAM.
May 16, 2024 12:07 p.m.
how would that sucking work when the smoke wouldnt move towards the negative divergence field? Lets say you are behind a glas wall and some fire is on it that then shall gett pulled towards some thin lines
Enivob
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May 16, 2024 12:38 p.m.
Make the wall a collider, and place thin slots in it?
Using Houdini Indie 20.0 Windows 11 64GB Ryzen 16 core. nVidia 3050RTX 8BG RAM.
May 16, 2024 3:18 p.m.
the wall is 10 meters away from the sloth
Enivob
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May 16, 2024 5:06 p.m.
Uhm, so? Crank up the divergence negative value until it pulls the streams through.
Using Houdini Indie 20.0 Windows 11 64GB Ryzen 16 core. nVidia 3050RTX 8BG RAM.