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This is the complete list of members for BRAY::ScenePtr, including all inherited members.
| addTraceset(const UT_StringHolder &name) | BRAY::ScenePtr | |
| allocScene() | BRAY::ScenePtr | static |
| cameraProperties() | BRAY::ScenePtr | |
| commitOptions() | BRAY::ScenePtr | |
| constCameraProperties() const | BRAY::ScenePtr | |
| constLightProperties() const | BRAY::ScenePtr | |
| constObjectProperties() const | BRAY::ScenePtr | |
| constPlaneProperties() const | BRAY::ScenePtr | |
| constSceneOptions() const | BRAY::ScenePtr | |
| createCamera(const UT_StringHolder &name) | BRAY::ScenePtr | |
| createCoordSys(const UT_StringHolder &name) | BRAY::ScenePtr | |
| createDetachedLight(const UT_StringHolder &name) | BRAY::ScenePtr | |
| createGeometry(const GT_PrimitiveHandle &prim) | BRAY::ScenePtr | |
| createGeometry(const GT_PrimitiveHandle &prim, const GT_DataArrayHandle &holes) | BRAY::ScenePtr | |
| createInstance(const ObjectPtr &obj, const UT_StringHolder &name) | BRAY::ScenePtr | |
| createLight(const UT_StringHolder &name) | BRAY::ScenePtr | |
| createLightInstancer(const UT_StringHolder &name) | BRAY::ScenePtr | |
| createMaterial(const UT_StringHolder &name) | BRAY::ScenePtr | |
| createProcedural(UT_UniquePtr< BRAY_Procedural > proc) | BRAY::ScenePtr | |
| createScene() | BRAY::ScenePtr | |
| createShaderGraph(const UT_StringHolder &name) | BRAY::ScenePtr | |
| createVolume(const UT_StringHolder &name) | BRAY::ScenePtr | |
| defaultProperties(BRAY_PropertyType type) const | BRAY::ScenePtr | |
| destroyMaterial(const UT_StringRef &name) | BRAY::ScenePtr | |
| findMaterial(const UT_StringRef &name) const | BRAY::ScenePtr | |
| forceRedice() | BRAY::ScenePtr | |
| isEngineSupported(const UT_StringRef &name) | BRAY::ScenePtr | static |
| isKarmaCPU() const | BRAY::ScenePtr | |
| isKarmaXPU() const | BRAY::ScenePtr | |
| isTraceset(const UT_StringHolder &name) | BRAY::ScenePtr | |
| isValid() const | BRAY::ScenePtr | inline |
| lightProperties() | BRAY::ScenePtr | |
| loadHDA(const char *path) | BRAY::ScenePtr | |
| lockAllObjectProperties(bool state) | BRAY::ScenePtr | inline |
| lockProperties(const char *pattern, bool state) | BRAY::ScenePtr | |
| lockProperty(BRAY_ObjectProperty token, bool state) | BRAY::ScenePtr | |
| nestedInstancing() const | BRAY::ScenePtr | |
| objectProperties() | BRAY::ScenePtr | |
| operator bool() const | BRAY::ScenePtr | inline |
| optionB(BRAY_SceneOption t) const | BRAY::ScenePtr | inline |
| optionF(BRAY_SceneOption t) const | BRAY::ScenePtr | inline |
| optionI(BRAY_SceneOption t) const | BRAY::ScenePtr | inline |
| optionImport(BRAY_SceneOption token, T *val, size_t n) const | BRAY::ScenePtr | inline |
| optionIsVariadic(BRAY_SceneOption token) const | BRAY::ScenePtr | inline |
| optionS(BRAY_SceneOption t) const | BRAY::ScenePtr | inline |
| optionSize(BRAY_SceneOption token) const | BRAY::ScenePtr | inline |
| optionStorage(BRAY_SceneOption token) const | BRAY::ScenePtr | inline |
| planeProperties() | BRAY::ScenePtr | |
| propertyB(BRAY_SceneOption t) const | BRAY::ScenePtr | inline |
| propertyF(BRAY_SceneOption t) const | BRAY::ScenePtr | inline |
| propertyI(BRAY_SceneOption t) const | BRAY::ScenePtr | inline |
| propertyImport(BRAY_ObjectProperty token, T *val, size_t n) const | BRAY::ScenePtr | inline |
| propertyIsVariadic(BRAY_ObjectProperty token) const | BRAY::ScenePtr | inline |
| propertyS(BRAY_SceneOption t) const | BRAY::ScenePtr | inline |
| propertySize(BRAY_ObjectProperty token) const | BRAY::ScenePtr | inline |
| propertyStorage(BRAY_ObjectProperty token) const | BRAY::ScenePtr | inline |
| saveCheckpointASAP() | BRAY::ScenePtr | |
| sceneOptions() | BRAY::ScenePtr | |
| ScenePtr()=default | BRAY::ScenePtr | |
| scenePtr() const | BRAY::ScenePtr | inline |
| scenePtr() | BRAY::ScenePtr | inline |
| sceneUnits() const | BRAY::ScenePtr | |
| setCameraRayMask(BRAY_RayVisibility mask) | BRAY::ScenePtr | |
| setExitOnFailedLicense(bool state=true) | BRAY::ScenePtr | static |
| setOption(BRAY_SceneOption token, const T *value, exint tuple_size) | BRAY::ScenePtr | inline |
| setOption(BRAY_SceneOption token, const T &value) | BRAY::ScenePtr | inline |
| setProperty(BRAY_ObjectProperty token, const T *value, exint tuple_size) | BRAY::ScenePtr | inline |
| setProperty(BRAY_ObjectProperty token, const T &value) | BRAY::ScenePtr | inline |
| setSceneUnits(fpreal64 units) | BRAY::ScenePtr | |
| setShadowRayMask(BRAY_RayVisibility mask) | BRAY::ScenePtr | |
| startEdits(BRAY::RendererPtr &renderer) | BRAY::ScenePtr | |
| threadSafe() const | BRAY::ScenePtr | |
| updateCamera(const CameraPtr &ptr, BRAY_EventType event) | BRAY::ScenePtr | |
| updateCoordSys(const CoordSysPtr &ptr, BRAY_EventType event) | BRAY::ScenePtr | |
| updateLight(const LightPtr &ptr, BRAY_EventType event) | BRAY::ScenePtr | |
| updateMaterial(const MaterialPtr &ptr, BRAY_EventType event) | BRAY::ScenePtr | |
| updateObject(const ObjectPtr &ptr, BRAY_EventType event) | BRAY::ScenePtr | |
| ~ScenePtr() | BRAY::ScenePtr |