Subtopics ¶
Using materials ¶
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            How to assign assign materials and use the library of built-in materials. 
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            Lets you assign materials to objects and primitives interactively. 
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        Overriding material parameters and properties How to change material parameters on individual objects or pieces of geometry. 
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            How to customize how materials appear in the OpenGL viewport. 
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            You can pre-compile a material as a digital asset to speed up shader compilation at render time. 
Textures and UVs ¶
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            How to use textures to change the look of materials. 
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            How to use utility VOPs to modify textures in your materials. 
Creating materials ¶
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            The basics of how to create, combine, and modify materials in Houdini. 
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            How to mix and layer two or more materials together to create a combined material. 
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            How to build a parameter/input interface for your custom material. 
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            Tips for working with shaders in the VOP network. 
Guru level ¶
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            How to export extra information from the shader and save it as part of the rendered image. 
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        Absorption and nested dielectrics Automatically scoop out geometry with one shader from inside overlapping geometry with another shader, allowing different shading properties inside. 
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            Material stylesheets are a highly technical solution for assigning materials and overriding material parameters on packed geometry. 
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        Loops and conditionals in VOPs How to create looping and conditional blocks of nodes in VOP networks.