Suck fire into thin stripes 10 metres away

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Is there a clever and fst way you would do that? So have an exposion right in front of the cam where the fire then gets sucked back into a few very thin pieces of ge?
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Not sure if this is considered fast or clever, but you can use a divergence field with a negative value to attract smoke.

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smoke_divergence.gif (1.4 MB)
ap_test_smoke_divergence_051624.hiplc (1.0 MB)

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how would that sucking work when the smoke wouldnt move towards the negative divergence field?

Lets say you are behind a glas wall and some fire is on it that then shall gett pulled towards some thin lines
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Make the wall a collider, and place thin slots in it?
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the wall is 10 meters away from the sloth
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Uhm, so? Crank up the divergence negative value until it pulls the streams through.
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