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glcorearb.h File Reference
#include <stddef.h>
#include <inttypes.h>
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Macros

#define APIENTRY
 
#define APIENTRYP   APIENTRY *
 
#define GLAPI   extern
 
#define GL_VERSION_1_0   1
 
#define GL_VERSION_1_1   1
 
#define GL_DEPTH_BUFFER_BIT   0x00000100
 
#define GL_STENCIL_BUFFER_BIT   0x00000400
 
#define GL_COLOR_BUFFER_BIT   0x00004000
 
#define GL_FALSE   0
 
#define GL_TRUE   1
 
#define GL_POINTS   0x0000
 
#define GL_LINES   0x0001
 
#define GL_LINE_LOOP   0x0002
 
#define GL_LINE_STRIP   0x0003
 
#define GL_TRIANGLES   0x0004
 
#define GL_TRIANGLE_STRIP   0x0005
 
#define GL_TRIANGLE_FAN   0x0006
 
#define GL_QUADS   0x0007
 
#define GL_NEVER   0x0200
 
#define GL_LESS   0x0201
 
#define GL_EQUAL   0x0202
 
#define GL_LEQUAL   0x0203
 
#define GL_GREATER   0x0204
 
#define GL_NOTEQUAL   0x0205
 
#define GL_GEQUAL   0x0206
 
#define GL_ALWAYS   0x0207
 
#define GL_ZERO   0
 
#define GL_ONE   1
 
#define GL_SRC_COLOR   0x0300
 
#define GL_ONE_MINUS_SRC_COLOR   0x0301
 
#define GL_SRC_ALPHA   0x0302
 
#define GL_ONE_MINUS_SRC_ALPHA   0x0303
 
#define GL_DST_ALPHA   0x0304
 
#define GL_ONE_MINUS_DST_ALPHA   0x0305
 
#define GL_DST_COLOR   0x0306
 
#define GL_ONE_MINUS_DST_COLOR   0x0307
 
#define GL_SRC_ALPHA_SATURATE   0x0308
 
#define GL_NONE   0
 
#define GL_FRONT_LEFT   0x0400
 
#define GL_FRONT_RIGHT   0x0401
 
#define GL_BACK_LEFT   0x0402
 
#define GL_BACK_RIGHT   0x0403
 
#define GL_FRONT   0x0404
 
#define GL_BACK   0x0405
 
#define GL_LEFT   0x0406
 
#define GL_RIGHT   0x0407
 
#define GL_FRONT_AND_BACK   0x0408
 
#define GL_NO_ERROR   0
 
#define GL_INVALID_ENUM   0x0500
 
#define GL_INVALID_VALUE   0x0501
 
#define GL_INVALID_OPERATION   0x0502
 
#define GL_OUT_OF_MEMORY   0x0505
 
#define GL_CW   0x0900
 
#define GL_CCW   0x0901
 
#define GL_POINT_SIZE   0x0B11
 
#define GL_POINT_SIZE_RANGE   0x0B12
 
#define GL_POINT_SIZE_GRANULARITY   0x0B13
 
#define GL_LINE_SMOOTH   0x0B20
 
#define GL_LINE_WIDTH   0x0B21
 
#define GL_LINE_WIDTH_RANGE   0x0B22
 
#define GL_LINE_WIDTH_GRANULARITY   0x0B23
 
#define GL_POLYGON_MODE   0x0B40
 
#define GL_POLYGON_SMOOTH   0x0B41
 
#define GL_CULL_FACE   0x0B44
 
#define GL_CULL_FACE_MODE   0x0B45
 
#define GL_FRONT_FACE   0x0B46
 
#define GL_DEPTH_RANGE   0x0B70
 
#define GL_DEPTH_TEST   0x0B71
 
#define GL_DEPTH_WRITEMASK   0x0B72
 
#define GL_DEPTH_CLEAR_VALUE   0x0B73
 
#define GL_DEPTH_FUNC   0x0B74
 
#define GL_STENCIL_TEST   0x0B90
 
#define GL_STENCIL_CLEAR_VALUE   0x0B91
 
#define GL_STENCIL_FUNC   0x0B92
 
#define GL_STENCIL_VALUE_MASK   0x0B93
 
#define GL_STENCIL_FAIL   0x0B94
 
#define GL_STENCIL_PASS_DEPTH_FAIL   0x0B95
 
#define GL_STENCIL_PASS_DEPTH_PASS   0x0B96
 
#define GL_STENCIL_REF   0x0B97
 
#define GL_STENCIL_WRITEMASK   0x0B98
 
#define GL_VIEWPORT   0x0BA2
 
#define GL_DITHER   0x0BD0
 
#define GL_BLEND_DST   0x0BE0
 
#define GL_BLEND_SRC   0x0BE1
 
#define GL_BLEND   0x0BE2
 
#define GL_LOGIC_OP_MODE   0x0BF0
 
#define GL_COLOR_LOGIC_OP   0x0BF2
 
#define GL_DRAW_BUFFER   0x0C01
 
#define GL_READ_BUFFER   0x0C02
 
#define GL_SCISSOR_BOX   0x0C10
 
#define GL_SCISSOR_TEST   0x0C11
 
#define GL_COLOR_CLEAR_VALUE   0x0C22
 
#define GL_COLOR_WRITEMASK   0x0C23
 
#define GL_DOUBLEBUFFER   0x0C32
 
#define GL_STEREO   0x0C33
 
#define GL_LINE_SMOOTH_HINT   0x0C52
 
#define GL_POLYGON_SMOOTH_HINT   0x0C53
 
#define GL_UNPACK_SWAP_BYTES   0x0CF0
 
#define GL_UNPACK_LSB_FIRST   0x0CF1
 
#define GL_UNPACK_ROW_LENGTH   0x0CF2
 
#define GL_UNPACK_SKIP_ROWS   0x0CF3
 
#define GL_UNPACK_SKIP_PIXELS   0x0CF4
 
#define GL_UNPACK_ALIGNMENT   0x0CF5
 
#define GL_PACK_SWAP_BYTES   0x0D00
 
#define GL_PACK_LSB_FIRST   0x0D01
 
#define GL_PACK_ROW_LENGTH   0x0D02
 
#define GL_PACK_SKIP_ROWS   0x0D03
 
#define GL_PACK_SKIP_PIXELS   0x0D04
 
#define GL_PACK_ALIGNMENT   0x0D05
 
#define GL_MAX_TEXTURE_SIZE   0x0D33
 
#define GL_MAX_VIEWPORT_DIMS   0x0D3A
 
#define GL_SUBPIXEL_BITS   0x0D50
 
#define GL_TEXTURE_1D   0x0DE0
 
#define GL_TEXTURE_2D   0x0DE1
 
#define GL_POLYGON_OFFSET_UNITS   0x2A00
 
#define GL_POLYGON_OFFSET_POINT   0x2A01
 
#define GL_POLYGON_OFFSET_LINE   0x2A02
 
#define GL_POLYGON_OFFSET_FILL   0x8037
 
#define GL_POLYGON_OFFSET_FACTOR   0x8038
 
#define GL_TEXTURE_BINDING_1D   0x8068
 
#define GL_TEXTURE_BINDING_2D   0x8069
 
#define GL_TEXTURE_WIDTH   0x1000
 
#define GL_TEXTURE_HEIGHT   0x1001
 
#define GL_TEXTURE_INTERNAL_FORMAT   0x1003
 
#define GL_TEXTURE_BORDER_COLOR   0x1004
 
#define GL_TEXTURE_RED_SIZE   0x805C
 
#define GL_TEXTURE_GREEN_SIZE   0x805D
 
#define GL_TEXTURE_BLUE_SIZE   0x805E
 
#define GL_TEXTURE_ALPHA_SIZE   0x805F
 
#define GL_DONT_CARE   0x1100
 
#define GL_FASTEST   0x1101
 
#define GL_NICEST   0x1102
 
#define GL_BYTE   0x1400
 
#define GL_UNSIGNED_BYTE   0x1401
 
#define GL_SHORT   0x1402
 
#define GL_UNSIGNED_SHORT   0x1403
 
#define GL_INT   0x1404
 
#define GL_UNSIGNED_INT   0x1405
 
#define GL_FLOAT   0x1406
 
#define GL_DOUBLE   0x140A
 
#define GL_STACK_OVERFLOW   0x0503
 
#define GL_STACK_UNDERFLOW   0x0504
 
#define GL_CLEAR   0x1500
 
#define GL_AND   0x1501
 
#define GL_AND_REVERSE   0x1502
 
#define GL_COPY   0x1503
 
#define GL_AND_INVERTED   0x1504
 
#define GL_NOOP   0x1505
 
#define GL_XOR   0x1506
 
#define GL_OR   0x1507
 
#define GL_NOR   0x1508
 
#define GL_EQUIV   0x1509
 
#define GL_INVERT   0x150A
 
#define GL_OR_REVERSE   0x150B
 
#define GL_COPY_INVERTED   0x150C
 
#define GL_OR_INVERTED   0x150D
 
#define GL_NAND   0x150E
 
#define GL_SET   0x150F
 
#define GL_TEXTURE   0x1702
 
#define GL_COLOR   0x1800
 
#define GL_DEPTH   0x1801
 
#define GL_STENCIL   0x1802
 
#define GL_STENCIL_INDEX   0x1901
 
#define GL_DEPTH_COMPONENT   0x1902
 
#define GL_RED   0x1903
 
#define GL_GREEN   0x1904
 
#define GL_BLUE   0x1905
 
#define GL_ALPHA   0x1906
 
#define GL_RGB   0x1907
 
#define GL_RGBA   0x1908
 
#define GL_POINT   0x1B00
 
#define GL_LINE   0x1B01
 
#define GL_FILL   0x1B02
 
#define GL_KEEP   0x1E00
 
#define GL_REPLACE   0x1E01
 
#define GL_INCR   0x1E02
 
#define GL_DECR   0x1E03
 
#define GL_VENDOR   0x1F00
 
#define GL_RENDERER   0x1F01
 
#define GL_VERSION   0x1F02
 
#define GL_EXTENSIONS   0x1F03
 
#define GL_NEAREST   0x2600
 
#define GL_LINEAR   0x2601
 
#define GL_NEAREST_MIPMAP_NEAREST   0x2700
 
#define GL_LINEAR_MIPMAP_NEAREST   0x2701
 
#define GL_NEAREST_MIPMAP_LINEAR   0x2702
 
#define GL_LINEAR_MIPMAP_LINEAR   0x2703
 
#define GL_TEXTURE_MAG_FILTER   0x2800
 
#define GL_TEXTURE_MIN_FILTER   0x2801
 
#define GL_TEXTURE_WRAP_S   0x2802
 
#define GL_TEXTURE_WRAP_T   0x2803
 
#define GL_PROXY_TEXTURE_1D   0x8063
 
#define GL_PROXY_TEXTURE_2D   0x8064
 
#define GL_REPEAT   0x2901
 
#define GL_R3_G3_B2   0x2A10
 
#define GL_RGB4   0x804F
 
#define GL_RGB5   0x8050
 
#define GL_RGB8   0x8051
 
#define GL_RGB10   0x8052
 
#define GL_RGB12   0x8053
 
#define GL_RGB16   0x8054
 
#define GL_RGBA2   0x8055
 
#define GL_RGBA4   0x8056
 
#define GL_RGB5_A1   0x8057
 
#define GL_RGBA8   0x8058
 
#define GL_RGB10_A2   0x8059
 
#define GL_RGBA12   0x805A
 
#define GL_RGBA16   0x805B
 
#define GL_VERTEX_ARRAY   0x8074
 
#define GL_VERSION_1_2   1
 
#define GL_UNSIGNED_BYTE_3_3_2   0x8032
 
#define GL_UNSIGNED_SHORT_4_4_4_4   0x8033
 
#define GL_UNSIGNED_SHORT_5_5_5_1   0x8034
 
#define GL_UNSIGNED_INT_8_8_8_8   0x8035
 
#define GL_UNSIGNED_INT_10_10_10_2   0x8036
 
#define GL_TEXTURE_BINDING_3D   0x806A
 
#define GL_PACK_SKIP_IMAGES   0x806B
 
#define GL_PACK_IMAGE_HEIGHT   0x806C
 
#define GL_UNPACK_SKIP_IMAGES   0x806D
 
#define GL_UNPACK_IMAGE_HEIGHT   0x806E
 
#define GL_TEXTURE_3D   0x806F
 
#define GL_PROXY_TEXTURE_3D   0x8070
 
#define GL_TEXTURE_DEPTH   0x8071
 
#define GL_TEXTURE_WRAP_R   0x8072
 
#define GL_MAX_3D_TEXTURE_SIZE   0x8073
 
#define GL_UNSIGNED_BYTE_2_3_3_REV   0x8362
 
#define GL_UNSIGNED_SHORT_5_6_5   0x8363
 
#define GL_UNSIGNED_SHORT_5_6_5_REV   0x8364
 
#define GL_UNSIGNED_SHORT_4_4_4_4_REV   0x8365
 
#define GL_UNSIGNED_SHORT_1_5_5_5_REV   0x8366
 
#define GL_UNSIGNED_INT_8_8_8_8_REV   0x8367
 
#define GL_UNSIGNED_INT_2_10_10_10_REV   0x8368
 
#define GL_BGR   0x80E0
 
#define GL_BGRA   0x80E1
 
#define GL_MAX_ELEMENTS_VERTICES   0x80E8
 
#define GL_MAX_ELEMENTS_INDICES   0x80E9
 
#define GL_CLAMP_TO_EDGE   0x812F
 
#define GL_TEXTURE_MIN_LOD   0x813A
 
#define GL_TEXTURE_MAX_LOD   0x813B
 
#define GL_TEXTURE_BASE_LEVEL   0x813C
 
#define GL_TEXTURE_MAX_LEVEL   0x813D
 
#define GL_SMOOTH_POINT_SIZE_RANGE   0x0B12
 
#define GL_SMOOTH_POINT_SIZE_GRANULARITY   0x0B13
 
#define GL_SMOOTH_LINE_WIDTH_RANGE   0x0B22
 
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY   0x0B23
 
#define GL_ALIASED_LINE_WIDTH_RANGE   0x846E
 
#define GL_VERSION_1_3   1
 
#define GL_TEXTURE0   0x84C0
 
#define GL_TEXTURE1   0x84C1
 
#define GL_TEXTURE2   0x84C2
 
#define GL_TEXTURE3   0x84C3
 
#define GL_TEXTURE4   0x84C4
 
#define GL_TEXTURE5   0x84C5
 
#define GL_TEXTURE6   0x84C6
 
#define GL_TEXTURE7   0x84C7
 
#define GL_TEXTURE8   0x84C8
 
#define GL_TEXTURE9   0x84C9
 
#define GL_TEXTURE10   0x84CA
 
#define GL_TEXTURE11   0x84CB
 
#define GL_TEXTURE12   0x84CC
 
#define GL_TEXTURE13   0x84CD
 
#define GL_TEXTURE14   0x84CE
 
#define GL_TEXTURE15   0x84CF
 
#define GL_TEXTURE16   0x84D0
 
#define GL_TEXTURE17   0x84D1
 
#define GL_TEXTURE18   0x84D2
 
#define GL_TEXTURE19   0x84D3
 
#define GL_TEXTURE20   0x84D4
 
#define GL_TEXTURE21   0x84D5
 
#define GL_TEXTURE22   0x84D6
 
#define GL_TEXTURE23   0x84D7
 
#define GL_TEXTURE24   0x84D8
 
#define GL_TEXTURE25   0x84D9
 
#define GL_TEXTURE26   0x84DA
 
#define GL_TEXTURE27   0x84DB
 
#define GL_TEXTURE28   0x84DC
 
#define GL_TEXTURE29   0x84DD
 
#define GL_TEXTURE30   0x84DE
 
#define GL_TEXTURE31   0x84DF
 
#define GL_ACTIVE_TEXTURE   0x84E0
 
#define GL_MULTISAMPLE   0x809D
 
#define GL_SAMPLE_ALPHA_TO_COVERAGE   0x809E
 
#define GL_SAMPLE_ALPHA_TO_ONE   0x809F
 
#define GL_SAMPLE_COVERAGE   0x80A0
 
#define GL_SAMPLE_BUFFERS   0x80A8
 
#define GL_SAMPLES   0x80A9
 
#define GL_SAMPLE_COVERAGE_VALUE   0x80AA
 
#define GL_SAMPLE_COVERAGE_INVERT   0x80AB
 
#define GL_TEXTURE_CUBE_MAP   0x8513
 
#define GL_TEXTURE_BINDING_CUBE_MAP   0x8514
 
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X   0x8515
 
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X   0x8516
 
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y   0x8517
 
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y   0x8518
 
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z   0x8519
 
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z   0x851A
 
#define GL_PROXY_TEXTURE_CUBE_MAP   0x851B
 
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE   0x851C
 
#define GL_COMPRESSED_RGB   0x84ED
 
#define GL_COMPRESSED_RGBA   0x84EE
 
#define GL_TEXTURE_COMPRESSION_HINT   0x84EF
 
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE   0x86A0
 
#define GL_TEXTURE_COMPRESSED   0x86A1
 
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS   0x86A2
 
#define GL_COMPRESSED_TEXTURE_FORMATS   0x86A3
 
#define GL_CLAMP_TO_BORDER   0x812D
 
#define GL_VERSION_1_4   1
 
#define GL_BLEND_DST_RGB   0x80C8
 
#define GL_BLEND_SRC_RGB   0x80C9
 
#define GL_BLEND_DST_ALPHA   0x80CA
 
#define GL_BLEND_SRC_ALPHA   0x80CB
 
#define GL_POINT_FADE_THRESHOLD_SIZE   0x8128
 
#define GL_DEPTH_COMPONENT16   0x81A5
 
#define GL_DEPTH_COMPONENT24   0x81A6
 
#define GL_DEPTH_COMPONENT32   0x81A7
 
#define GL_MIRRORED_REPEAT   0x8370
 
#define GL_MAX_TEXTURE_LOD_BIAS   0x84FD
 
#define GL_TEXTURE_LOD_BIAS   0x8501
 
#define GL_INCR_WRAP   0x8507
 
#define GL_DECR_WRAP   0x8508
 
#define GL_TEXTURE_DEPTH_SIZE   0x884A
 
#define GL_TEXTURE_COMPARE_MODE   0x884C
 
#define GL_TEXTURE_COMPARE_FUNC   0x884D
 
#define GL_FUNC_ADD   0x8006
 
#define GL_FUNC_SUBTRACT   0x800A
 
#define GL_FUNC_REVERSE_SUBTRACT   0x800B
 
#define GL_MIN   0x8007
 
#define GL_MAX   0x8008
 
#define GL_CONSTANT_COLOR   0x8001
 
#define GL_ONE_MINUS_CONSTANT_COLOR   0x8002
 
#define GL_CONSTANT_ALPHA   0x8003
 
#define GL_ONE_MINUS_CONSTANT_ALPHA   0x8004
 
#define GL_VERSION_1_5   1
 
#define GL_BUFFER_SIZE   0x8764
 
#define GL_BUFFER_USAGE   0x8765
 
#define GL_QUERY_COUNTER_BITS   0x8864
 
#define GL_CURRENT_QUERY   0x8865
 
#define GL_QUERY_RESULT   0x8866
 
#define GL_QUERY_RESULT_AVAILABLE   0x8867
 
#define GL_ARRAY_BUFFER   0x8892
 
#define GL_ELEMENT_ARRAY_BUFFER   0x8893
 
#define GL_ARRAY_BUFFER_BINDING   0x8894
 
#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
 
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING   0x889F
 
#define GL_READ_ONLY   0x88B8
 
#define GL_WRITE_ONLY   0x88B9
 
#define GL_READ_WRITE   0x88BA
 
#define GL_BUFFER_ACCESS   0x88BB
 
#define GL_BUFFER_MAPPED   0x88BC
 
#define GL_BUFFER_MAP_POINTER   0x88BD
 
#define GL_STREAM_DRAW   0x88E0
 
#define GL_STREAM_READ   0x88E1
 
#define GL_STREAM_COPY   0x88E2
 
#define GL_STATIC_DRAW   0x88E4
 
#define GL_STATIC_READ   0x88E5
 
#define GL_STATIC_COPY   0x88E6
 
#define GL_DYNAMIC_DRAW   0x88E8
 
#define GL_DYNAMIC_READ   0x88E9
 
#define GL_DYNAMIC_COPY   0x88EA
 
#define GL_SAMPLES_PASSED   0x8914
 
#define GL_SRC1_ALPHA   0x8589
 
#define GL_VERSION_2_0   1
 
#define GL_BLEND_EQUATION_RGB   0x8009
 
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED   0x8622
 
#define GL_VERTEX_ATTRIB_ARRAY_SIZE   0x8623
 
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE   0x8624
 
#define GL_VERTEX_ATTRIB_ARRAY_TYPE   0x8625
 
#define GL_CURRENT_VERTEX_ATTRIB   0x8626
 
#define GL_VERTEX_PROGRAM_POINT_SIZE   0x8642
 
#define GL_VERTEX_ATTRIB_ARRAY_POINTER   0x8645
 
#define GL_STENCIL_BACK_FUNC   0x8800
 
#define GL_STENCIL_BACK_FAIL   0x8801
 
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
 
#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
 
#define GL_MAX_DRAW_BUFFERS   0x8824
 
#define GL_DRAW_BUFFER0   0x8825
 
#define GL_DRAW_BUFFER1   0x8826
 
#define GL_DRAW_BUFFER2   0x8827
 
#define GL_DRAW_BUFFER3   0x8828
 
#define GL_DRAW_BUFFER4   0x8829
 
#define GL_DRAW_BUFFER5   0x882A
 
#define GL_DRAW_BUFFER6   0x882B
 
#define GL_DRAW_BUFFER7   0x882C
 
#define GL_DRAW_BUFFER8   0x882D
 
#define GL_DRAW_BUFFER9   0x882E
 
#define GL_DRAW_BUFFER10   0x882F
 
#define GL_DRAW_BUFFER11   0x8830
 
#define GL_DRAW_BUFFER12   0x8831
 
#define GL_DRAW_BUFFER13   0x8832
 
#define GL_DRAW_BUFFER14   0x8833
 
#define GL_DRAW_BUFFER15   0x8834
 
#define GL_BLEND_EQUATION_ALPHA   0x883D
 
#define GL_MAX_VERTEX_ATTRIBS   0x8869
 
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED   0x886A
 
#define GL_MAX_TEXTURE_IMAGE_UNITS   0x8872
 
#define GL_FRAGMENT_SHADER   0x8B30
 
#define GL_VERTEX_SHADER   0x8B31
 
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS   0x8B49
 
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS   0x8B4A
 
#define GL_MAX_VARYING_FLOATS   0x8B4B
 
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
 
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS   0x8B4D
 
#define GL_SHADER_TYPE   0x8B4F
 
#define GL_FLOAT_VEC2   0x8B50
 
#define GL_FLOAT_VEC3   0x8B51
 
#define GL_FLOAT_VEC4   0x8B52
 
#define GL_INT_VEC2   0x8B53
 
#define GL_INT_VEC3   0x8B54
 
#define GL_INT_VEC4   0x8B55
 
#define GL_BOOL   0x8B56
 
#define GL_BOOL_VEC2   0x8B57
 
#define GL_BOOL_VEC3   0x8B58
 
#define GL_BOOL_VEC4   0x8B59
 
#define GL_FLOAT_MAT2   0x8B5A
 
#define GL_FLOAT_MAT3   0x8B5B
 
#define GL_FLOAT_MAT4   0x8B5C
 
#define GL_SAMPLER_1D   0x8B5D
 
#define GL_SAMPLER_2D   0x8B5E
 
#define GL_SAMPLER_3D   0x8B5F
 
#define GL_SAMPLER_CUBE   0x8B60
 
#define GL_SAMPLER_1D_SHADOW   0x8B61
 
#define GL_SAMPLER_2D_SHADOW   0x8B62
 
#define GL_DELETE_STATUS   0x8B80
 
#define GL_COMPILE_STATUS   0x8B81
 
#define GL_LINK_STATUS   0x8B82
 
#define GL_VALIDATE_STATUS   0x8B83
 
#define GL_INFO_LOG_LENGTH   0x8B84
 
#define GL_ATTACHED_SHADERS   0x8B85
 
#define GL_ACTIVE_UNIFORMS   0x8B86
 
#define GL_ACTIVE_UNIFORM_MAX_LENGTH   0x8B87
 
#define GL_SHADER_SOURCE_LENGTH   0x8B88
 
#define GL_ACTIVE_ATTRIBUTES   0x8B89
 
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH   0x8B8A
 
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT   0x8B8B
 
#define GL_SHADING_LANGUAGE_VERSION   0x8B8C
 
#define GL_CURRENT_PROGRAM   0x8B8D
 
#define GL_POINT_SPRITE_COORD_ORIGIN   0x8CA0
 
#define GL_LOWER_LEFT   0x8CA1
 
#define GL_UPPER_LEFT   0x8CA2
 
#define GL_STENCIL_BACK_REF   0x8CA3
 
#define GL_STENCIL_BACK_VALUE_MASK   0x8CA4
 
#define GL_STENCIL_BACK_WRITEMASK   0x8CA5
 
#define GL_VERSION_2_1   1
 
#define GL_PIXEL_PACK_BUFFER   0x88EB
 
#define GL_PIXEL_UNPACK_BUFFER   0x88EC
 
#define GL_PIXEL_PACK_BUFFER_BINDING   0x88ED
 
#define GL_PIXEL_UNPACK_BUFFER_BINDING   0x88EF
 
#define GL_FLOAT_MAT2x3   0x8B65
 
#define GL_FLOAT_MAT2x4   0x8B66
 
#define GL_FLOAT_MAT3x2   0x8B67
 
#define GL_FLOAT_MAT3x4   0x8B68
 
#define GL_FLOAT_MAT4x2   0x8B69
 
#define GL_FLOAT_MAT4x3   0x8B6A
 
#define GL_SRGB   0x8C40
 
#define GL_SRGB8   0x8C41
 
#define GL_SRGB_ALPHA   0x8C42
 
#define GL_SRGB8_ALPHA8   0x8C43
 
#define GL_COMPRESSED_SRGB   0x8C48
 
#define GL_COMPRESSED_SRGB_ALPHA   0x8C49
 
#define GL_VERSION_3_0   1
 
#define GL_COMPARE_REF_TO_TEXTURE   0x884E
 
#define GL_CLIP_DISTANCE0   0x3000
 
#define GL_CLIP_DISTANCE1   0x3001
 
#define GL_CLIP_DISTANCE2   0x3002
 
#define GL_CLIP_DISTANCE3   0x3003
 
#define GL_CLIP_DISTANCE4   0x3004
 
#define GL_CLIP_DISTANCE5   0x3005
 
#define GL_CLIP_DISTANCE6   0x3006
 
#define GL_CLIP_DISTANCE7   0x3007
 
#define GL_MAX_CLIP_DISTANCES   0x0D32
 
#define GL_MAJOR_VERSION   0x821B
 
#define GL_MINOR_VERSION   0x821C
 
#define GL_NUM_EXTENSIONS   0x821D
 
#define GL_CONTEXT_FLAGS   0x821E
 
#define GL_COMPRESSED_RED   0x8225
 
#define GL_COMPRESSED_RG   0x8226
 
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT   0x00000001
 
#define GL_RGBA32F   0x8814
 
#define GL_RGB32F   0x8815
 
#define GL_RGBA16F   0x881A
 
#define GL_RGB16F   0x881B
 
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER   0x88FD
 
#define GL_MAX_ARRAY_TEXTURE_LAYERS   0x88FF
 
#define GL_MIN_PROGRAM_TEXEL_OFFSET   0x8904
 
#define GL_MAX_PROGRAM_TEXEL_OFFSET   0x8905
 
#define GL_CLAMP_READ_COLOR   0x891C
 
#define GL_FIXED_ONLY   0x891D
 
#define GL_MAX_VARYING_COMPONENTS   0x8B4B
 
#define GL_TEXTURE_1D_ARRAY   0x8C18
 
#define GL_PROXY_TEXTURE_1D_ARRAY   0x8C19
 
#define GL_TEXTURE_2D_ARRAY   0x8C1A
 
#define GL_PROXY_TEXTURE_2D_ARRAY   0x8C1B
 
#define GL_TEXTURE_BINDING_1D_ARRAY   0x8C1C
 
#define GL_TEXTURE_BINDING_2D_ARRAY   0x8C1D
 
#define GL_R11F_G11F_B10F   0x8C3A
 
#define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B
 
#define GL_RGB9_E5   0x8C3D
 
#define GL_UNSIGNED_INT_5_9_9_9_REV   0x8C3E
 
#define GL_TEXTURE_SHARED_SIZE   0x8C3F
 
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH   0x8C76
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE   0x8C7F
 
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS   0x8C80
 
#define GL_TRANSFORM_FEEDBACK_VARYINGS   0x8C83
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_START   0x8C84
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE   0x8C85
 
#define GL_PRIMITIVES_GENERATED   0x8C87
 
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN   0x8C88
 
#define GL_RASTERIZER_DISCARD   0x8C89
 
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS   0x8C8A
 
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS   0x8C8B
 
#define GL_INTERLEAVED_ATTRIBS   0x8C8C
 
#define GL_SEPARATE_ATTRIBS   0x8C8D
 
#define GL_TRANSFORM_FEEDBACK_BUFFER   0x8C8E
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING   0x8C8F
 
#define GL_RGBA32UI   0x8D70
 
#define GL_RGB32UI   0x8D71
 
#define GL_RGBA16UI   0x8D76
 
#define GL_RGB16UI   0x8D77
 
#define GL_RGBA8UI   0x8D7C
 
#define GL_RGB8UI   0x8D7D
 
#define GL_RGBA32I   0x8D82
 
#define GL_RGB32I   0x8D83
 
#define GL_RGBA16I   0x8D88
 
#define GL_RGB16I   0x8D89
 
#define GL_RGBA8I   0x8D8E
 
#define GL_RGB8I   0x8D8F
 
#define GL_RED_INTEGER   0x8D94
 
#define GL_GREEN_INTEGER   0x8D95
 
#define GL_BLUE_INTEGER   0x8D96
 
#define GL_RGB_INTEGER   0x8D98
 
#define GL_RGBA_INTEGER   0x8D99
 
#define GL_BGR_INTEGER   0x8D9A
 
#define GL_BGRA_INTEGER   0x8D9B
 
#define GL_SAMPLER_1D_ARRAY   0x8DC0
 
#define GL_SAMPLER_2D_ARRAY   0x8DC1
 
#define GL_SAMPLER_1D_ARRAY_SHADOW   0x8DC3
 
#define GL_SAMPLER_2D_ARRAY_SHADOW   0x8DC4
 
#define GL_SAMPLER_CUBE_SHADOW   0x8DC5
 
#define GL_UNSIGNED_INT_VEC2   0x8DC6
 
#define GL_UNSIGNED_INT_VEC3   0x8DC7
 
#define GL_UNSIGNED_INT_VEC4   0x8DC8
 
#define GL_INT_SAMPLER_1D   0x8DC9
 
#define GL_INT_SAMPLER_2D   0x8DCA
 
#define GL_INT_SAMPLER_3D   0x8DCB
 
#define GL_INT_SAMPLER_CUBE   0x8DCC
 
#define GL_INT_SAMPLER_1D_ARRAY   0x8DCE
 
#define GL_INT_SAMPLER_2D_ARRAY   0x8DCF
 
#define GL_UNSIGNED_INT_SAMPLER_1D   0x8DD1
 
#define GL_UNSIGNED_INT_SAMPLER_2D   0x8DD2
 
#define GL_UNSIGNED_INT_SAMPLER_3D   0x8DD3
 
#define GL_UNSIGNED_INT_SAMPLER_CUBE   0x8DD4
 
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY   0x8DD6
 
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY   0x8DD7
 
#define GL_QUERY_WAIT   0x8E13
 
#define GL_QUERY_NO_WAIT   0x8E14
 
#define GL_QUERY_BY_REGION_WAIT   0x8E15
 
#define GL_QUERY_BY_REGION_NO_WAIT   0x8E16
 
#define GL_BUFFER_ACCESS_FLAGS   0x911F
 
#define GL_BUFFER_MAP_LENGTH   0x9120
 
#define GL_BUFFER_MAP_OFFSET   0x9121
 
#define GL_DEPTH_COMPONENT32F   0x8CAC
 
#define GL_DEPTH32F_STENCIL8   0x8CAD
 
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV   0x8DAD
 
#define GL_INVALID_FRAMEBUFFER_OPERATION   0x0506
 
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING   0x8210
 
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE   0x8211
 
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE   0x8212
 
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE   0x8213
 
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE   0x8214
 
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE   0x8215
 
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE   0x8216
 
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE   0x8217
 
#define GL_FRAMEBUFFER_DEFAULT   0x8218
 
#define GL_FRAMEBUFFER_UNDEFINED   0x8219
 
#define GL_DEPTH_STENCIL_ATTACHMENT   0x821A
 
#define GL_MAX_RENDERBUFFER_SIZE   0x84E8
 
#define GL_DEPTH_STENCIL   0x84F9
 
#define GL_UNSIGNED_INT_24_8   0x84FA
 
#define GL_DEPTH24_STENCIL8   0x88F0
 
#define GL_TEXTURE_STENCIL_SIZE   0x88F1
 
#define GL_TEXTURE_RED_TYPE   0x8C10
 
#define GL_TEXTURE_GREEN_TYPE   0x8C11
 
#define GL_TEXTURE_BLUE_TYPE   0x8C12
 
#define GL_TEXTURE_ALPHA_TYPE   0x8C13
 
#define GL_TEXTURE_DEPTH_TYPE   0x8C16
 
#define GL_UNSIGNED_NORMALIZED   0x8C17
 
#define GL_FRAMEBUFFER_BINDING   0x8CA6
 
#define GL_DRAW_FRAMEBUFFER_BINDING   0x8CA6
 
#define GL_RENDERBUFFER_BINDING   0x8CA7
 
#define GL_READ_FRAMEBUFFER   0x8CA8
 
#define GL_DRAW_FRAMEBUFFER   0x8CA9
 
#define GL_READ_FRAMEBUFFER_BINDING   0x8CAA
 
#define GL_RENDERBUFFER_SAMPLES   0x8CAB
 
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE   0x8CD0
 
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME   0x8CD1
 
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL   0x8CD2
 
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE   0x8CD3
 
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER   0x8CD4
 
#define GL_FRAMEBUFFER_COMPLETE   0x8CD5
 
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT   0x8CD6
 
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT   0x8CD7
 
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER   0x8CDB
 
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER   0x8CDC
 
#define GL_FRAMEBUFFER_UNSUPPORTED   0x8CDD
 
#define GL_MAX_COLOR_ATTACHMENTS   0x8CDF
 
#define GL_COLOR_ATTACHMENT0   0x8CE0
 
#define GL_COLOR_ATTACHMENT1   0x8CE1
 
#define GL_COLOR_ATTACHMENT2   0x8CE2
 
#define GL_COLOR_ATTACHMENT3   0x8CE3
 
#define GL_COLOR_ATTACHMENT4   0x8CE4
 
#define GL_COLOR_ATTACHMENT5   0x8CE5
 
#define GL_COLOR_ATTACHMENT6   0x8CE6
 
#define GL_COLOR_ATTACHMENT7   0x8CE7
 
#define GL_COLOR_ATTACHMENT8   0x8CE8
 
#define GL_COLOR_ATTACHMENT9   0x8CE9
 
#define GL_COLOR_ATTACHMENT10   0x8CEA
 
#define GL_COLOR_ATTACHMENT11   0x8CEB
 
#define GL_COLOR_ATTACHMENT12   0x8CEC
 
#define GL_COLOR_ATTACHMENT13   0x8CED
 
#define GL_COLOR_ATTACHMENT14   0x8CEE
 
#define GL_COLOR_ATTACHMENT15   0x8CEF
 
#define GL_DEPTH_ATTACHMENT   0x8D00
 
#define GL_STENCIL_ATTACHMENT   0x8D20
 
#define GL_FRAMEBUFFER   0x8D40
 
#define GL_RENDERBUFFER   0x8D41
 
#define GL_RENDERBUFFER_WIDTH   0x8D42
 
#define GL_RENDERBUFFER_HEIGHT   0x8D43
 
#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
 
#define GL_STENCIL_INDEX1   0x8D46
 
#define GL_STENCIL_INDEX4   0x8D47
 
#define GL_STENCIL_INDEX8   0x8D48
 
#define GL_STENCIL_INDEX16   0x8D49
 
#define GL_RENDERBUFFER_RED_SIZE   0x8D50
 
#define GL_RENDERBUFFER_GREEN_SIZE   0x8D51
 
#define GL_RENDERBUFFER_BLUE_SIZE   0x8D52
 
#define GL_RENDERBUFFER_ALPHA_SIZE   0x8D53
 
#define GL_RENDERBUFFER_DEPTH_SIZE   0x8D54
 
#define GL_RENDERBUFFER_STENCIL_SIZE   0x8D55
 
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE   0x8D56
 
#define GL_MAX_SAMPLES   0x8D57
 
#define GL_FRAMEBUFFER_SRGB   0x8DB9
 
#define GL_HALF_FLOAT   0x140B
 
#define GL_MAP_READ_BIT   0x0001
 
#define GL_MAP_WRITE_BIT   0x0002
 
#define GL_MAP_INVALIDATE_RANGE_BIT   0x0004
 
#define GL_MAP_INVALIDATE_BUFFER_BIT   0x0008
 
#define GL_MAP_FLUSH_EXPLICIT_BIT   0x0010
 
#define GL_MAP_UNSYNCHRONIZED_BIT   0x0020
 
#define GL_COMPRESSED_RED_RGTC1   0x8DBB
 
#define GL_COMPRESSED_SIGNED_RED_RGTC1   0x8DBC
 
#define GL_COMPRESSED_RG_RGTC2   0x8DBD
 
#define GL_COMPRESSED_SIGNED_RG_RGTC2   0x8DBE
 
#define GL_RG   0x8227
 
#define GL_RG_INTEGER   0x8228
 
#define GL_R8   0x8229
 
#define GL_R16   0x822A
 
#define GL_RG8   0x822B
 
#define GL_RG16   0x822C
 
#define GL_R16F   0x822D
 
#define GL_R32F   0x822E
 
#define GL_RG16F   0x822F
 
#define GL_RG32F   0x8230
 
#define GL_R8I   0x8231
 
#define GL_R8UI   0x8232
 
#define GL_R16I   0x8233
 
#define GL_R16UI   0x8234
 
#define GL_R32I   0x8235
 
#define GL_R32UI   0x8236
 
#define GL_RG8I   0x8237
 
#define GL_RG8UI   0x8238
 
#define GL_RG16I   0x8239
 
#define GL_RG16UI   0x823A
 
#define GL_RG32I   0x823B
 
#define GL_RG32UI   0x823C
 
#define GL_VERTEX_ARRAY_BINDING   0x85B5
 
#define GL_VERSION_3_1   1
 
#define GL_SAMPLER_2D_RECT   0x8B63
 
#define GL_SAMPLER_2D_RECT_SHADOW   0x8B64
 
#define GL_SAMPLER_BUFFER   0x8DC2
 
#define GL_INT_SAMPLER_2D_RECT   0x8DCD
 
#define GL_INT_SAMPLER_BUFFER   0x8DD0
 
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT   0x8DD5
 
#define GL_UNSIGNED_INT_SAMPLER_BUFFER   0x8DD8
 
#define GL_TEXTURE_BUFFER   0x8C2A
 
#define GL_MAX_TEXTURE_BUFFER_SIZE   0x8C2B
 
#define GL_TEXTURE_BINDING_BUFFER   0x8C2C
 
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING   0x8C2D
 
#define GL_TEXTURE_RECTANGLE   0x84F5
 
#define GL_TEXTURE_BINDING_RECTANGLE   0x84F6
 
#define GL_PROXY_TEXTURE_RECTANGLE   0x84F7
 
#define GL_MAX_RECTANGLE_TEXTURE_SIZE   0x84F8
 
#define GL_R8_SNORM   0x8F94
 
#define GL_RG8_SNORM   0x8F95
 
#define GL_RGB8_SNORM   0x8F96
 
#define GL_RGBA8_SNORM   0x8F97
 
#define GL_R16_SNORM   0x8F98
 
#define GL_RG16_SNORM   0x8F99
 
#define GL_RGB16_SNORM   0x8F9A
 
#define GL_RGBA16_SNORM   0x8F9B
 
#define GL_SIGNED_NORMALIZED   0x8F9C
 
#define GL_PRIMITIVE_RESTART   0x8F9D
 
#define GL_PRIMITIVE_RESTART_INDEX   0x8F9E
 
#define GL_COPY_READ_BUFFER   0x8F36
 
#define GL_COPY_WRITE_BUFFER   0x8F37
 
#define GL_UNIFORM_BUFFER   0x8A11
 
#define GL_UNIFORM_BUFFER_BINDING   0x8A28
 
#define GL_UNIFORM_BUFFER_START   0x8A29
 
#define GL_UNIFORM_BUFFER_SIZE   0x8A2A
 
#define GL_MAX_VERTEX_UNIFORM_BLOCKS   0x8A2B
 
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS   0x8A2C
 
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS   0x8A2D
 
#define GL_MAX_COMBINED_UNIFORM_BLOCKS   0x8A2E
 
#define GL_MAX_UNIFORM_BUFFER_BINDINGS   0x8A2F
 
#define GL_MAX_UNIFORM_BLOCK_SIZE   0x8A30
 
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS   0x8A31
 
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS   0x8A32
 
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS   0x8A33
 
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT   0x8A34
 
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH   0x8A35
 
#define GL_ACTIVE_UNIFORM_BLOCKS   0x8A36
 
#define GL_UNIFORM_TYPE   0x8A37
 
#define GL_UNIFORM_SIZE   0x8A38
 
#define GL_UNIFORM_NAME_LENGTH   0x8A39
 
#define GL_UNIFORM_BLOCK_INDEX   0x8A3A
 
#define GL_UNIFORM_OFFSET   0x8A3B
 
#define GL_UNIFORM_ARRAY_STRIDE   0x8A3C
 
#define GL_UNIFORM_MATRIX_STRIDE   0x8A3D
 
#define GL_UNIFORM_IS_ROW_MAJOR   0x8A3E
 
#define GL_UNIFORM_BLOCK_BINDING   0x8A3F
 
#define GL_UNIFORM_BLOCK_DATA_SIZE   0x8A40
 
#define GL_UNIFORM_BLOCK_NAME_LENGTH   0x8A41
 
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS   0x8A42
 
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES   0x8A43
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER   0x8A44
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER   0x8A45
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER   0x8A46
 
#define GL_INVALID_INDEX   0xFFFFFFFFu
 
#define GL_VERSION_3_2   1
 
#define GLEXT_64_TYPES_DEFINED
 
#define GL_CONTEXT_CORE_PROFILE_BIT   0x00000001
 
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT   0x00000002
 
#define GL_LINES_ADJACENCY   0x000A
 
#define GL_LINE_STRIP_ADJACENCY   0x000B
 
#define GL_TRIANGLES_ADJACENCY   0x000C
 
#define GL_TRIANGLE_STRIP_ADJACENCY   0x000D
 
#define GL_PROGRAM_POINT_SIZE   0x8642
 
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS   0x8C29
 
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED   0x8DA7
 
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS   0x8DA8
 
#define GL_GEOMETRY_SHADER   0x8DD9
 
#define GL_GEOMETRY_VERTICES_OUT   0x8916
 
#define GL_GEOMETRY_INPUT_TYPE   0x8917
 
#define GL_GEOMETRY_OUTPUT_TYPE   0x8918
 
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS   0x8DDF
 
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES   0x8DE0
 
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS   0x8DE1
 
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122
 
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS   0x9123
 
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS   0x9124
 
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS   0x9125
 
#define GL_CONTEXT_PROFILE_MASK   0x9126
 
#define GL_DEPTH_CLAMP   0x864F
 
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION   0x8E4C
 
#define GL_FIRST_VERTEX_CONVENTION   0x8E4D
 
#define GL_LAST_VERTEX_CONVENTION   0x8E4E
 
#define GL_PROVOKING_VERTEX   0x8E4F
 
#define GL_TEXTURE_CUBE_MAP_SEAMLESS   0x884F
 
#define GL_MAX_SERVER_WAIT_TIMEOUT   0x9111
 
#define GL_OBJECT_TYPE   0x9112
 
#define GL_SYNC_CONDITION   0x9113
 
#define GL_SYNC_STATUS   0x9114
 
#define GL_SYNC_FLAGS   0x9115
 
#define GL_SYNC_FENCE   0x9116
 
#define GL_SYNC_GPU_COMMANDS_COMPLETE   0x9117
 
#define GL_UNSIGNALED   0x9118
 
#define GL_SIGNALED   0x9119
 
#define GL_ALREADY_SIGNALED   0x911A
 
#define GL_TIMEOUT_EXPIRED   0x911B
 
#define GL_CONDITION_SATISFIED   0x911C
 
#define GL_WAIT_FAILED   0x911D
 
#define GL_TIMEOUT_IGNORED   0xFFFFFFFFFFFFFFFFull
 
#define GL_SYNC_FLUSH_COMMANDS_BIT   0x00000001
 
#define GL_SAMPLE_POSITION   0x8E50
 
#define GL_SAMPLE_MASK   0x8E51
 
#define GL_SAMPLE_MASK_VALUE   0x8E52
 
#define GL_MAX_SAMPLE_MASK_WORDS   0x8E59
 
#define GL_TEXTURE_2D_MULTISAMPLE   0x9100
 
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE   0x9101
 
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY   0x9102
 
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY   0x9103
 
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE   0x9104
 
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY   0x9105
 
#define GL_TEXTURE_SAMPLES   0x9106
 
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS   0x9107
 
#define GL_SAMPLER_2D_MULTISAMPLE   0x9108
 
#define GL_INT_SAMPLER_2D_MULTISAMPLE   0x9109
 
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE   0x910A
 
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910B
 
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910C
 
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910D
 
#define GL_MAX_COLOR_TEXTURE_SAMPLES   0x910E
 
#define GL_MAX_DEPTH_TEXTURE_SAMPLES   0x910F
 
#define GL_MAX_INTEGER_SAMPLES   0x9110
 
#define GL_VERSION_3_3   1
 
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR   0x88FE
 
#define GL_SRC1_COLOR   0x88F9
 
#define GL_ONE_MINUS_SRC1_COLOR   0x88FA
 
#define GL_ONE_MINUS_SRC1_ALPHA   0x88FB
 
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS   0x88FC
 
#define GL_ANY_SAMPLES_PASSED   0x8C2F
 
#define GL_SAMPLER_BINDING   0x8919
 
#define GL_RGB10_A2UI   0x906F
 
#define GL_TEXTURE_SWIZZLE_R   0x8E42
 
#define GL_TEXTURE_SWIZZLE_G   0x8E43
 
#define GL_TEXTURE_SWIZZLE_B   0x8E44
 
#define GL_TEXTURE_SWIZZLE_A   0x8E45
 
#define GL_TEXTURE_SWIZZLE_RGBA   0x8E46
 
#define GL_TIME_ELAPSED   0x88BF
 
#define GL_TIMESTAMP   0x8E28
 
#define GL_INT_2_10_10_10_REV   0x8D9F
 
#define GL_VERSION_4_0   1
 
#define GL_SAMPLE_SHADING   0x8C36
 
#define GL_MIN_SAMPLE_SHADING_VALUE   0x8C37
 
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET   0x8E5E
 
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET   0x8E5F
 
#define GL_TEXTURE_CUBE_MAP_ARRAY   0x9009
 
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY   0x900A
 
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY   0x900B
 
#define GL_SAMPLER_CUBE_MAP_ARRAY   0x900C
 
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW   0x900D
 
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY   0x900E
 
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY   0x900F
 
#define GL_DRAW_INDIRECT_BUFFER   0x8F3F
 
#define GL_DRAW_INDIRECT_BUFFER_BINDING   0x8F43
 
#define GL_GEOMETRY_SHADER_INVOCATIONS   0x887F
 
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS   0x8E5A
 
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET   0x8E5B
 
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET   0x8E5C
 
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS   0x8E5D
 
#define GL_MAX_VERTEX_STREAMS   0x8E71
 
#define GL_DOUBLE_VEC2   0x8FFC
 
#define GL_DOUBLE_VEC3   0x8FFD
 
#define GL_DOUBLE_VEC4   0x8FFE
 
#define GL_DOUBLE_MAT2   0x8F46
 
#define GL_DOUBLE_MAT3   0x8F47
 
#define GL_DOUBLE_MAT4   0x8F48
 
#define GL_DOUBLE_MAT2x3   0x8F49
 
#define GL_DOUBLE_MAT2x4   0x8F4A
 
#define GL_DOUBLE_MAT3x2   0x8F4B
 
#define GL_DOUBLE_MAT3x4   0x8F4C
 
#define GL_DOUBLE_MAT4x2   0x8F4D
 
#define GL_DOUBLE_MAT4x3   0x8F4E
 
#define GL_ACTIVE_SUBROUTINES   0x8DE5
 
#define GL_ACTIVE_SUBROUTINE_UNIFORMS   0x8DE6
 
#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS   0x8E47
 
#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH   0x8E48
 
#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH   0x8E49
 
#define GL_MAX_SUBROUTINES   0x8DE7
 
#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS   0x8DE8
 
#define GL_NUM_COMPATIBLE_SUBROUTINES   0x8E4A
 
#define GL_COMPATIBLE_SUBROUTINES   0x8E4B
 
#define GL_PATCHES   0x000E
 
#define GL_PATCH_VERTICES   0x8E72
 
#define GL_PATCH_DEFAULT_INNER_LEVEL   0x8E73
 
#define GL_PATCH_DEFAULT_OUTER_LEVEL   0x8E74
 
#define GL_TESS_CONTROL_OUTPUT_VERTICES   0x8E75
 
#define GL_TESS_GEN_MODE   0x8E76
 
#define GL_TESS_GEN_SPACING   0x8E77
 
#define GL_TESS_GEN_VERTEX_ORDER   0x8E78
 
#define GL_TESS_GEN_POINT_MODE   0x8E79
 
#define GL_ISOLINES   0x8E7A
 
#define GL_FRACTIONAL_ODD   0x8E7B
 
#define GL_FRACTIONAL_EVEN   0x8E7C
 
#define GL_MAX_PATCH_VERTICES   0x8E7D
 
#define GL_MAX_TESS_GEN_LEVEL   0x8E7E
 
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS   0x8E7F
 
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS   0x8E80
 
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS   0x8E81
 
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS   0x8E82
 
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS   0x8E83
 
#define GL_MAX_TESS_PATCH_COMPONENTS   0x8E84
 
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS   0x8E85
 
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS   0x8E86
 
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS   0x8E89
 
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS   0x8E8A
 
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS   0x886C
 
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS   0x886D
 
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS   0x8E1E
 
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS   0x8E1F
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER   0x84F0
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER   0x84F1
 
#define GL_TESS_EVALUATION_SHADER   0x8E87
 
#define GL_TESS_CONTROL_SHADER   0x8E88
 
#define GL_TRANSFORM_FEEDBACK   0x8E22
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED   0x8E23
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE   0x8E24
 
#define GL_TRANSFORM_FEEDBACK_BINDING   0x8E25
 
#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS   0x8E70
 
#define GL_VERSION_4_1   1
 
#define GL_FIXED   0x140C
 
#define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
 
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT   0x8B9B
 
#define GL_LOW_FLOAT   0x8DF0
 
#define GL_MEDIUM_FLOAT   0x8DF1
 
#define GL_HIGH_FLOAT   0x8DF2
 
#define GL_LOW_INT   0x8DF3
 
#define GL_MEDIUM_INT   0x8DF4
 
#define GL_HIGH_INT   0x8DF5
 
#define GL_SHADER_COMPILER   0x8DFA
 
#define GL_SHADER_BINARY_FORMATS   0x8DF8
 
#define GL_NUM_SHADER_BINARY_FORMATS   0x8DF9
 
#define GL_MAX_VERTEX_UNIFORM_VECTORS   0x8DFB
 
#define GL_MAX_VARYING_VECTORS   0x8DFC
 
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD
 
#define GL_RGB565   0x8D62
 
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT   0x8257
 
#define GL_PROGRAM_BINARY_LENGTH   0x8741
 
#define GL_NUM_PROGRAM_BINARY_FORMATS   0x87FE
 
#define GL_PROGRAM_BINARY_FORMATS   0x87FF
 
#define GL_VERTEX_SHADER_BIT   0x00000001
 
#define GL_FRAGMENT_SHADER_BIT   0x00000002
 
#define GL_GEOMETRY_SHADER_BIT   0x00000004
 
#define GL_TESS_CONTROL_SHADER_BIT   0x00000008
 
#define GL_TESS_EVALUATION_SHADER_BIT   0x00000010
 
#define GL_ALL_SHADER_BITS   0xFFFFFFFF
 
#define GL_PROGRAM_SEPARABLE   0x8258
 
#define GL_ACTIVE_PROGRAM   0x8259
 
#define GL_PROGRAM_PIPELINE_BINDING   0x825A
 
#define GL_MAX_VIEWPORTS   0x825B
 
#define GL_VIEWPORT_SUBPIXEL_BITS   0x825C
 
#define GL_VIEWPORT_BOUNDS_RANGE   0x825D
 
#define GL_LAYER_PROVOKING_VERTEX   0x825E
 
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX   0x825F
 
#define GL_UNDEFINED_VERTEX   0x8260
 
#define GL_VERSION_4_2   1
 
#define GL_COPY_READ_BUFFER_BINDING   0x8F36
 
#define GL_COPY_WRITE_BUFFER_BINDING   0x8F37
 
#define GL_TRANSFORM_FEEDBACK_ACTIVE   0x8E24
 
#define GL_TRANSFORM_FEEDBACK_PAUSED   0x8E23
 
#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH   0x9127
 
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT   0x9128
 
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH   0x9129
 
#define GL_UNPACK_COMPRESSED_BLOCK_SIZE   0x912A
 
#define GL_PACK_COMPRESSED_BLOCK_WIDTH   0x912B
 
#define GL_PACK_COMPRESSED_BLOCK_HEIGHT   0x912C
 
#define GL_PACK_COMPRESSED_BLOCK_DEPTH   0x912D
 
#define GL_PACK_COMPRESSED_BLOCK_SIZE   0x912E
 
#define GL_NUM_SAMPLE_COUNTS   0x9380
 
#define GL_MIN_MAP_BUFFER_ALIGNMENT   0x90BC
 
#define GL_ATOMIC_COUNTER_BUFFER   0x92C0
 
#define GL_ATOMIC_COUNTER_BUFFER_BINDING   0x92C1
 
#define GL_ATOMIC_COUNTER_BUFFER_START   0x92C2
 
#define GL_ATOMIC_COUNTER_BUFFER_SIZE   0x92C3
 
#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE   0x92C4
 
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS   0x92C5
 
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES   0x92C6
 
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER   0x92C7
 
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER   0x92C8
 
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER   0x92C9
 
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER   0x92CA
 
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER   0x92CB
 
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS   0x92CC
 
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS   0x92CD
 
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS   0x92CE
 
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS   0x92CF
 
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS   0x92D0
 
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS   0x92D1
 
#define GL_MAX_VERTEX_ATOMIC_COUNTERS   0x92D2
 
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS   0x92D3
 
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS   0x92D4
 
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS   0x92D5
 
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS   0x92D6
 
#define GL_MAX_COMBINED_ATOMIC_COUNTERS   0x92D7
 
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE   0x92D8
 
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS   0x92DC
 
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS   0x92D9
 
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX   0x92DA
 
#define GL_UNSIGNED_INT_ATOMIC_COUNTER   0x92DB
 
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT   0x00000001
 
#define GL_ELEMENT_ARRAY_BARRIER_BIT   0x00000002
 
#define GL_UNIFORM_BARRIER_BIT   0x00000004
 
#define GL_TEXTURE_FETCH_BARRIER_BIT   0x00000008
 
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT   0x00000020
 
#define GL_COMMAND_BARRIER_BIT   0x00000040
 
#define GL_PIXEL_BUFFER_BARRIER_BIT   0x00000080
 
#define GL_TEXTURE_UPDATE_BARRIER_BIT   0x00000100
 
#define GL_BUFFER_UPDATE_BARRIER_BIT   0x00000200
 
#define GL_FRAMEBUFFER_BARRIER_BIT   0x00000400
 
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT   0x00000800
 
#define GL_ATOMIC_COUNTER_BARRIER_BIT   0x00001000
 
#define GL_ALL_BARRIER_BITS   0xFFFFFFFF
 
#define GL_MAX_IMAGE_UNITS   0x8F38
 
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS   0x8F39
 
#define GL_IMAGE_BINDING_NAME   0x8F3A
 
#define GL_IMAGE_BINDING_LEVEL   0x8F3B
 
#define GL_IMAGE_BINDING_LAYERED   0x8F3C
 
#define GL_IMAGE_BINDING_LAYER   0x8F3D
 
#define GL_IMAGE_BINDING_ACCESS   0x8F3E
 
#define GL_IMAGE_1D   0x904C
 
#define GL_IMAGE_2D   0x904D
 
#define GL_IMAGE_3D   0x904E
 
#define GL_IMAGE_2D_RECT   0x904F
 
#define GL_IMAGE_CUBE   0x9050
 
#define GL_IMAGE_BUFFER   0x9051
 
#define GL_IMAGE_1D_ARRAY   0x9052
 
#define GL_IMAGE_2D_ARRAY   0x9053
 
#define GL_IMAGE_CUBE_MAP_ARRAY   0x9054
 
#define GL_IMAGE_2D_MULTISAMPLE   0x9055
 
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY   0x9056
 
#define GL_INT_IMAGE_1D   0x9057
 
#define GL_INT_IMAGE_2D   0x9058
 
#define GL_INT_IMAGE_3D   0x9059
 
#define GL_INT_IMAGE_2D_RECT   0x905A
 
#define GL_INT_IMAGE_CUBE   0x905B
 
#define GL_INT_IMAGE_BUFFER   0x905C
 
#define GL_INT_IMAGE_1D_ARRAY   0x905D
 
#define GL_INT_IMAGE_2D_ARRAY   0x905E
 
#define GL_INT_IMAGE_CUBE_MAP_ARRAY   0x905F
 
#define GL_INT_IMAGE_2D_MULTISAMPLE   0x9060
 
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY   0x9061
 
#define GL_UNSIGNED_INT_IMAGE_1D   0x9062
 
#define GL_UNSIGNED_INT_IMAGE_2D   0x9063
 
#define GL_UNSIGNED_INT_IMAGE_3D   0x9064
 
#define GL_UNSIGNED_INT_IMAGE_2D_RECT   0x9065
 
#define GL_UNSIGNED_INT_IMAGE_CUBE   0x9066
 
#define GL_UNSIGNED_INT_IMAGE_BUFFER   0x9067
 
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY   0x9068
 
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY   0x9069
 
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY   0x906A
 
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE   0x906B
 
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY   0x906C
 
#define GL_MAX_IMAGE_SAMPLES   0x906D
 
#define GL_IMAGE_BINDING_FORMAT   0x906E
 
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE   0x90C7
 
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE   0x90C8
 
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS   0x90C9
 
#define GL_MAX_VERTEX_IMAGE_UNIFORMS   0x90CA
 
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS   0x90CB
 
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS   0x90CC
 
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS   0x90CD
 
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS   0x90CE
 
#define GL_MAX_COMBINED_IMAGE_UNIFORMS   0x90CF
 
#define GL_COMPRESSED_RGBA_BPTC_UNORM   0x8E8C
 
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM   0x8E8D
 
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT   0x8E8E
 
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT   0x8E8F
 
#define GL_TEXTURE_IMMUTABLE_FORMAT   0x912F
 
#define GL_VERSION_4_3   1
 
#define GL_NUM_SHADING_LANGUAGE_VERSIONS   0x82E9
 
#define GL_VERTEX_ATTRIB_ARRAY_LONG   0x874E
 
#define GL_COMPRESSED_RGB8_ETC2   0x9274
 
#define GL_COMPRESSED_SRGB8_ETC2   0x9275
 
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2   0x9276
 
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2   0x9277
 
#define GL_COMPRESSED_RGBA8_ETC2_EAC   0x9278
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC   0x9279
 
#define GL_COMPRESSED_R11_EAC   0x9270
 
#define GL_COMPRESSED_SIGNED_R11_EAC   0x9271
 
#define GL_COMPRESSED_RG11_EAC   0x9272
 
#define GL_COMPRESSED_SIGNED_RG11_EAC   0x9273
 
#define GL_PRIMITIVE_RESTART_FIXED_INDEX   0x8D69
 
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE   0x8D6A
 
#define GL_MAX_ELEMENT_INDEX   0x8D6B
 
#define GL_COMPUTE_SHADER   0x91B9
 
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS   0x91BB
 
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS   0x91BC
 
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS   0x91BD
 
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE   0x8262
 
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS   0x8263
 
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS   0x8264
 
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS   0x8265
 
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS   0x8266
 
#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS   0x90EB
 
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT   0x91BE
 
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE   0x91BF
 
#define GL_COMPUTE_WORK_GROUP_SIZE   0x8267
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER   0x90EC
 
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER   0x90ED
 
#define GL_DISPATCH_INDIRECT_BUFFER   0x90EE
 
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING   0x90EF
 
#define GL_COMPUTE_SHADER_BIT   0x00000020
 
#define GL_DEBUG_OUTPUT_SYNCHRONOUS   0x8242
 
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH   0x8243
 
#define GL_DEBUG_CALLBACK_FUNCTION   0x8244
 
#define GL_DEBUG_CALLBACK_USER_PARAM   0x8245
 
#define GL_DEBUG_SOURCE_API   0x8246
 
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM   0x8247
 
#define GL_DEBUG_SOURCE_SHADER_COMPILER   0x8248
 
#define GL_DEBUG_SOURCE_THIRD_PARTY   0x8249
 
#define GL_DEBUG_SOURCE_APPLICATION   0x824A
 
#define GL_DEBUG_SOURCE_OTHER   0x824B
 
#define GL_DEBUG_TYPE_ERROR   0x824C
 
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR   0x824D
 
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR   0x824E
 
#define GL_DEBUG_TYPE_PORTABILITY   0x824F
 
#define GL_DEBUG_TYPE_PERFORMANCE   0x8250
 
#define GL_DEBUG_TYPE_OTHER   0x8251
 
#define GL_MAX_DEBUG_MESSAGE_LENGTH   0x9143
 
#define GL_MAX_DEBUG_LOGGED_MESSAGES   0x9144
 
#define GL_DEBUG_LOGGED_MESSAGES   0x9145
 
#define GL_DEBUG_SEVERITY_HIGH   0x9146
 
#define GL_DEBUG_SEVERITY_MEDIUM   0x9147
 
#define GL_DEBUG_SEVERITY_LOW   0x9148
 
#define GL_DEBUG_TYPE_MARKER   0x8268
 
#define GL_DEBUG_TYPE_PUSH_GROUP   0x8269
 
#define GL_DEBUG_TYPE_POP_GROUP   0x826A
 
#define GL_DEBUG_SEVERITY_NOTIFICATION   0x826B
 
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH   0x826C
 
#define GL_DEBUG_GROUP_STACK_DEPTH   0x826D
 
#define GL_BUFFER   0x82E0
 
#define GL_SHADER   0x82E1
 
#define GL_PROGRAM   0x82E2
 
#define GL_QUERY   0x82E3
 
#define GL_PROGRAM_PIPELINE   0x82E4
 
#define GL_SAMPLER   0x82E6
 
#define GL_MAX_LABEL_LENGTH   0x82E8
 
#define GL_DEBUG_OUTPUT   0x92E0
 
#define GL_CONTEXT_FLAG_DEBUG_BIT   0x00000002
 
#define GL_MAX_UNIFORM_LOCATIONS   0x826E
 
#define GL_FRAMEBUFFER_DEFAULT_WIDTH   0x9310
 
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT   0x9311
 
#define GL_FRAMEBUFFER_DEFAULT_LAYERS   0x9312
 
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES   0x9313
 
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS   0x9314
 
#define GL_MAX_FRAMEBUFFER_WIDTH   0x9315
 
#define GL_MAX_FRAMEBUFFER_HEIGHT   0x9316
 
#define GL_MAX_FRAMEBUFFER_LAYERS   0x9317
 
#define GL_MAX_FRAMEBUFFER_SAMPLES   0x9318
 
#define GL_INTERNALFORMAT_SUPPORTED   0x826F
 
#define GL_INTERNALFORMAT_PREFERRED   0x8270
 
#define GL_INTERNALFORMAT_RED_SIZE   0x8271
 
#define GL_INTERNALFORMAT_GREEN_SIZE   0x8272
 
#define GL_INTERNALFORMAT_BLUE_SIZE   0x8273
 
#define GL_INTERNALFORMAT_ALPHA_SIZE   0x8274
 
#define GL_INTERNALFORMAT_DEPTH_SIZE   0x8275
 
#define GL_INTERNALFORMAT_STENCIL_SIZE   0x8276
 
#define GL_INTERNALFORMAT_SHARED_SIZE   0x8277
 
#define GL_INTERNALFORMAT_RED_TYPE   0x8278
 
#define GL_INTERNALFORMAT_GREEN_TYPE   0x8279
 
#define GL_INTERNALFORMAT_BLUE_TYPE   0x827A
 
#define GL_INTERNALFORMAT_ALPHA_TYPE   0x827B
 
#define GL_INTERNALFORMAT_DEPTH_TYPE   0x827C
 
#define GL_INTERNALFORMAT_STENCIL_TYPE   0x827D
 
#define GL_MAX_WIDTH   0x827E
 
#define GL_MAX_HEIGHT   0x827F
 
#define GL_MAX_DEPTH   0x8280
 
#define GL_MAX_LAYERS   0x8281
 
#define GL_MAX_COMBINED_DIMENSIONS   0x8282
 
#define GL_COLOR_COMPONENTS   0x8283
 
#define GL_DEPTH_COMPONENTS   0x8284
 
#define GL_STENCIL_COMPONENTS   0x8285
 
#define GL_COLOR_RENDERABLE   0x8286
 
#define GL_DEPTH_RENDERABLE   0x8287
 
#define GL_STENCIL_RENDERABLE   0x8288
 
#define GL_FRAMEBUFFER_RENDERABLE   0x8289
 
#define GL_FRAMEBUFFER_RENDERABLE_LAYERED   0x828A
 
#define GL_FRAMEBUFFER_BLEND   0x828B
 
#define GL_READ_PIXELS   0x828C
 
#define GL_READ_PIXELS_FORMAT   0x828D
 
#define GL_READ_PIXELS_TYPE   0x828E
 
#define GL_TEXTURE_IMAGE_FORMAT   0x828F
 
#define GL_TEXTURE_IMAGE_TYPE   0x8290
 
#define GL_GET_TEXTURE_IMAGE_FORMAT   0x8291
 
#define GL_GET_TEXTURE_IMAGE_TYPE   0x8292
 
#define GL_MIPMAP   0x8293
 
#define GL_MANUAL_GENERATE_MIPMAP   0x8294
 
#define GL_AUTO_GENERATE_MIPMAP   0x8295
 
#define GL_COLOR_ENCODING   0x8296
 
#define GL_SRGB_READ   0x8297
 
#define GL_SRGB_WRITE   0x8298
 
#define GL_FILTER   0x829A
 
#define GL_VERTEX_TEXTURE   0x829B
 
#define GL_TESS_CONTROL_TEXTURE   0x829C
 
#define GL_TESS_EVALUATION_TEXTURE   0x829D
 
#define GL_GEOMETRY_TEXTURE   0x829E
 
#define GL_FRAGMENT_TEXTURE   0x829F
 
#define GL_COMPUTE_TEXTURE   0x82A0
 
#define GL_TEXTURE_SHADOW   0x82A1
 
#define GL_TEXTURE_GATHER   0x82A2
 
#define GL_TEXTURE_GATHER_SHADOW   0x82A3
 
#define GL_SHADER_IMAGE_LOAD   0x82A4
 
#define GL_SHADER_IMAGE_STORE   0x82A5
 
#define GL_SHADER_IMAGE_ATOMIC   0x82A6
 
#define GL_IMAGE_TEXEL_SIZE   0x82A7
 
#define GL_IMAGE_COMPATIBILITY_CLASS   0x82A8
 
#define GL_IMAGE_PIXEL_FORMAT   0x82A9
 
#define GL_IMAGE_PIXEL_TYPE   0x82AA
 
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST   0x82AC
 
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST   0x82AD
 
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE   0x82AE
 
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE   0x82AF
 
#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH   0x82B1
 
#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT   0x82B2
 
#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE   0x82B3
 
#define GL_CLEAR_BUFFER   0x82B4
 
#define GL_TEXTURE_VIEW   0x82B5
 
#define GL_VIEW_COMPATIBILITY_CLASS   0x82B6
 
#define GL_FULL_SUPPORT   0x82B7
 
#define GL_CAVEAT_SUPPORT   0x82B8
 
#define GL_IMAGE_CLASS_4_X_32   0x82B9
 
#define GL_IMAGE_CLASS_2_X_32   0x82BA
 
#define GL_IMAGE_CLASS_1_X_32   0x82BB
 
#define GL_IMAGE_CLASS_4_X_16   0x82BC
 
#define GL_IMAGE_CLASS_2_X_16   0x82BD
 
#define GL_IMAGE_CLASS_1_X_16   0x82BE
 
#define GL_IMAGE_CLASS_4_X_8   0x82BF
 
#define GL_IMAGE_CLASS_2_X_8   0x82C0
 
#define GL_IMAGE_CLASS_1_X_8   0x82C1
 
#define GL_IMAGE_CLASS_11_11_10   0x82C2
 
#define GL_IMAGE_CLASS_10_10_10_2   0x82C3
 
#define GL_VIEW_CLASS_128_BITS   0x82C4
 
#define GL_VIEW_CLASS_96_BITS   0x82C5
 
#define GL_VIEW_CLASS_64_BITS   0x82C6
 
#define GL_VIEW_CLASS_48_BITS   0x82C7
 
#define GL_VIEW_CLASS_32_BITS   0x82C8
 
#define GL_VIEW_CLASS_24_BITS   0x82C9
 
#define GL_VIEW_CLASS_16_BITS   0x82CA
 
#define GL_VIEW_CLASS_8_BITS   0x82CB
 
#define GL_VIEW_CLASS_S3TC_DXT1_RGB   0x82CC
 
#define GL_VIEW_CLASS_S3TC_DXT1_RGBA   0x82CD
 
#define GL_VIEW_CLASS_S3TC_DXT3_RGBA   0x82CE
 
#define GL_VIEW_CLASS_S3TC_DXT5_RGBA   0x82CF
 
#define GL_VIEW_CLASS_RGTC1_RED   0x82D0
 
#define GL_VIEW_CLASS_RGTC2_RG   0x82D1
 
#define GL_VIEW_CLASS_BPTC_UNORM   0x82D2
 
#define GL_VIEW_CLASS_BPTC_FLOAT   0x82D3
 
#define GL_UNIFORM   0x92E1
 
#define GL_UNIFORM_BLOCK   0x92E2
 
#define GL_PROGRAM_INPUT   0x92E3
 
#define GL_PROGRAM_OUTPUT   0x92E4
 
#define GL_BUFFER_VARIABLE   0x92E5
 
#define GL_SHADER_STORAGE_BLOCK   0x92E6
 
#define GL_VERTEX_SUBROUTINE   0x92E8
 
#define GL_TESS_CONTROL_SUBROUTINE   0x92E9
 
#define GL_TESS_EVALUATION_SUBROUTINE   0x92EA
 
#define GL_GEOMETRY_SUBROUTINE   0x92EB
 
#define GL_FRAGMENT_SUBROUTINE   0x92EC
 
#define GL_COMPUTE_SUBROUTINE   0x92ED
 
#define GL_VERTEX_SUBROUTINE_UNIFORM   0x92EE
 
#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM   0x92EF
 
#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM   0x92F0
 
#define GL_GEOMETRY_SUBROUTINE_UNIFORM   0x92F1
 
#define GL_FRAGMENT_SUBROUTINE_UNIFORM   0x92F2
 
#define GL_COMPUTE_SUBROUTINE_UNIFORM   0x92F3
 
#define GL_TRANSFORM_FEEDBACK_VARYING   0x92F4
 
#define GL_ACTIVE_RESOURCES   0x92F5
 
#define GL_MAX_NAME_LENGTH   0x92F6
 
#define GL_MAX_NUM_ACTIVE_VARIABLES   0x92F7
 
#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES   0x92F8
 
#define GL_NAME_LENGTH   0x92F9
 
#define GL_TYPE   0x92FA
 
#define GL_ARRAY_SIZE   0x92FB
 
#define GL_OFFSET   0x92FC
 
#define GL_BLOCK_INDEX   0x92FD
 
#define GL_ARRAY_STRIDE   0x92FE
 
#define GL_MATRIX_STRIDE   0x92FF
 
#define GL_IS_ROW_MAJOR   0x9300
 
#define GL_ATOMIC_COUNTER_BUFFER_INDEX   0x9301
 
#define GL_BUFFER_BINDING   0x9302
 
#define GL_BUFFER_DATA_SIZE   0x9303
 
#define GL_NUM_ACTIVE_VARIABLES   0x9304
 
#define GL_ACTIVE_VARIABLES   0x9305
 
#define GL_REFERENCED_BY_VERTEX_SHADER   0x9306
 
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER   0x9307
 
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER   0x9308
 
#define GL_REFERENCED_BY_GEOMETRY_SHADER   0x9309
 
#define GL_REFERENCED_BY_FRAGMENT_SHADER   0x930A
 
#define GL_REFERENCED_BY_COMPUTE_SHADER   0x930B
 
#define GL_TOP_LEVEL_ARRAY_SIZE   0x930C
 
#define GL_TOP_LEVEL_ARRAY_STRIDE   0x930D
 
#define GL_LOCATION   0x930E
 
#define GL_LOCATION_INDEX   0x930F
 
#define GL_IS_PER_PATCH   0x92E7
 
#define GL_SHADER_STORAGE_BUFFER   0x90D2
 
#define GL_SHADER_STORAGE_BUFFER_BINDING   0x90D3
 
#define GL_SHADER_STORAGE_BUFFER_START   0x90D4
 
#define GL_SHADER_STORAGE_BUFFER_SIZE   0x90D5
 
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS   0x90D6
 
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS   0x90D7
 
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS   0x90D8
 
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS   0x90D9
 
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS   0x90DA
 
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS   0x90DB
 
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS   0x90DC
 
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS   0x90DD
 
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE   0x90DE
 
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT   0x90DF
 
#define GL_SHADER_STORAGE_BARRIER_BIT   0x00002000
 
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES   0x8F39
 
#define GL_DEPTH_STENCIL_TEXTURE_MODE   0x90EA
 
#define GL_TEXTURE_BUFFER_OFFSET   0x919D
 
#define GL_TEXTURE_BUFFER_SIZE   0x919E
 
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT   0x919F
 
#define GL_TEXTURE_VIEW_MIN_LEVEL   0x82DB
 
#define GL_TEXTURE_VIEW_NUM_LEVELS   0x82DC
 
#define GL_TEXTURE_VIEW_MIN_LAYER   0x82DD
 
#define GL_TEXTURE_VIEW_NUM_LAYERS   0x82DE
 
#define GL_TEXTURE_IMMUTABLE_LEVELS   0x82DF
 
#define GL_VERTEX_ATTRIB_BINDING   0x82D4
 
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET   0x82D5
 
#define GL_VERTEX_BINDING_DIVISOR   0x82D6
 
#define GL_VERTEX_BINDING_OFFSET   0x82D7
 
#define GL_VERTEX_BINDING_STRIDE   0x82D8
 
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET   0x82D9
 
#define GL_MAX_VERTEX_ATTRIB_BINDINGS   0x82DA
 
#define GL_VERTEX_BINDING_BUFFER   0x8F4F
 
#define GL_VERSION_4_4   1
 
#define GL_MAX_VERTEX_ATTRIB_STRIDE   0x82E5
 
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED   0x8221
 
#define GL_TEXTURE_BUFFER_BINDING   0x8C2A
 
#define GL_MAP_PERSISTENT_BIT   0x0040
 
#define GL_MAP_COHERENT_BIT   0x0080
 
#define GL_DYNAMIC_STORAGE_BIT   0x0100
 
#define GL_CLIENT_STORAGE_BIT   0x0200
 
#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT   0x00004000
 
#define GL_BUFFER_IMMUTABLE_STORAGE   0x821F
 
#define GL_BUFFER_STORAGE_FLAGS   0x8220
 
#define GL_CLEAR_TEXTURE   0x9365
 
#define GL_LOCATION_COMPONENT   0x934A
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX   0x934B
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE   0x934C
 
#define GL_QUERY_BUFFER   0x9192
 
#define GL_QUERY_BUFFER_BARRIER_BIT   0x00008000
 
#define GL_QUERY_BUFFER_BINDING   0x9193
 
#define GL_QUERY_RESULT_NO_WAIT   0x9194
 
#define GL_MIRROR_CLAMP_TO_EDGE   0x8743
 
#define GL_VERSION_4_5   1
 
#define GL_CONTEXT_LOST   0x0507
 
#define GL_NEGATIVE_ONE_TO_ONE   0x935E
 
#define GL_ZERO_TO_ONE   0x935F
 
#define GL_CLIP_ORIGIN   0x935C
 
#define GL_CLIP_DEPTH_MODE   0x935D
 
#define GL_QUERY_WAIT_INVERTED   0x8E17
 
#define GL_QUERY_NO_WAIT_INVERTED   0x8E18
 
#define GL_QUERY_BY_REGION_WAIT_INVERTED   0x8E19
 
#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED   0x8E1A
 
#define GL_MAX_CULL_DISTANCES   0x82F9
 
#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES   0x82FA
 
#define GL_TEXTURE_TARGET   0x1006
 
#define GL_QUERY_TARGET   0x82EA
 
#define GL_GUILTY_CONTEXT_RESET   0x8253
 
#define GL_INNOCENT_CONTEXT_RESET   0x8254
 
#define GL_UNKNOWN_CONTEXT_RESET   0x8255
 
#define GL_RESET_NOTIFICATION_STRATEGY   0x8256
 
#define GL_LOSE_CONTEXT_ON_RESET   0x8252
 
#define GL_NO_RESET_NOTIFICATION   0x8261
 
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT   0x00000004
 
#define GL_CONTEXT_RELEASE_BEHAVIOR   0x82FB
 
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH   0x82FC
 
#define GL_ARB_ES2_compatibility   1
 
#define GL_ARB_ES3_1_compatibility   1
 
#define GL_ARB_ES3_compatibility   1
 
#define GL_ARB_arrays_of_arrays   1
 
#define GL_ARB_base_instance   1
 
#define GL_ARB_bindless_texture   1
 
#define GL_UNSIGNED_INT64_ARB   0x140F
 
#define GL_ARB_blend_func_extended   1
 
#define GL_ARB_buffer_storage   1
 
#define GL_ARB_cl_event   1
 
#define GL_SYNC_CL_EVENT_ARB   0x8240
 
#define GL_SYNC_CL_EVENT_COMPLETE_ARB   0x8241
 
#define GL_ARB_clear_buffer_object   1
 
#define GL_ARB_clear_texture   1
 
#define GL_ARB_clip_control   1
 
#define GL_ARB_compressed_texture_pixel_storage   1
 
#define GL_ARB_compute_shader   1
 
#define GL_ARB_compute_variable_group_size   1
 
#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB   0x9344
 
#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB   0x90EB
 
#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB   0x9345
 
#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB   0x91BF
 
#define GL_ARB_conditional_render_inverted   1
 
#define GL_ARB_conservative_depth   1
 
#define GL_ARB_copy_buffer   1
 
#define GL_ARB_copy_image   1
 
#define GL_ARB_cull_distance   1
 
#define GL_ARB_debug_output   1
 
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB   0x8242
 
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB   0x8243
 
#define GL_DEBUG_CALLBACK_FUNCTION_ARB   0x8244
 
#define GL_DEBUG_CALLBACK_USER_PARAM_ARB   0x8245
 
#define GL_DEBUG_SOURCE_API_ARB   0x8246
 
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB   0x8247
 
#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB   0x8248
 
#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB   0x8249
 
#define GL_DEBUG_SOURCE_APPLICATION_ARB   0x824A
 
#define GL_DEBUG_SOURCE_OTHER_ARB   0x824B
 
#define GL_DEBUG_TYPE_ERROR_ARB   0x824C
 
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB   0x824D
 
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB   0x824E
 
#define GL_DEBUG_TYPE_PORTABILITY_ARB   0x824F
 
#define GL_DEBUG_TYPE_PERFORMANCE_ARB   0x8250
 
#define GL_DEBUG_TYPE_OTHER_ARB   0x8251
 
#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB   0x9143
 
#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB   0x9144
 
#define GL_DEBUG_LOGGED_MESSAGES_ARB   0x9145
 
#define GL_DEBUG_SEVERITY_HIGH_ARB   0x9146
 
#define GL_DEBUG_SEVERITY_MEDIUM_ARB   0x9147
 
#define GL_DEBUG_SEVERITY_LOW_ARB   0x9148
 
#define GL_ARB_depth_buffer_float   1
 
#define GL_ARB_depth_clamp   1
 
#define GL_ARB_derivative_control   1
 
#define GL_ARB_direct_state_access   1
 
#define GL_ARB_draw_buffers_blend   1
 
#define GL_ARB_draw_elements_base_vertex   1
 
#define GL_ARB_draw_indirect   1
 
#define GL_ARB_enhanced_layouts   1
 
#define GL_ARB_explicit_attrib_location   1
 
#define GL_ARB_explicit_uniform_location   1
 
#define GL_ARB_fragment_coord_conventions   1
 
#define GL_ARB_fragment_layer_viewport   1
 
#define GL_ARB_framebuffer_no_attachments   1
 
#define GL_ARB_framebuffer_object   1
 
#define GL_ARB_framebuffer_sRGB   1
 
#define GL_ARB_get_program_binary   1
 
#define GL_ARB_get_texture_sub_image   1
 
#define GL_ARB_gpu_shader5   1
 
#define GL_ARB_gpu_shader_fp64   1
 
#define GL_ARB_half_float_vertex   1
 
#define GL_ARB_imaging   1
 
#define GL_BLEND_COLOR   0x8005
 
#define GL_BLEND_EQUATION   0x8009
 
#define GL_ARB_indirect_parameters   1
 
#define GL_PARAMETER_BUFFER_ARB   0x80EE
 
#define GL_PARAMETER_BUFFER_BINDING_ARB   0x80EF
 
#define GL_ARB_internalformat_query   1
 
#define GL_ARB_internalformat_query2   1
 
#define GL_SRGB_DECODE_ARB   0x8299
 
#define GL_ARB_invalidate_subdata   1
 
#define GL_ARB_map_buffer_alignment   1
 
#define GL_ARB_map_buffer_range   1
 
#define GL_ARB_multi_bind   1
 
#define GL_ARB_multi_draw_indirect   1
 
#define GL_ARB_occlusion_query2   1
 
#define GL_ARB_pipeline_statistics_query   1
 
#define GL_VERTICES_SUBMITTED_ARB   0x82EE
 
#define GL_PRIMITIVES_SUBMITTED_ARB   0x82EF
 
#define GL_VERTEX_SHADER_INVOCATIONS_ARB   0x82F0
 
#define GL_TESS_CONTROL_SHADER_PATCHES_ARB   0x82F1
 
#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB   0x82F2
 
#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB   0x82F3
 
#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB   0x82F4
 
#define GL_COMPUTE_SHADER_INVOCATIONS_ARB   0x82F5
 
#define GL_CLIPPING_INPUT_PRIMITIVES_ARB   0x82F6
 
#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB   0x82F7
 
#define GL_ARB_program_interface_query   1
 
#define GL_ARB_provoking_vertex   1
 
#define GL_ARB_query_buffer_object   1
 
#define GL_ARB_robust_buffer_access_behavior   1
 
#define GL_ARB_robustness   1
 
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB   0x00000004
 
#define GL_LOSE_CONTEXT_ON_RESET_ARB   0x8252
 
#define GL_GUILTY_CONTEXT_RESET_ARB   0x8253
 
#define GL_INNOCENT_CONTEXT_RESET_ARB   0x8254
 
#define GL_UNKNOWN_CONTEXT_RESET_ARB   0x8255
 
#define GL_RESET_NOTIFICATION_STRATEGY_ARB   0x8256
 
#define GL_NO_RESET_NOTIFICATION_ARB   0x8261
 
#define GL_ARB_robustness_isolation   1
 
#define GL_ARB_sample_shading   1
 
#define GL_SAMPLE_SHADING_ARB   0x8C36
 
#define GL_MIN_SAMPLE_SHADING_VALUE_ARB   0x8C37
 
#define GL_ARB_sampler_objects   1
 
#define GL_ARB_seamless_cube_map   1
 
#define GL_ARB_seamless_cubemap_per_texture   1
 
#define GL_ARB_separate_shader_objects   1
 
#define GL_ARB_shader_atomic_counters   1
 
#define GL_ARB_shader_bit_encoding   1
 
#define GL_ARB_shader_draw_parameters   1
 
#define GL_ARB_shader_group_vote   1
 
#define GL_ARB_shader_image_load_store   1
 
#define GL_ARB_shader_image_size   1
 
#define GL_ARB_shader_precision   1
 
#define GL_ARB_shader_stencil_export   1
 
#define GL_ARB_shader_storage_buffer_object   1
 
#define GL_ARB_shader_subroutine   1
 
#define GL_ARB_shader_texture_image_samples   1
 
#define GL_ARB_shading_language_420pack   1
 
#define GL_ARB_shading_language_include   1
 
#define GL_SHADER_INCLUDE_ARB   0x8DAE
 
#define GL_NAMED_STRING_LENGTH_ARB   0x8DE9
 
#define GL_NAMED_STRING_TYPE_ARB   0x8DEA
 
#define GL_ARB_shading_language_packing   1
 
#define GL_ARB_sparse_buffer   1
 
#define GL_SPARSE_STORAGE_BIT_ARB   0x0400
 
#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB   0x82F8
 
#define GL_ARB_sparse_texture   1
 
#define GL_TEXTURE_SPARSE_ARB   0x91A6
 
#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB   0x91A7
 
#define GL_NUM_SPARSE_LEVELS_ARB   0x91AA
 
#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB   0x91A8
 
#define GL_VIRTUAL_PAGE_SIZE_X_ARB   0x9195
 
#define GL_VIRTUAL_PAGE_SIZE_Y_ARB   0x9196
 
#define GL_VIRTUAL_PAGE_SIZE_Z_ARB   0x9197
 
#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB   0x9198
 
#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB   0x9199
 
#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB   0x919A
 
#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB   0x91A9
 
#define GL_ARB_stencil_texturing   1
 
#define GL_ARB_sync   1
 
#define GL_ARB_tessellation_shader   1
 
#define GL_ARB_texture_barrier   1
 
#define GL_ARB_texture_buffer_object_rgb32   1
 
#define GL_ARB_texture_buffer_range   1
 
#define GL_ARB_texture_compression_bptc   1
 
#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB   0x8E8C
 
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB   0x8E8D
 
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB   0x8E8E
 
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB   0x8E8F
 
#define GL_ARB_texture_compression_rgtc   1
 
#define GL_ARB_texture_cube_map_array   1
 
#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB   0x9009
 
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB   0x900A
 
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB   0x900B
 
#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB   0x900C
 
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB   0x900D
 
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB   0x900E
 
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB   0x900F
 
#define GL_ARB_texture_gather   1
 
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB   0x8E5E
 
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB   0x8E5F
 
#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB   0x8F9F
 
#define GL_ARB_texture_mirror_clamp_to_edge   1
 
#define GL_ARB_texture_multisample   1
 
#define GL_ARB_texture_query_levels   1
 
#define GL_ARB_texture_query_lod   1
 
#define GL_ARB_texture_rg   1
 
#define GL_ARB_texture_rgb10_a2ui   1
 
#define GL_ARB_texture_stencil8   1
 
#define GL_ARB_texture_storage   1
 
#define GL_ARB_texture_storage_multisample   1
 
#define GL_ARB_texture_swizzle   1
 
#define GL_ARB_texture_view   1
 
#define GL_ARB_timer_query   1
 
#define GL_ARB_transform_feedback2   1
 
#define GL_ARB_transform_feedback3   1
 
#define GL_ARB_transform_feedback_instanced   1
 
#define GL_ARB_transform_feedback_overflow_query   1
 
#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB   0x82EC
 
#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB   0x82ED
 
#define GL_ARB_uniform_buffer_object   1
 
#define GL_ARB_vertex_array_bgra   1
 
#define GL_ARB_vertex_array_object   1
 
#define GL_ARB_vertex_attrib_64bit   1
 
#define GL_ARB_vertex_attrib_binding   1
 
#define GL_ARB_vertex_type_10f_11f_11f_rev   1
 
#define GL_ARB_vertex_type_2_10_10_10_rev   1
 
#define GL_ARB_viewport_array   1
 
#define GL_KHR_context_flush_control   1
 
#define GL_KHR_debug   1
 
#define GL_KHR_robust_buffer_access_behavior   1
 
#define GL_KHR_robustness   1
 
#define GL_CONTEXT_ROBUST_ACCESS   0x90F3
 
#define GL_KHR_texture_compression_astc_hdr   1
 
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR   0x93B0
 
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR   0x93B1
 
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR   0x93B2
 
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR   0x93B3
 
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR   0x93B4
 
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR   0x93B5
 
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR   0x93B6
 
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR   0x93B7
 
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR   0x93B8
 
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR   0x93B9
 
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR   0x93BA
 
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR   0x93BB
 
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR   0x93BC
 
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR   0x93BD
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR   0x93D0
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR   0x93D1
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR   0x93D2
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR   0x93D3
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR   0x93D4
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR   0x93D5
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR   0x93D6
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR   0x93D7
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR   0x93D8
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR   0x93D9
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR   0x93DA
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR   0x93DB
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR   0x93DC
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR   0x93DD
 
#define GL_KHR_texture_compression_astc_ldr   1
 

Typedefs

typedef void GLvoid
 
typedef unsigned int GLenum
 
typedef float GLfloat
 
typedef int GLint
 
typedef int GLsizei
 
typedef unsigned int GLbitfield
 
typedef double GLdouble
 
typedef unsigned int GLuint
 
typedef unsigned char GLboolean
 
typedef unsigned char GLubyte
 
typedef GLenum mode
 
typedef GLint y
 
typedef GLint GLsizei width
 
typedef GLint GLsizei GLsizei height
 
typedef GLenum pname
 
typedef GLenum GLfloat param
 
typedef GLenum const GLfloatparams
 
typedef GLint level
 
typedef GLint GLint internalformat
 
typedef GLint GLint GLsizei GLint border
 
typedef GLint GLint GLsizei
GLint GLenum 
format
 
typedef GLint GLint GLsizei
GLint GLenum GLenum 
type
 
typedef GLint GLint GLsizei
GLint GLenum GLenum const void
pixels
 
typedef GLfloat green
 
typedef GLfloat GLfloat blue
 
typedef GLfloat GLfloat GLfloat alpha
 
typedef GLenum dfactor
 
typedef GLint ref
 
typedef GLint GLuint mask
 
typedef GLenum zfail
 
typedef GLenum GLenum zpass
 
typedef GLbooleandata
 
typedef const GLubyte *APIENTRYP PFNGLGETSTRINGPROC (GLenum name)
 
typedef GLdouble far
 
typedef float GLclampf
 
typedef double GLclampd
 
typedef GLint first
 
typedef GLint GLsizei count
 
typedef GLsizei GLenum const voidindices
 
typedef GLfloat units
 
typedef GLint GLenum GLint x
 
typedef GLint GLint xoffset
 
typedef GLint GLint GLint yoffset
 
typedef GLuint texture
 
typedef const GLuinttextures
 
typedef GLuint start
 
typedef GLuint GLuint end
 
typedef GLint GLint GLsizei
GLsizei GLsizei 
depth
 
typedef GLint GLint GLint GLint zoffset
 
typedef GLboolean invert
 
typedef GLint GLenum GLsizei
GLsizei GLsizei GLint GLsizei 
imageSize
 
typedef GLint voidimg
 
typedef GLenum dfactorRGB
 
typedef GLenum GLenum sfactorAlpha
 
typedef GLenum GLenum GLenum dfactorAlpha
 
typedef const GLint const
GLsizei GLsizei 
drawcount
 
typedef ptrdiff_t GLsizeiptr
 
typedef ptrdiff_t GLintptr
 
typedef GLuintids
 
typedef GLuint id
 
typedef GLuint buffer
 
typedef const GLuintbuffers
 
typedef GLsizeiptr size
 
typedef GLsizeiptr const void
GLenum 
usage
 
typedef GLintptr offset
 
typedef void *APIENTRYP PFNGLMAPBUFFERPROC (GLenum target, GLenum access)
 
typedef char GLchar
 
typedef short GLshort
 
typedef signed char GLbyte
 
typedef unsigned short GLushort
 
typedef GLenum modeAlpha
 
typedef const GLenumbufs
 
typedef GLenum sfail
 
typedef GLenum GLenum dpfail
 
typedef GLenum GLenum GLenum dppass
 
typedef GLenum func
 
typedef GLuint shader
 
typedef GLuint index
 
typedef GLuint const GLcharname
 
typedef GLuint GLsizei bufSize
 
typedef GLuint GLsizei GLsizeilength
 
typedef GLsizei maxCount
 
typedef GLsizei GLsizei GLuintshaders
 
typedef GLsizei GLsizei GLcharinfoLog
 
typedef GLsizei GLsizei GLcharsource
 
typedef GLint location
 
typedef GLenum void ** pointer
 
typedef GLsizei const GLchar
*const
string
 
typedef GLfloat v0
 
typedef GLfloat GLfloat v1
 
typedef GLfloat GLfloat GLfloat v2
 
typedef GLfloat GLfloat
GLfloat GLfloat 
v3
 
typedef GLsizei const GLfloatvalue
 
typedef GLsizei GLboolean transpose
 
typedef const GLdoublev
 
typedef GLdouble GLdouble GLdouble z
 
typedef GLubyte GLubyte
GLubyte GLubyte 
w
 
typedef GLint GLenum GLboolean normalized
 
typedef GLint GLenum GLboolean
GLsizei 
stride
 
typedef unsigned short GLhalf
 
typedef GLboolean r
 
typedef GLboolean GLboolean g
 
typedef GLboolean GLboolean
GLboolean 
b
 
typedef GLboolean GLboolean
GLboolean GLboolean 
a
 
typedef GLsizei const GLchar
*const
varyings
 
typedef GLsizei const GLchar
*const GLenum 
bufferMode
 
typedef GLenum clamp
 
typedef GLuint color
 
typedef GLint drawbuffer
 
typedef GLint GLfloat GLint stencil
 
typedef const GLubyte *APIENTRYP PFNGLGETSTRINGIPROC (GLenum name, GLuint index)
 
typedef GLuint renderbuffer
 
typedef const GLuintrenderbuffers
 
typedef GLuint framebuffer
 
typedef const GLuintframebuffers
 
typedef GLenum attachment
 
typedef GLenum GLenum textarget
 
typedef GLenum GLenum renderbuffertarget
 
typedef GLint srcY0
 
typedef GLint GLint srcX1
 
typedef GLint GLint GLint srcY1
 
typedef GLint GLint GLint GLint dstX0
 
typedef GLint GLint GLint
GLint GLint 
dstY0
 
typedef GLint GLint GLint
GLint GLint GLint 
dstX1
 
typedef GLint GLint GLint
GLint GLint GLint GLint 
dstY1
 
typedef GLint GLint GLint
GLint GLint GLint GLint
GLbitfield GLenum 
filter
 
typedef GLsizei samples
 
typedef GLenum GLuint GLint GLint layer
 
typedef void *APIENTRYP PFNGLMAPBUFFERRANGEPROC (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
 
typedef const GLuintarrays
 
typedef GLint GLsizei GLsizei instancecount
 
typedef GLenum writeTarget
 
typedef GLenum GLintptr readOffset
 
typedef GLenum GLintptr GLintptr writeOffset
 
typedef GLsizei uniformCount
 
typedef GLsizei const GLchar
*const
uniformNames
 
typedef GLsizei const GLchar
*const GLuint
uniformIndices
 
typedef GLuint uniformIndex
 
typedef GLuint GLsizei GLsizei
GLchar
uniformName
 
typedef const GLcharuniformBlockName
 
typedef GLuint uniformBlockIndex
 
typedef GLuint GLuint uniformBlockBinding
 
typedef struct __GLsync * GLsync
 
typedef uint64_t GLuint64
 
typedef int64_t GLint64
 
typedef GLsizei GLenum const
void GLint 
basevertex
 
typedef GLbitfield flags
 
typedef GLbitfield GLuint64 timeout
 
typedef GLenum GLsizei GLsizei
GLint
values
 
typedef GLsizei GLenum GLsizei
GLsizei GLboolean 
fixedsamplelocations
 
typedef GLuint GLfloatval
 
typedef GLuint colorNumber
 
typedef GLuintsamplers
 
typedef GLuint sampler
 
typedef GLenum target
 
typedef GLuint divisor
 
typedef GLenum modeRGB
 
typedef GLenum src
 
typedef GLenum GLenum dst
 
typedef GLenum srcRGB
 
typedef GLenum GLenum dstRGB
 
typedef GLenum GLenum GLenum srcAlpha
 
typedef GLenum GLenum GLenum GLenum dstAlpha
 
typedef const voidindirect
 
typedef GLenum shadertype
 
typedef GLenum GLuint GLsizei bufsize
 
typedef GLuint GLuint stream
 
typedef const GLuint GLenum binaryformat
 
typedef const GLuint GLenum
const void
binary
 
typedef GLenum precisiontype
 
typedef GLenum GLintrange
 
typedef GLenum GLint GLintprecision
 
typedef GLfloat f
 
typedef GLsizei GLsizei GLenumbinaryFormat
 
typedef GLbitfield stages
 
typedef GLbitfield GLuint program
 
typedef GLsizei const GLchar
*const
strings
 
typedef const GLuintpipelines
 
typedef GLfloat GLfloat
GLfloat GLfloat 
h
 
typedef GLint left
 
typedef GLint GLint bottom
 
typedef GLdouble n
 
typedef GLint GLsizei GLsizei
GLuint 
baseinstance
 
typedef GLuint bufferIndex
 
typedef GLuint GLint GLboolean layered
 
typedef GLuint GLint GLboolean
GLint GLenum 
access
 
typedef GLsizei levels
 
typedef void(APIENTRYGLDEBUGPROC )(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
 
typedef GLuint num_groups_y
 
typedef GLuint GLuint num_groups_z
 
typedef GLenum srcTarget
 
typedef GLenum GLint srcLevel
 
typedef GLenum GLint GLint srcX
 
typedef GLenum GLint GLint GLint srcY
 
typedef GLenum GLint GLint
GLint GLint 
srcZ
 
typedef GLenum GLint GLint
GLint GLint GLuint 
dstName
 
typedef GLenum GLint GLint
GLint GLint GLuint GLenum 
dstTarget
 
typedef GLenum GLint GLint
GLint GLint GLuint GLenum
GLint 
dstLevel
 
typedef GLenum GLint GLint
GLint GLint GLuint GLenum
GLint GLint 
dstX
 
typedef GLenum GLint GLint
GLint GLint GLuint GLenum
GLint GLint GLint 
dstY
 
typedef GLenum GLint GLint
GLint GLint GLuint GLenum
GLint GLint GLint GLint 
dstZ
 
typedef GLenum GLint GLint
GLint GLint GLuint GLenum
GLint GLint GLint GLint
GLsizei 
srcWidth
 
typedef GLenum GLint GLint
GLint GLint GLuint GLenum
GLint GLint GLint GLint
GLsizei GLsizei 
srcHeight
 
typedef GLenum GLint GLint
GLint GLint GLuint GLenum
GLint GLint GLint GLint
GLsizei GLsizei GLsizei 
srcDepth
 
typedef GLsizei numAttachments
 
typedef GLsizei const GLenumattachments
 
typedef GLenum programInterface
 
typedef GLenum GLuint GLsizei propCount
 
typedef GLenum GLuint GLsizei
const GLenum
props
 
typedef GLuint storageBlockIndex
 
typedef GLuint GLuint storageBlockBinding
 
typedef GLenum GLuint origtexture
 
typedef GLenum GLuint GLenum GLuint minlevel
 
typedef GLenum GLuint GLenum
GLuint GLuint 
numlevels
 
typedef GLenum GLuint GLenum
GLuint GLuint GLuint 
minlayer
 
typedef GLenum GLuint GLenum
GLuint GLuint GLuint GLuint 
numlayers
 
typedef GLint GLenum GLboolean
GLuint 
relativeoffset
 
typedef GLuint bindingindex
 
typedef GLenum GLenum severity
 
typedef GLenum GLenum GLsizei
const GLuint GLboolean 
enabled
 
typedef GLenum GLuint GLenum
GLsizei const GLchar
buf
 
typedef const voiduserParam
 
typedef GLsizei GLenumsources
 
typedef GLsizei GLenum GLenumtypes
 
typedef GLsizei GLenum GLenum
GLuint GLenum
severities
 
typedef GLsizei GLenum GLenum
GLuint GLenum GLsizei
lengths
 
typedef GLsizei GLenum GLenum
GLuint GLenum GLsizei GLchar
messageLog
 
typedef GLuint GLsizei const
GLchar
message
 
typedef GLuint GLsizei const
GLchar
label
 
typedef GLuint GLsizei const
GLuint const GLintptr
offsets
 
typedef GLuint GLsizei const
GLuint const GLintptr const
GLsizeiptr
sizes
 
typedef GLsizei const GLuint
const GLintptr const GLsizei
strides
 
typedef GLuint writeBuffer
 
typedef void *APIENTRYP PFNGLMAPNAMEDBUFFERPROC (GLuint buffer, GLenum access)
 
typedef void *APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
 
typedef GLuint drawFramebuffer
 
typedef GLuint GLint srcX0
 
typedef GLuint attribindex
 
typedef GLint lod
 
typedef uint64_t GLuint64EXT
 
typedef struct _cl_event * event
 
typedef GLuint GLuint GLuint group_size_x
 
typedef GLuint GLuint GLuint GLuint group_size_y
 
typedef GLuint GLuint GLuint
GLuint GLuint 
group_size_z
 
typedef void(APIENTRYGLDEBUGPROCARB )(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
 
typedef GLintptr GLintptr GLsizei maxdrawcount
 
typedef GLint namelen
 
typedef GLint const GLchar GLint stringlen
 
typedef GLsizei const GLchar
*const
path
 
typedef GLintptr GLsizeiptr
GLboolean 
commit
 
typedef GLint GLint GLint
GLint GLsizei GLsizei GLsizei
GLboolean 
resident
 

Functions

typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode)
 
typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void)
 
typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap)
 
GLAPI void APIENTRY glCullFace (GLenum mode)
 
GLAPI void APIENTRY glFrontFace (GLenum mode)
 
GLAPI void APIENTRY glHint (GLenum target, GLenum mode)
 
GLAPI void APIENTRY glLineWidth (GLfloat width)
 
GLAPI void APIENTRY glPointSize (GLfloat size)
 
GLAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode)
 
GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height)
 
GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param)
 
GLAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params)
 
GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param)
 
GLAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params)
 
GLAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
 
GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
 
GLAPI void APIENTRY glDrawBuffer (GLenum buf)
 
GLAPI void APIENTRY glClear (GLbitfield mask)
 
GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
 
GLAPI void APIENTRY glClearStencil (GLint s)
 
GLAPI void APIENTRY glClearDepth (GLdouble depth)
 
GLAPI void APIENTRY glStencilMask (GLuint mask)
 
GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
 
GLAPI void APIENTRY glDepthMask (GLboolean flag)
 
GLAPI void APIENTRY glDisable (GLenum cap)
 
GLAPI void APIENTRY glEnable (GLenum cap)
 
GLAPI void APIENTRY glFinish (void)
 
GLAPI void APIENTRY glFlush (void)
 
GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor)
 
GLAPI void APIENTRY glLogicOp (GLenum opcode)
 
GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask)
 
GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass)
 
GLAPI void APIENTRY glDepthFunc (GLenum func)
 
GLAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param)
 
GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param)
 
GLAPI void APIENTRY glReadBuffer (GLenum src)
 
GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
 
GLAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *data)
 
GLAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *data)
 
GLAPI GLenum APIENTRY glGetError (void)
 
GLAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *data)
 
GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *data)
 
GLAPI const GLubyte *APIENTRY glGetString (GLenum name)
 
GLAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
 
GLAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params)
 
GLAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params)
 
GLAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params)
 
GLAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params)
 
GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap)
 
GLAPI void APIENTRY glDepthRange (GLdouble near, GLdouble far)
 
GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height)
 
GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count)
 
GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices)
 
GLAPI void APIENTRY glGetPointerv (GLenum pname, void **params)
 
GLAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units)
 
GLAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
 
GLAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
 
GLAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
 
GLAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
 
GLAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
 
GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
 
GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture)
 
GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures)
 
GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures)
 
GLAPI GLboolean APIENTRY glIsTexture (GLuint texture)
 
typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void)
 
typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program
 
typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition
 
typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC)(GLuint texture)
 

Macro Definition Documentation

#define APIENTRY

Definition at line 51 of file glcorearb.h.

#define APIENTRYP   APIENTRY *

Definition at line 54 of file glcorearb.h.

#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS   0x92D9

Definition at line 2144 of file glcorearb.h.

#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH   0x8B8A

Definition at line 769 of file glcorearb.h.

#define GL_ACTIVE_ATTRIBUTES   0x8B89

Definition at line 768 of file glcorearb.h.

#define GL_ACTIVE_PROGRAM   0x8259

Definition at line 1914 of file glcorearb.h.

#define GL_ACTIVE_RESOURCES   0x92F5

Definition at line 2444 of file glcorearb.h.

#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH   0x8E48

Definition at line 1746 of file glcorearb.h.

#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS   0x8E47

Definition at line 1745 of file glcorearb.h.

#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH   0x8E49

Definition at line 1747 of file glcorearb.h.

#define GL_ACTIVE_SUBROUTINE_UNIFORMS   0x8DE6

Definition at line 1744 of file glcorearb.h.

#define GL_ACTIVE_SUBROUTINES   0x8DE5

Definition at line 1743 of file glcorearb.h.

#define GL_ACTIVE_TEXTURE   0x84E0

Definition at line 520 of file glcorearb.h.

#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH   0x8A35

Definition at line 1437 of file glcorearb.h.

#define GL_ACTIVE_UNIFORM_BLOCKS   0x8A36

Definition at line 1438 of file glcorearb.h.

#define GL_ACTIVE_UNIFORM_MAX_LENGTH   0x8B87

Definition at line 766 of file glcorearb.h.

#define GL_ACTIVE_UNIFORMS   0x8B86

Definition at line 765 of file glcorearb.h.

#define GL_ACTIVE_VARIABLES   0x9305

Definition at line 2460 of file glcorearb.h.

#define GL_ALIASED_LINE_WIDTH_RANGE   0x846E

Definition at line 473 of file glcorearb.h.

#define GL_ALL_BARRIER_BITS   0xFFFFFFFF

Definition at line 2159 of file glcorearb.h.

#define GL_ALL_SHADER_BITS   0xFFFFFFFF

Definition at line 1912 of file glcorearb.h.

#define GL_ALPHA   0x1906

Definition at line 362 of file glcorearb.h.

#define GL_ALREADY_SIGNALED   0x911A

Definition at line 1563 of file glcorearb.h.

#define GL_ALWAYS   0x0207

Definition at line 220 of file glcorearb.h.

#define GL_AND   0x1501

Definition at line 338 of file glcorearb.h.

#define GL_AND_INVERTED   0x1504

Definition at line 341 of file glcorearb.h.

#define GL_AND_REVERSE   0x1502

Definition at line 339 of file glcorearb.h.

#define GL_ANY_SAMPLES_PASSED   0x8C2F

Definition at line 1639 of file glcorearb.h.

#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE   0x8D6A

Definition at line 2260 of file glcorearb.h.

#define GL_ARB_arrays_of_arrays   1

Definition at line 2899 of file glcorearb.h.

#define GL_ARB_base_instance   1

Definition at line 2903 of file glcorearb.h.

#define GL_ARB_bindless_texture   1

Definition at line 2907 of file glcorearb.h.

#define GL_ARB_blend_func_extended   1

Definition at line 2947 of file glcorearb.h.

#define GL_ARB_buffer_storage   1

Definition at line 2951 of file glcorearb.h.

#define GL_ARB_cl_event   1

Definition at line 2955 of file glcorearb.h.

#define GL_ARB_clear_buffer_object   1

Definition at line 2967 of file glcorearb.h.

#define GL_ARB_clear_texture   1

Definition at line 2971 of file glcorearb.h.

#define GL_ARB_clip_control   1

Definition at line 2975 of file glcorearb.h.

#define GL_ARB_compressed_texture_pixel_storage   1

Definition at line 2979 of file glcorearb.h.

#define GL_ARB_compute_shader   1

Definition at line 2983 of file glcorearb.h.

#define GL_ARB_compute_variable_group_size   1

Definition at line 2987 of file glcorearb.h.

#define GL_ARB_conditional_render_inverted   1

Definition at line 2999 of file glcorearb.h.

#define GL_ARB_conservative_depth   1

Definition at line 3003 of file glcorearb.h.

#define GL_ARB_copy_buffer   1

Definition at line 3007 of file glcorearb.h.

#define GL_ARB_copy_image   1

Definition at line 3011 of file glcorearb.h.

#define GL_ARB_cull_distance   1

Definition at line 3015 of file glcorearb.h.

#define GL_ARB_debug_output   1

Definition at line 3019 of file glcorearb.h.

#define GL_ARB_depth_buffer_float   1

Definition at line 3056 of file glcorearb.h.

#define GL_ARB_depth_clamp   1

Definition at line 3060 of file glcorearb.h.

#define GL_ARB_derivative_control   1

Definition at line 3064 of file glcorearb.h.

#define GL_ARB_direct_state_access   1

Definition at line 3068 of file glcorearb.h.

#define GL_ARB_draw_buffers_blend   1

Definition at line 3072 of file glcorearb.h.

#define GL_ARB_draw_elements_base_vertex   1

Definition at line 3086 of file glcorearb.h.

#define GL_ARB_draw_indirect   1

Definition at line 3090 of file glcorearb.h.

#define GL_ARB_enhanced_layouts   1

Definition at line 3094 of file glcorearb.h.

#define GL_ARB_ES2_compatibility   1

Definition at line 2887 of file glcorearb.h.

#define GL_ARB_ES3_1_compatibility   1

Definition at line 2891 of file glcorearb.h.

#define GL_ARB_ES3_compatibility   1

Definition at line 2895 of file glcorearb.h.

#define GL_ARB_explicit_attrib_location   1

Definition at line 3098 of file glcorearb.h.

#define GL_ARB_explicit_uniform_location   1

Definition at line 3102 of file glcorearb.h.

#define GL_ARB_fragment_coord_conventions   1

Definition at line 3106 of file glcorearb.h.

#define GL_ARB_fragment_layer_viewport   1

Definition at line 3110 of file glcorearb.h.

#define GL_ARB_framebuffer_no_attachments   1

Definition at line 3114 of file glcorearb.h.

#define GL_ARB_framebuffer_object   1

Definition at line 3118 of file glcorearb.h.

#define GL_ARB_framebuffer_sRGB   1

Definition at line 3122 of file glcorearb.h.

#define GL_ARB_get_program_binary   1

Definition at line 3126 of file glcorearb.h.

#define GL_ARB_get_texture_sub_image   1

Definition at line 3130 of file glcorearb.h.

#define GL_ARB_gpu_shader5   1

Definition at line 3134 of file glcorearb.h.

#define GL_ARB_gpu_shader_fp64   1

Definition at line 3138 of file glcorearb.h.

#define GL_ARB_half_float_vertex   1

Definition at line 3142 of file glcorearb.h.

#define GL_ARB_imaging   1

Definition at line 3146 of file glcorearb.h.

#define GL_ARB_indirect_parameters   1

Definition at line 3152 of file glcorearb.h.

#define GL_ARB_internalformat_query   1

Definition at line 3164 of file glcorearb.h.

#define GL_ARB_internalformat_query2   1

Definition at line 3168 of file glcorearb.h.

#define GL_ARB_invalidate_subdata   1

Definition at line 3173 of file glcorearb.h.

#define GL_ARB_map_buffer_alignment   1

Definition at line 3177 of file glcorearb.h.

#define GL_ARB_map_buffer_range   1

Definition at line 3181 of file glcorearb.h.

#define GL_ARB_multi_bind   1

Definition at line 3185 of file glcorearb.h.

#define GL_ARB_multi_draw_indirect   1

Definition at line 3189 of file glcorearb.h.

#define GL_ARB_occlusion_query2   1

Definition at line 3193 of file glcorearb.h.

#define GL_ARB_pipeline_statistics_query   1

Definition at line 3197 of file glcorearb.h.

#define GL_ARB_program_interface_query   1

Definition at line 3211 of file glcorearb.h.

#define GL_ARB_provoking_vertex   1

Definition at line 3215 of file glcorearb.h.

#define GL_ARB_query_buffer_object   1

Definition at line 3219 of file glcorearb.h.

#define GL_ARB_robust_buffer_access_behavior   1

Definition at line 3223 of file glcorearb.h.

#define GL_ARB_robustness   1

Definition at line 3227 of file glcorearb.h.

#define GL_ARB_robustness_isolation   1

Definition at line 3256 of file glcorearb.h.

#define GL_ARB_sample_shading   1

Definition at line 3260 of file glcorearb.h.

#define GL_ARB_sampler_objects   1

Definition at line 3270 of file glcorearb.h.

#define GL_ARB_seamless_cube_map   1

Definition at line 3274 of file glcorearb.h.

#define GL_ARB_seamless_cubemap_per_texture   1

Definition at line 3278 of file glcorearb.h.

#define GL_ARB_separate_shader_objects   1

Definition at line 3282 of file glcorearb.h.

#define GL_ARB_shader_atomic_counters   1

Definition at line 3286 of file glcorearb.h.

#define GL_ARB_shader_bit_encoding   1

Definition at line 3290 of file glcorearb.h.

#define GL_ARB_shader_draw_parameters   1

Definition at line 3294 of file glcorearb.h.

#define GL_ARB_shader_group_vote   1

Definition at line 3298 of file glcorearb.h.

#define GL_ARB_shader_image_load_store   1

Definition at line 3302 of file glcorearb.h.

#define GL_ARB_shader_image_size   1

Definition at line 3306 of file glcorearb.h.

#define GL_ARB_shader_precision   1

Definition at line 3310 of file glcorearb.h.

#define GL_ARB_shader_stencil_export   1

Definition at line 3314 of file glcorearb.h.

#define GL_ARB_shader_storage_buffer_object   1

Definition at line 3318 of file glcorearb.h.

#define GL_ARB_shader_subroutine   1

Definition at line 3322 of file glcorearb.h.

#define GL_ARB_shader_texture_image_samples   1

Definition at line 3326 of file glcorearb.h.

#define GL_ARB_shading_language_420pack   1

Definition at line 3330 of file glcorearb.h.

#define GL_ARB_shading_language_include   1

Definition at line 3334 of file glcorearb.h.

#define GL_ARB_shading_language_packing   1

Definition at line 3355 of file glcorearb.h.

#define GL_ARB_sparse_buffer   1

Definition at line 3359 of file glcorearb.h.

#define GL_ARB_sparse_texture   1

Definition at line 3373 of file glcorearb.h.

#define GL_ARB_stencil_texturing   1

Definition at line 3392 of file glcorearb.h.

#define GL_ARB_sync   1

Definition at line 3396 of file glcorearb.h.

#define GL_ARB_tessellation_shader   1

Definition at line 3400 of file glcorearb.h.

#define GL_ARB_texture_barrier   1

Definition at line 3404 of file glcorearb.h.

#define GL_ARB_texture_buffer_object_rgb32   1

Definition at line 3408 of file glcorearb.h.

#define GL_ARB_texture_buffer_range   1

Definition at line 3412 of file glcorearb.h.

#define GL_ARB_texture_compression_bptc   1

Definition at line 3416 of file glcorearb.h.

#define GL_ARB_texture_compression_rgtc   1

Definition at line 3424 of file glcorearb.h.

#define GL_ARB_texture_cube_map_array   1

Definition at line 3428 of file glcorearb.h.

#define GL_ARB_texture_gather   1

Definition at line 3439 of file glcorearb.h.

#define GL_ARB_texture_mirror_clamp_to_edge   1

Definition at line 3446 of file glcorearb.h.

#define GL_ARB_texture_multisample   1

Definition at line 3450 of file glcorearb.h.

#define GL_ARB_texture_query_levels   1

Definition at line 3454 of file glcorearb.h.

#define GL_ARB_texture_query_lod   1

Definition at line 3458 of file glcorearb.h.

#define GL_ARB_texture_rg   1

Definition at line 3462 of file glcorearb.h.

#define GL_ARB_texture_rgb10_a2ui   1

Definition at line 3466 of file glcorearb.h.

#define GL_ARB_texture_stencil8   1

Definition at line 3470 of file glcorearb.h.

#define GL_ARB_texture_storage   1

Definition at line 3474 of file glcorearb.h.

#define GL_ARB_texture_storage_multisample   1

Definition at line 3478 of file glcorearb.h.

#define GL_ARB_texture_swizzle   1

Definition at line 3482 of file glcorearb.h.

#define GL_ARB_texture_view   1

Definition at line 3486 of file glcorearb.h.

#define GL_ARB_timer_query   1

Definition at line 3490 of file glcorearb.h.

#define GL_ARB_transform_feedback2   1

Definition at line 3494 of file glcorearb.h.

#define GL_ARB_transform_feedback3   1

Definition at line 3498 of file glcorearb.h.

#define GL_ARB_transform_feedback_instanced   1

Definition at line 3502 of file glcorearb.h.

#define GL_ARB_transform_feedback_overflow_query   1

Definition at line 3506 of file glcorearb.h.

#define GL_ARB_uniform_buffer_object   1

Definition at line 3512 of file glcorearb.h.

#define GL_ARB_vertex_array_bgra   1

Definition at line 3516 of file glcorearb.h.

#define GL_ARB_vertex_array_object   1

Definition at line 3520 of file glcorearb.h.

#define GL_ARB_vertex_attrib_64bit   1

Definition at line 3524 of file glcorearb.h.

#define GL_ARB_vertex_attrib_binding   1

Definition at line 3528 of file glcorearb.h.

#define GL_ARB_vertex_type_10f_11f_11f_rev   1

Definition at line 3532 of file glcorearb.h.

#define GL_ARB_vertex_type_2_10_10_10_rev   1

Definition at line 3536 of file glcorearb.h.

#define GL_ARB_viewport_array   1

Definition at line 3540 of file glcorearb.h.

#define GL_ARRAY_BUFFER   0x8892

Definition at line 629 of file glcorearb.h.

#define GL_ARRAY_BUFFER_BINDING   0x8894

Definition at line 631 of file glcorearb.h.

#define GL_ARRAY_SIZE   0x92FB

Definition at line 2450 of file glcorearb.h.

#define GL_ARRAY_STRIDE   0x92FE

Definition at line 2453 of file glcorearb.h.

#define GL_ATOMIC_COUNTER_BARRIER_BIT   0x00001000

Definition at line 2158 of file glcorearb.h.

#define GL_ATOMIC_COUNTER_BUFFER   0x92C0

Definition at line 2118 of file glcorearb.h.

#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES   0x92C6

Definition at line 2124 of file glcorearb.h.

#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS   0x92C5

Definition at line 2123 of file glcorearb.h.

#define GL_ATOMIC_COUNTER_BUFFER_BINDING   0x92C1

Definition at line 2119 of file glcorearb.h.

#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE   0x92C4

Definition at line 2122 of file glcorearb.h.

#define GL_ATOMIC_COUNTER_BUFFER_INDEX   0x9301

Definition at line 2456 of file glcorearb.h.

#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER   0x90ED

Definition at line 2276 of file glcorearb.h.

#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER   0x92CB

Definition at line 2129 of file glcorearb.h.

#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER   0x92CA

Definition at line 2128 of file glcorearb.h.

#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER   0x92C8

Definition at line 2126 of file glcorearb.h.

#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER   0x92C9

Definition at line 2127 of file glcorearb.h.

#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER   0x92C7

Definition at line 2125 of file glcorearb.h.

#define GL_ATOMIC_COUNTER_BUFFER_SIZE   0x92C3

Definition at line 2121 of file glcorearb.h.

#define GL_ATOMIC_COUNTER_BUFFER_START   0x92C2

Definition at line 2120 of file glcorearb.h.

#define GL_ATTACHED_SHADERS   0x8B85

Definition at line 764 of file glcorearb.h.

#define GL_AUTO_GENERATE_MIPMAP   0x8295

Definition at line 2365 of file glcorearb.h.

#define GL_BACK   0x0405

Definition at line 238 of file glcorearb.h.

#define GL_BACK_LEFT   0x0402

Definition at line 235 of file glcorearb.h.

#define GL_BACK_RIGHT   0x0403

Definition at line 236 of file glcorearb.h.

#define GL_BGR   0x80E0

Definition at line 460 of file glcorearb.h.

#define GL_BGR_INTEGER   0x8D9A

Definition at line 1077 of file glcorearb.h.

#define GL_BGRA   0x80E1

Definition at line 461 of file glcorearb.h.

#define GL_BGRA_INTEGER   0x8D9B

Definition at line 1078 of file glcorearb.h.

#define GL_BLEND   0x0BE2

Definition at line 279 of file glcorearb.h.

#define GL_BLEND_COLOR   0x8005

Definition at line 3147 of file glcorearb.h.

#define GL_BLEND_DST   0x0BE0

Definition at line 277 of file glcorearb.h.

#define GL_BLEND_DST_ALPHA   0x80CA

Definition at line 573 of file glcorearb.h.

#define GL_BLEND_DST_RGB   0x80C8

Definition at line 571 of file glcorearb.h.

#define GL_BLEND_EQUATION   0x8009

Definition at line 3148 of file glcorearb.h.

#define GL_BLEND_EQUATION_ALPHA   0x883D

Definition at line 728 of file glcorearb.h.

#define GL_BLEND_EQUATION_RGB   0x8009

Definition at line 699 of file glcorearb.h.

#define GL_BLEND_SRC   0x0BE1

Definition at line 278 of file glcorearb.h.

#define GL_BLEND_SRC_ALPHA   0x80CB

Definition at line 574 of file glcorearb.h.

#define GL_BLEND_SRC_RGB   0x80C9

Definition at line 572 of file glcorearb.h.

#define GL_BLOCK_INDEX   0x92FD

Definition at line 2452 of file glcorearb.h.

#define GL_BLUE   0x1905

Definition at line 361 of file glcorearb.h.

#define GL_BLUE_INTEGER   0x8D96

Definition at line 1074 of file glcorearb.h.

#define GL_BOOL   0x8B56

Definition at line 746 of file glcorearb.h.

#define GL_BOOL_VEC2   0x8B57

Definition at line 747 of file glcorearb.h.

#define GL_BOOL_VEC3   0x8B58

Definition at line 748 of file glcorearb.h.

#define GL_BOOL_VEC4   0x8B59

Definition at line 749 of file glcorearb.h.

#define GL_BUFFER   0x82E0

Definition at line 2308 of file glcorearb.h.

#define GL_BUFFER_ACCESS   0x88BB

Definition at line 637 of file glcorearb.h.

#define GL_BUFFER_ACCESS_FLAGS   0x911F

Definition at line 1103 of file glcorearb.h.

#define GL_BUFFER_BINDING   0x9302

Definition at line 2457 of file glcorearb.h.

#define GL_BUFFER_DATA_SIZE   0x9303

Definition at line 2458 of file glcorearb.h.

#define GL_BUFFER_IMMUTABLE_STORAGE   0x821F

Definition at line 2605 of file glcorearb.h.

#define GL_BUFFER_MAP_LENGTH   0x9120

Definition at line 1104 of file glcorearb.h.

#define GL_BUFFER_MAP_OFFSET   0x9121

Definition at line 1105 of file glcorearb.h.

#define GL_BUFFER_MAP_POINTER   0x88BD

Definition at line 639 of file glcorearb.h.

#define GL_BUFFER_MAPPED   0x88BC

Definition at line 638 of file glcorearb.h.

#define GL_BUFFER_SIZE   0x8764

Definition at line 623 of file glcorearb.h.

#define GL_BUFFER_STORAGE_FLAGS   0x8220

Definition at line 2606 of file glcorearb.h.

#define GL_BUFFER_UPDATE_BARRIER_BIT   0x00000200

Definition at line 2155 of file glcorearb.h.

#define GL_BUFFER_USAGE   0x8765

Definition at line 624 of file glcorearb.h.

#define GL_BUFFER_VARIABLE   0x92E5

Definition at line 2429 of file glcorearb.h.

#define GL_BYTE   0x1400

Definition at line 327 of file glcorearb.h.

#define GL_CAVEAT_SUPPORT   0x82B8

Definition at line 2397 of file glcorearb.h.

#define GL_CCW   0x0901

Definition at line 248 of file glcorearb.h.

#define GL_CLAMP_READ_COLOR   0x891C

Definition at line 1031 of file glcorearb.h.

#define GL_CLAMP_TO_BORDER   0x812D

Definition at line 546 of file glcorearb.h.

#define GL_CLAMP_TO_EDGE   0x812F

Definition at line 464 of file glcorearb.h.

#define GL_CLEAR   0x1500

Definition at line 337 of file glcorearb.h.

#define GL_CLEAR_BUFFER   0x82B4

Definition at line 2393 of file glcorearb.h.

#define GL_CLEAR_TEXTURE   0x9365

Definition at line 2607 of file glcorearb.h.

#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT   0x00004000

Definition at line 2604 of file glcorearb.h.

#define GL_CLIENT_STORAGE_BIT   0x0200

Definition at line 2603 of file glcorearb.h.

#define GL_CLIP_DEPTH_MODE   0x935D

Definition at line 2644 of file glcorearb.h.

#define GL_CLIP_DISTANCE0   0x3000

Definition at line 1007 of file glcorearb.h.

#define GL_CLIP_DISTANCE1   0x3001

Definition at line 1008 of file glcorearb.h.

#define GL_CLIP_DISTANCE2   0x3002

Definition at line 1009 of file glcorearb.h.

#define GL_CLIP_DISTANCE3   0x3003

Definition at line 1010 of file glcorearb.h.

#define GL_CLIP_DISTANCE4   0x3004

Definition at line 1011 of file glcorearb.h.

#define GL_CLIP_DISTANCE5   0x3005

Definition at line 1012 of file glcorearb.h.

#define GL_CLIP_DISTANCE6   0x3006

Definition at line 1013 of file glcorearb.h.

#define GL_CLIP_DISTANCE7   0x3007

Definition at line 1014 of file glcorearb.h.

#define GL_CLIP_ORIGIN   0x935C

Definition at line 2643 of file glcorearb.h.

#define GL_CLIPPING_INPUT_PRIMITIVES_ARB   0x82F6

Definition at line 3206 of file glcorearb.h.

#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB   0x82F7

Definition at line 3207 of file glcorearb.h.

#define GL_COLOR   0x1800

Definition at line 354 of file glcorearb.h.

#define GL_COLOR_ATTACHMENT0   0x8CE0

Definition at line 1151 of file glcorearb.h.

#define GL_COLOR_ATTACHMENT1   0x8CE1

Definition at line 1152 of file glcorearb.h.

#define GL_COLOR_ATTACHMENT10   0x8CEA

Definition at line 1161 of file glcorearb.h.

#define GL_COLOR_ATTACHMENT11   0x8CEB

Definition at line 1162 of file glcorearb.h.

#define GL_COLOR_ATTACHMENT12   0x8CEC

Definition at line 1163 of file glcorearb.h.

#define GL_COLOR_ATTACHMENT13   0x8CED

Definition at line 1164 of file glcorearb.h.

#define GL_COLOR_ATTACHMENT14   0x8CEE

Definition at line 1165 of file glcorearb.h.

#define GL_COLOR_ATTACHMENT15   0x8CEF

Definition at line 1166 of file glcorearb.h.

#define GL_COLOR_ATTACHMENT2   0x8CE2

Definition at line 1153 of file glcorearb.h.

#define GL_COLOR_ATTACHMENT3   0x8CE3

Definition at line 1154 of file glcorearb.h.

#define GL_COLOR_ATTACHMENT4   0x8CE4

Definition at line 1155 of file glcorearb.h.

#define GL_COLOR_ATTACHMENT5   0x8CE5

Definition at line 1156 of file glcorearb.h.

#define GL_COLOR_ATTACHMENT6   0x8CE6

Definition at line 1157 of file glcorearb.h.

#define GL_COLOR_ATTACHMENT7   0x8CE7

Definition at line 1158 of file glcorearb.h.

#define GL_COLOR_ATTACHMENT8   0x8CE8

Definition at line 1159 of file glcorearb.h.

#define GL_COLOR_ATTACHMENT9   0x8CE9

Definition at line 1160 of file glcorearb.h.

#define GL_COLOR_BUFFER_BIT   0x00004000

Definition at line 202 of file glcorearb.h.

#define GL_COLOR_CLEAR_VALUE   0x0C22

Definition at line 286 of file glcorearb.h.

#define GL_COLOR_COMPONENTS   0x8283

Definition at line 2347 of file glcorearb.h.

#define GL_COLOR_ENCODING   0x8296

Definition at line 2366 of file glcorearb.h.

#define GL_COLOR_LOGIC_OP   0x0BF2

Definition at line 281 of file glcorearb.h.

#define GL_COLOR_RENDERABLE   0x8286

Definition at line 2350 of file glcorearb.h.

#define GL_COLOR_WRITEMASK   0x0C23

Definition at line 287 of file glcorearb.h.

#define GL_COMMAND_BARRIER_BIT   0x00000040

Definition at line 2152 of file glcorearb.h.

#define GL_COMPARE_REF_TO_TEXTURE   0x884E

Definition at line 1006 of file glcorearb.h.

#define GL_COMPATIBLE_SUBROUTINES   0x8E4B

Definition at line 1751 of file glcorearb.h.

#define GL_COMPILE_STATUS   0x8B81

Definition at line 760 of file glcorearb.h.

#define GL_COMPRESSED_R11_EAC   0x9270

Definition at line 2255 of file glcorearb.h.

#define GL_COMPRESSED_RED   0x8225

Definition at line 1020 of file glcorearb.h.

#define GL_COMPRESSED_RED_RGTC1   0x8DBB

Definition at line 1194 of file glcorearb.h.

#define GL_COMPRESSED_RG   0x8226

Definition at line 1021 of file glcorearb.h.

#define GL_COMPRESSED_RG11_EAC   0x9272

Definition at line 2257 of file glcorearb.h.

#define GL_COMPRESSED_RG_RGTC2   0x8DBD

Definition at line 1196 of file glcorearb.h.

#define GL_COMPRESSED_RGB   0x84ED

Definition at line 539 of file glcorearb.h.

#define GL_COMPRESSED_RGB8_ETC2   0x9274

Definition at line 2249 of file glcorearb.h.

#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2   0x9276

Definition at line 2251 of file glcorearb.h.

#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT   0x8E8E

Definition at line 2213 of file glcorearb.h.

#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB   0x8E8E

Definition at line 3419 of file glcorearb.h.

#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT   0x8E8F

Definition at line 2214 of file glcorearb.h.

#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB   0x8E8F

Definition at line 3420 of file glcorearb.h.

#define GL_COMPRESSED_RGBA   0x84EE

Definition at line 540 of file glcorearb.h.

#define GL_COMPRESSED_RGBA8_ETC2_EAC   0x9278

Definition at line 2253 of file glcorearb.h.

#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR   0x93BB

Definition at line 3573 of file glcorearb.h.

#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR   0x93B8

Definition at line 3570 of file glcorearb.h.

#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR   0x93B9

Definition at line 3571 of file glcorearb.h.

#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR   0x93BA

Definition at line 3572 of file glcorearb.h.

#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR   0x93BC

Definition at line 3574 of file glcorearb.h.

#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR   0x93BD

Definition at line 3575 of file glcorearb.h.

#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR   0x93B0

Definition at line 3562 of file glcorearb.h.

#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR   0x93B1

Definition at line 3563 of file glcorearb.h.

#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR   0x93B2

Definition at line 3564 of file glcorearb.h.

#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR   0x93B3

Definition at line 3565 of file glcorearb.h.

#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR   0x93B4

Definition at line 3566 of file glcorearb.h.

#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR   0x93B5

Definition at line 3567 of file glcorearb.h.

#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR   0x93B6

Definition at line 3568 of file glcorearb.h.

#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR   0x93B7

Definition at line 3569 of file glcorearb.h.

#define GL_COMPRESSED_RGBA_BPTC_UNORM   0x8E8C

Definition at line 2211 of file glcorearb.h.

#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB   0x8E8C

Definition at line 3417 of file glcorearb.h.

#define GL_COMPRESSED_SIGNED_R11_EAC   0x9271

Definition at line 2256 of file glcorearb.h.

#define GL_COMPRESSED_SIGNED_RED_RGTC1   0x8DBC

Definition at line 1195 of file glcorearb.h.

#define GL_COMPRESSED_SIGNED_RG11_EAC   0x9273

Definition at line 2258 of file glcorearb.h.

#define GL_COMPRESSED_SIGNED_RG_RGTC2   0x8DBE

Definition at line 1197 of file glcorearb.h.

#define GL_COMPRESSED_SRGB   0x8C48

Definition at line 985 of file glcorearb.h.

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR   0x93DB

Definition at line 3587 of file glcorearb.h.

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR   0x93D8

Definition at line 3584 of file glcorearb.h.

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR   0x93D9

Definition at line 3585 of file glcorearb.h.

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR   0x93DA

Definition at line 3586 of file glcorearb.h.

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR   0x93DC

Definition at line 3588 of file glcorearb.h.

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR   0x93DD

Definition at line 3589 of file glcorearb.h.

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR   0x93D0

Definition at line 3576 of file glcorearb.h.

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR   0x93D1

Definition at line 3577 of file glcorearb.h.

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR   0x93D2

Definition at line 3578 of file glcorearb.h.

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR   0x93D3

Definition at line 3579 of file glcorearb.h.

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR   0x93D4

Definition at line 3580 of file glcorearb.h.

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR   0x93D5

Definition at line 3581 of file glcorearb.h.

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR   0x93D6

Definition at line 3582 of file glcorearb.h.

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR   0x93D7

Definition at line 3583 of file glcorearb.h.

#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC   0x9279

Definition at line 2254 of file glcorearb.h.

#define GL_COMPRESSED_SRGB8_ETC2   0x9275

Definition at line 2250 of file glcorearb.h.

#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2   0x9277

Definition at line 2252 of file glcorearb.h.

#define GL_COMPRESSED_SRGB_ALPHA   0x8C49

Definition at line 986 of file glcorearb.h.

#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM   0x8E8D

Definition at line 2212 of file glcorearb.h.

#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB   0x8E8D

Definition at line 3418 of file glcorearb.h.

#define GL_COMPRESSED_TEXTURE_FORMATS   0x86A3

Definition at line 545 of file glcorearb.h.

#define GL_COMPUTE_SHADER   0x91B9

Definition at line 2262 of file glcorearb.h.

#define GL_COMPUTE_SHADER_BIT   0x00000020

Definition at line 2279 of file glcorearb.h.

#define GL_COMPUTE_SHADER_INVOCATIONS_ARB   0x82F5

Definition at line 3205 of file glcorearb.h.

#define GL_COMPUTE_SUBROUTINE   0x92ED

Definition at line 2436 of file glcorearb.h.

#define GL_COMPUTE_SUBROUTINE_UNIFORM   0x92F3

Definition at line 2442 of file glcorearb.h.

#define GL_COMPUTE_TEXTURE   0x82A0

Definition at line 2375 of file glcorearb.h.

#define GL_COMPUTE_WORK_GROUP_SIZE   0x8267

Definition at line 2274 of file glcorearb.h.

#define GL_CONDITION_SATISFIED   0x911C

Definition at line 1565 of file glcorearb.h.

#define GL_CONSTANT_ALPHA   0x8003

Definition at line 594 of file glcorearb.h.

#define GL_CONSTANT_COLOR   0x8001

Definition at line 592 of file glcorearb.h.

#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT   0x00000002

Definition at line 1527 of file glcorearb.h.

#define GL_CONTEXT_CORE_PROFILE_BIT   0x00000001

Definition at line 1526 of file glcorearb.h.

#define GL_CONTEXT_FLAG_DEBUG_BIT   0x00000002

Definition at line 2316 of file glcorearb.h.

#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT   0x00000001

Definition at line 1022 of file glcorearb.h.

#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT   0x00000004

Definition at line 2659 of file glcorearb.h.

#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB   0x00000004

Definition at line 3228 of file glcorearb.h.

#define GL_CONTEXT_FLAGS   0x821E

Definition at line 1019 of file glcorearb.h.

#define GL_CONTEXT_LOST   0x0507

Definition at line 2640 of file glcorearb.h.

#define GL_CONTEXT_PROFILE_MASK   0x9126

Definition at line 1547 of file glcorearb.h.

#define GL_CONTEXT_RELEASE_BEHAVIOR   0x82FB

Definition at line 2660 of file glcorearb.h.