Hello, my first post on the forums!
I've been trying out the LOD Hiearchy from the GameDev Toolset but I'm struggling to find out if its possible to export my lod group and a custom collision shape for UE4.
For custom collisions in UE4 I usually create a Geo node with the same name as my mesh with the “UCX_” prefix and make it as a child of said mesh, that way UE4 FBX importer reconizes the Geo as custom collision.
It would be neat to be able to export a lod group and a custom collision in one go, but I don't know where I should put that collision node and what name should it be after the prefix. There are several options based on how the LOD node was built but nothing that I tried seemed to work. Any ideas?