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OP_DopParent Class Referenceabstract

#include <OP_DopParent.h>

+ Inheritance diagram for OP_DopParent:

Public Member Functions

 OP_DopParent ()
 
virtual ~OP_DopParent ()
 
virtual bool opGetNeedsResimulation () const =0
 
virtual bool opGetDisableSimulation () const =0
 
virtual bool opIsPlayer () const =0
 Checks to see if the dop is in play mode. More...
 
virtual void setNeedsToCompletelyReset ()=0
 
virtual void opGetDiskCache (UT_IntArray &frames) const =0
 
virtual void opGetMemoryCache (UT_IntArray &frames) const =0
 

Static Public Member Functions

static OP_NodeopGetMostRecentDopOwner ()
 

Detailed Description

Definition at line 32 of file OP_DopParent.h.

Constructor & Destructor Documentation

OP_DopParent::OP_DopParent ( )
inline

Definition at line 35 of file OP_DopParent.h.

virtual OP_DopParent::~OP_DopParent ( )
inlinevirtual

Definition at line 36 of file OP_DopParent.h.

Member Function Documentation

virtual bool OP_DopParent::opGetDisableSimulation ( ) const
pure virtual

Implemented in DOP_Parent.

virtual void OP_DopParent::opGetDiskCache ( UT_IntArray frames) const
pure virtual

Implemented in DOP_Parent.

virtual void OP_DopParent::opGetMemoryCache ( UT_IntArray frames) const
pure virtual

Implemented in DOP_Parent.

static OP_Node* OP_DopParent::opGetMostRecentDopOwner ( )
static
virtual bool OP_DopParent::opGetNeedsResimulation ( ) const
pure virtual

Implemented in DOP_Parent.

virtual bool OP_DopParent::opIsPlayer ( ) const
pure virtual

Checks to see if the dop is in play mode.

Implemented in OBJ_DopNet.

virtual void OP_DopParent::setNeedsToCompletelyReset ( )
pure virtual

Implemented in DOP_Parent.


The documentation for this class was generated from the following file: