Houdini 16.5 Nodes Shader nodes

Properties shader node

Attach its properties to any objects that have the shader assigned.

Properties are rendering parameters you can add at various levels (renderer, camera, object, primitive) that are inherited by lower levels.

Applying a material with a Properties shader essentially copies any properties on the shader to the target object. However, properties on each object override properties on the object’s shader.

Applying properties through a shader, rather than adding them directly to objects, is useful in a few circumstances:


When created, a Properties shader has no parameters. You add properties to the shader node and those properties are then applied to any objects or primitives that use the shader.

See how to add properties to a node.

See also

Shader nodes