Hello! I'd like to ask for a little help with a problem that seems complicated to me, but probably only to me. There's a shape that transforms with PopNet into another shape, currently into a hemisphere shape. The issue is that I need to insert a collision object or a zone where particles cannot go, which I managed to do. However, particles remain at the edges of the shape and don't seek a path to complete the back of the shape. Is it possible to implement some code or something that anticipates future collisions with this collision and seeks an alternative path close to the edge of the collision? I tried to adapt something similar from this tutorial, but it didn't really work out.
https://www.youtube.com/watch?v=n2fhtxmSD7I [www.youtube.com]
Thank you.
Edited, updated in the comment below