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#include "GU_API.h"#include "GU_AgentClip.h"#include "GU_AgentDefinition.h"#include "GU_PackedImpl.h"#include <GA/GA_PrimitiveTypeId.h>#include <UT/UT_Array.h>#include <UT/UT_BitArray.h>#include <UT/UT_Map.h>#include <UT/UT_UniquePtr.h>#include <UT/UT_SharedPtr.h>#include <UT/UT_SmallArray.h>#include <UT/UT_StringHolder.h>#include <UT/UT_TBBSpinLock.h>#include <UT/UT_VectorTypes.h>#include <SYS/SYS_Types.h>
Include dependency graph for GU_Agent.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | GU_Agent |
| struct | GU_Agent::ClipLayer |
| struct | GU_Agent::State |
| State of the primitive. More... | |
Macros | |
| #define | GU_AGENT_LAYER_DEFAULT "default" |
| #define | GU_AGENT_LAYER_COLLISION "collision" |
| #define GU_AGENT_LAYER_COLLISION "collision" |
Definition at line 34 of file GU_Agent.h.
| #define GU_AGENT_LAYER_DEFAULT "default" |
Definition at line 33 of file GU_Agent.h.