10 #ifndef GT_PrimTetMesh_h
11 #define GT_PrimTetMesh_h
38 const char *
className()
const override {
return "GT_PrimTetMesh"; }
41 {
return myUniformAttribs ? myUniformAttribs->get(0)->entries() : 0; }
44 {
return myVertexAttribs; }
46 {
return myPointAttribs; }
48 {
return myUniformAttribs; }
50 {
return myDetailAttribs; }
54 {
return myVertexList; }
57 int nsegments)
const override;
virtual int getMotionSegments() const =0
virtual bool refine(GT_Refine &refiner, const GT_RefineParms *parms=NULL) const
const GT_AttributeListHandle & getVertexAttributes() const override
const GT_AttributeListHandle & getUniformAttributes() const override
virtual GT_PrimitiveHandle doSoftCopy() const =0
const char * className() const override
const GT_AttributeListHandle & getDetailAttributes() const override
The base class for all GT primitive types.
virtual int64 getMemoryUsage() const =0
Processes primitives generated by refinement process.
const GT_DataArrayHandle & getVertexList() const override
int getPrimitiveType() const override
const GT_AttributeListHandle & getPointAttributes() const override
virtual void enlargeBounds(UT_BoundingBox boxes[], int nsegments) const =0