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This is the complete list of members for APEXA_SceneInvoke, including all inherited members.
addCharacterShapeOutputs() | APEXA_SceneInvoke | |
addOutput(const UT_StringHolder &path, const UT_Optional< UT_StringHolder > &key, bool copies_geo=false) | APEXA_SceneInvoke | |
APEXA_SceneInvoke() | APEXA_SceneInvoke | |
clearOutputs() | APEXA_SceneInvoke | |
evaluateOutput(exint output_idx, UT_StringHolder &error) | APEXA_SceneInvoke | |
findAnimSkelInputForShape(const Output &deform_shape_output, Output &anim_skel_output) const | APEXA_SceneInvoke | |
findCharacterGeometryOutputs(const UT_StringHolder &output_name, bool include_invisible_chars=false) const | APEXA_SceneInvoke | |
findCharacterShapeOutputs(bool include_invisible_chars=false) const | APEXA_SceneInvoke | |
findOutputPaths() const | APEXA_SceneInvoke | |
findSkinningInputsForShape(const Output &deform_shape_output, Output &rest_shape_output, Output &rest_skel_output, Output &anim_skel_output) const | APEXA_SceneInvoke | |
getActiveClipPath() const | APEXA_SceneInvoke | |
getClipPaths() const | APEXA_SceneInvoke | |
getOutputs() const | APEXA_SceneInvoke | inline |
getScene() | APEXA_SceneInvoke | inline |
hasAnimation(const GU_ConstDetailHandle &scene_gdh) | APEXA_SceneInvoke | static |
isCharacterSceneItemName(const UT_StringRef &name) | APEXA_SceneInvoke | static |
setActiveClip(const UT_StringHolder &clip_path, UT_StringHolder &error) | APEXA_SceneInvoke | |
setCharacterGeoInput(const UT_StringHolder &character_path, const UT_StringHolder &geo_name, const GU_ConstDetailHandle &geo) | APEXA_SceneInvoke | |
updateEvaluationTime(apex::Float frame) | APEXA_SceneInvoke | |
updateSourceGeometry(const GU_Detail &detail, UT_StringHolder &error, bool preload_animation_clips=false) | APEXA_SceneInvoke | |
UT_NON_COPYABLE(APEXA_SceneInvoke) | APEXA_SceneInvoke | |
~APEXA_SceneInvoke() | APEXA_SceneInvoke |