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Overview ¶
This tool sets the initial smoke conditions in the box. It does not continuously generate smoke as a Source from volume does in a container. This tool can be used, for example, to generate a puff of smoke or dust from a collision.
Using Smoke from Object ¶
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Create a
Smoke Container with a geometry object inside.
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Select the geometry object to convert to a smoke object.
Note
The geometry object has to have volume to be a valid source for volume-based smoke. For example, this tool will not work on a
curve.
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Click the
Smoke from Object tool on the Volume Fluids tab.
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Select the container to set the initial conditions and press Enter to confirm your selection.
 
    
| To... | Do this | 
|---|---|
| 
             Change the display option of the simulation  | 
        
    
     Alter the options on the Guides tab of the Smoke Object. For specific parameter help see the   | 
    
| 
             Change the buoyancy rate  | 
        
    
     Alter the default Buoyancy Lift on the Forces tab of the   | 
    
| 
             Change the cooling rate  | 
        
    
     Alter the default Cooling Rate on the Forces tab of the   | 
    
| 
             Make the smoke cold (and fall)  | 
        
    
     On the  Note The temperature does not work on any real world scale such as degrees or kelvins. Houdini works on the premise that 0 is neutral, a positive value is warm, and a negative value is cold.  | 
    
| See also |