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APEXA_SceneInvoke Member List

This is the complete list of members for APEXA_SceneInvoke, including all inherited members.

addCharacterShapeOutputs()APEXA_SceneInvoke
addOutput(const UT_StringHolder &path, const UT_Optional< UT_StringHolder > &key, bool copies_geo=false)APEXA_SceneInvoke
APEXA_SceneInvoke()APEXA_SceneInvoke
clearOutputs()APEXA_SceneInvoke
evaluateOutput(exint output_idx, UT_StringHolder &error)APEXA_SceneInvoke
findAnimSkelInputForShape(const Output &deform_shape_output, Output &anim_skel_output) const APEXA_SceneInvoke
findCharacterGeometryOutputs(const UT_StringHolder &output_name, bool include_invisible_chars=false) const APEXA_SceneInvoke
findCharacterShapeOutputs(bool include_invisible_chars=false) const APEXA_SceneInvoke
findOutputPaths() const APEXA_SceneInvoke
findSkinningInputsForShape(const Output &deform_shape_output, Output &rest_shape_output, Output &rest_skel_output, Output &anim_skel_output) const APEXA_SceneInvoke
getActiveClipPath() const APEXA_SceneInvoke
getClipPaths() const APEXA_SceneInvoke
getOutputs() const APEXA_SceneInvokeinline
getScene()APEXA_SceneInvokeinline
hasAnimation(const GU_ConstDetailHandle &scene_gdh)APEXA_SceneInvokestatic
isCharacterSceneItemName(const UT_StringRef &name)APEXA_SceneInvokestatic
setActiveClip(const UT_StringHolder &clip_path, UT_StringHolder &error)APEXA_SceneInvoke
setCharacterGeoInput(const UT_StringHolder &character_path, const UT_StringHolder &geo_name, const GU_ConstDetailHandle &geo)APEXA_SceneInvoke
updateEvaluationTime(apex::Float frame)APEXA_SceneInvoke
updateSourceGeometry(const GU_Detail &detail, UT_StringHolder &error, bool preload_animation_clips=false)APEXA_SceneInvoke
UT_NON_COPYABLE(APEXA_SceneInvoke)APEXA_SceneInvoke
~APEXA_SceneInvoke()APEXA_SceneInvoke