This tool lets you bend curves in a certain direction and by a certain angle, in the direction the root is pointing.
Gives the guides an initial direction.
Advects curves using a vector field generated from curves drawn on the skin surface.
Interpolates guides between planted guides.
Points guides in the direction of a vector.
Lengthens or shortens guide hairs.
Lifts curves off the skin or flattens them against it.
Straightens the hair by bending each segment back so that it’s in the same direction as the previous segment.
Blends the shapes of the neighboring guides to create a smoother look.
Offsets the curve points along the guide hairs to create a frizzy look.
Bends curves in a certain direction and by a certain angle.
Creates bunches of guide hairs.
Lets you draw a parting line on the skin geometry.
Adds the required attribute to mark hairs as white hairs in the standard hair shader.