HDK
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#include <OpenColorIO.h>
Classes | |
struct | VectorFloat |
struct | VectorInt |
Used to retrieve uniform information. UniformData m_type indicates the type of uniform and what member of the structure should be used:
Definition at line 3346 of file OpenColorIO.h.
BoolGetter OCIO_NAMESPACE::GpuShaderDesc::UniformData::m_getBool {} |
Definition at line 3350 of file OpenColorIO.h.
DoubleGetter OCIO_NAMESPACE::GpuShaderDesc::UniformData::m_getDouble {} |
Definition at line 3349 of file OpenColorIO.h.
Float3Getter OCIO_NAMESPACE::GpuShaderDesc::UniformData::m_getFloat3 {} |
Definition at line 3351 of file OpenColorIO.h.
UniformDataType OCIO_NAMESPACE::GpuShaderDesc::UniformData::m_type { UNIFORM_UNKNOWN } |
Definition at line 3348 of file OpenColorIO.h.
struct OCIO_NAMESPACE::GpuShaderDesc::UniformData::VectorFloat OCIO_NAMESPACE::GpuShaderDesc::UniformData::m_vectorFloat |
struct OCIO_NAMESPACE::GpuShaderDesc::UniformData::VectorInt OCIO_NAMESPACE::GpuShaderDesc::UniformData::m_vectorInt |