Houdini 20.0 Shelf tools

Detach from Bones shelf tool

Disconnects muscle, muscle rig, and pin anchors from other objects in your scene.

On this page

Deprecated

The object-level Muscle tools are now deprecated pending the release of the new SOP-based Muscles & Tissue system.

Overview

This shelf tool allows you to quickly disconnect (unparent) multiple muscles and rigs from any anchor parents as a group rather than muscle by muscle.

Using Detach from Bones

  1. Click the Detach from Bones tool on the Muscles shelf tab.

  2. Select the muscles, muscle rigs, and muscle pin objects you would like to detach and press Enter. If you had any muscle components already selected before clicking this tool, you will skip this step.

Note

The Keep Position When Parenting toggle will compensate for a parent’s transform when attaching or detaching an anchor to/from its parent.

For more information, the muscle workflow help page.

See also

Shelf tools

Using the shelf

  • Customize the shelf

    How to change the look of the shelf, change and rearrange its contents, and create your own shelf tools.

Technical