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RV_ShaderBlock.h File Reference
#include <typeinfo>
#include "RV_API.h"
#include <utility>
#include <UT/UT_Array.h>
#include <UT/UT_Map.h>
#include <UT/UT_Matrix2.h>
#include <UT/UT_Matrix3.h>
#include <UT/UT_Matrix4.h>
#include <UT/UT_Span.h>
#include <UT/UT_String.h>
#include <UT/UT_StringMap.h>
#include <UT/UT_WorkBuffer.h>
#include <UT/UT_Vector2.h>
#include <UT/UT_Vector3.h>
#include <UT/UT_Vector4.h>
#include <UT/UT_VectorTypes.h>
#include "RV_VK.h"
#include "RV_VKBuffer.h"
#include "RV_Instance.h"
#include "RV_VKDescriptorSet.h"
#include "RV_VKShaderModule.h"
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Go to the source code of this file.

Classes

class  RV_ShaderBindFuncs
 Helper tie-in class for binding functions for UBOs and SSBOs. More...
 
class  RV_ShaderBlock
 
class  RV_PushConstants