HDK
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This is the complete list of members for FBX_SceneProxy, including all inherited members.
activeClip() const | FBX_SceneProxy | |
addAnimLayer(FBX_ClipID clip, FBX_AnimLayerID layer) | FBX_SceneProxy | |
animCurveEval(FBX_AnimCurveID curve, fpreal time_seconds) const | FBX_SceneProxy | |
animCurveKeyCount(FBX_AnimCurveID curve) const | FBX_SceneProxy | |
animLayer(FBX_ClipID clip, int i) const | FBX_SceneProxy | |
animLayerCount(FBX_ClipID clip) const | FBX_SceneProxy | |
animLayerSrcCount(FBX_AnimLayerID layer) const | FBX_SceneProxy | |
AxisSystemPreset enum name | FBX_SceneProxy | |
blendshapeChannelCount(FBX_GeometryID geometry, int blendshape_idx) const | FBX_SceneProxy | |
blendshapeChannelCurve(FBX_GeometryID geometry, int blendshape_idx, int channel_idx) const | FBX_SceneProxy | |
blendshapeChannelCurve(FBX_GeometryID geometry, int blendshape_idx, int channel_idx, bool create_if_needed) | FBX_SceneProxy | |
blendshapeChannelName(FBX_GeometryID geometry, int blendshape_idx, int channel_idx) const | FBX_SceneProxy | |
blendShapeChannelTargets(FBX_GeometryID geometry, int blendshape_idx, int channel_idx, UT_Array< GU_DetailHandle > &details, UT_StringArray &names, UT_Array< fpreal > &weights, const UT_Matrix4D *world_xform=nullptr) const | FBX_SceneProxy | |
blendShapeChannelTargets(FBX_GeometryID geometry, int blendshape_idx, int channel_idx, const GU_DetailHandle &base_shape, UT_Array< GU_DetailHandle > &details, UT_StringArray &names, UT_Array< fpreal > &weights, const UT_Matrix4D *world_xform=nullptr) const | FBX_SceneProxy | |
blendshapeCount(FBX_GeometryID geometry) const | FBX_SceneProxy | |
childNode(FBX_NodeID node, int i) const | FBX_SceneProxy | |
childNodeCount(FBX_NodeID node) const | FBX_SceneProxy | |
clip(int i) const | FBX_SceneProxy | |
clipCount() const | FBX_SceneProxy | |
clipName(FBX_ClipID clip) const | FBX_SceneProxy | |
computeConversionFactor() const | FBX_SceneProxy | |
computeSmoothingGroupInfo(FBX_MeshID mesh) const | FBX_SceneProxy | |
convertAxisSystem(const FBX_AxisSystem &target) | FBX_SceneProxy | |
convertAxisSystem(AxisSystemPreset preset) | FBX_SceneProxy | |
convertBlendShapeBaseGeometry(GU_DetailHandle &detail, FBX_GeometryID geometry, FBX_ErrorManager &errors) const | FBX_SceneProxy | |
convertGeometry(GU_Detail &detail, FBX_GeometryID geometry, FBX_ErrorManager &errors, bool add_unused_joints, const UT_Matrix4D *world_xform=nullptr) const | FBX_SceneProxy | |
convertGeometry(GU_Detail &detail, FBX_GeometryID geometry, FBX_ErrorManager &errors, bool add_unused_joints, const UT_Matrix4D *world_xform, const FBX_NodeNameMap *name_map) const | FBX_SceneProxy | |
convertToHoudiniAxisSystem() | FBX_SceneProxy | |
createAnimLayer(const char *name, FBX_ClipID clip=FBX_ClipID{}) | FBX_SceneProxy | |
createClip(const char *name) | FBX_SceneProxy | |
createCurveOnNode(FBX_AnimCurveNodeID curve_node, const char *name, int channel) | FBX_SceneProxy | |
createJointNode(const char *name, bool is_root) | FBX_SceneProxy | |
destroyAnimLayer(FBX_AnimLayerID layer, bool recurse_unused=false) | FBX_SceneProxy | |
eBoundary enum value | FBX_SceneProxy | |
eCachedEffect enum value | FBX_SceneProxy | |
eCamera enum value | FBX_SceneProxy | |
eCameraStereo enum value | FBX_SceneProxy | |
eCameraSwitcher enum value | FBX_SceneProxy | |
eLight enum value | FBX_SceneProxy | |
eLine enum value | FBX_SceneProxy | |
eLODGroup enum value | FBX_SceneProxy | |
eMarker enum value | FBX_SceneProxy | |
eMesh enum value | FBX_SceneProxy | |
eNull enum value | FBX_SceneProxy | |
eNurbs enum value | FBX_SceneProxy | |
eNurbsCurve enum value | FBX_SceneProxy | |
eNurbsSurface enum value | FBX_SceneProxy | |
eOpticalMarker enum value | FBX_SceneProxy | |
eOpticalReference enum value | FBX_SceneProxy | |
ePatch enum value | FBX_SceneProxy | |
eShape enum value | FBX_SceneProxy | |
eSkeleton enum value | FBX_SceneProxy | |
eSubDiv enum value | FBX_SceneProxy | |
eTrimNurbsSurface enum value | FBX_SceneProxy | |
eUnknown enum value | FBX_SceneProxy | |
exportGeometry(UT_Array< FBX_NodeID > &exported_nodes, const UT_Matrix4D &parent_xform, const GU_Detail &geo, const SkinningInfo *skinning_info, FBX_ErrorManager &errors) | FBX_SceneProxy | |
exportGeometry(UT_Array< FBX_NodeID > &exported_nodes, fpreal time_seconds, const UT_Matrix4D &parent_xform, const GU_Detail &geo, const SkinningInfo *skinning_info, FBX_ErrorManager &errors) | FBX_SceneProxy | |
FBX_ENUM_INDEX_SUFFIX | FBX_SceneProxy | static |
FBX_ENUM_LIST_SUFFIX | FBX_SceneProxy | static |
FBX_SceneProxy() | FBX_SceneProxy | |
findClip(const char *name) const | FBX_SceneProxy | |
findNode(const char *name) const | FBX_SceneProxy | |
findNodeByPath(const char *path) const | FBX_SceneProxy | |
geometry(FBX_NodeID node) const | FBX_SceneProxy | |
geometryMesh(FBX_NodeID node) const | FBX_SceneProxy | |
geometryNode(FBX_GeometryID geometry) const | FBX_SceneProxy | |
geometrySkinDeformerCount(FBX_GeometryID geometry) const | FBX_SceneProxy | |
geometrySkinDeformerType(FBX_GeometryID geometry, int i) const | FBX_SceneProxy | |
getAnimCurveTimeInterval(FBX_AnimCurveID curve, fpreal &start, fpreal &end) const | FBX_SceneProxy | |
getChannelsCount(FBX_AnimCurveNodeID curve_node) | FBX_SceneProxy | |
getClipTimeRange(FBX_ClipID clip, fpreal &start, fpreal &stop) const | FBX_SceneProxy | |
getGlobalTimeRange(fpreal &start, fpreal &stop) const | FBX_SceneProxy | |
getUniqueNodeNames(FBX_NodeNameMap &name_map) | FBX_SceneProxy | |
globalAxisSystem() const | FBX_SceneProxy | |
globalFrameRate() const | FBX_SceneProxy | |
importCustomProperties(const FBX_NodeID node, UT_Options &attrib_map, bool is_animated=false, const fpreal time_seconds=0) const | FBX_SceneProxy | |
initNewScene(FBX_ErrorManager &errors) | FBX_SceneProxy | |
JointInfoMap typedef | FBX_SceneProxy | |
load(const char *path, const LoadOptions &options, FBX_ErrorManager &errors) | FBX_SceneProxy | |
load(const char *path, bool convert_units, FBX_ErrorManager &errors) | FBX_SceneProxy | inline |
node(int i) const | FBX_SceneProxy | |
nodeAddChild(FBX_NodeID parent, FBX_NodeID child) | FBX_SceneProxy | |
nodeCount() const | FBX_SceneProxy | |
nodeGeometricTransform(FBX_NodeID node, UT_Matrix4D &transform) const | FBX_SceneProxy | |
nodeGlobalRestTransform(FBX_NodeID node) const | FBX_SceneProxy | |
nodeGlobalTransform(FBX_NodeID node, fpreal time_seconds) const | FBX_SceneProxy | |
nodeIsRotationActive(FBX_NodeID node) const | FBX_SceneProxy | |
nodeLocalPreRotation(FBX_NodeID node) const | FBX_SceneProxy | |
nodeLocalRestTransform(FBX_NodeID node) const | FBX_SceneProxy | |
nodeLocalRotate(FBX_NodeID node) const | FBX_SceneProxy | |
nodeLocalScale(FBX_NodeID node) const | FBX_SceneProxy | |
nodeLocalTransform(FBX_NodeID node, fpreal time_seconds) const | FBX_SceneProxy | |
nodeLocalTranslate(FBX_NodeID node) const | FBX_SceneProxy | |
nodeName(FBX_NodeID node) const | FBX_SceneProxy | |
nodePath(FBX_NodeID node) const | FBX_SceneProxy | |
nodeRotationPivot(FBX_NodeID node) const | FBX_SceneProxy | |
nodeScaleInheritanceMode(FBX_NodeID node) const | FBX_SceneProxy | |
nodeTransformOrder(FBX_NodeID node) const | FBX_SceneProxy | |
nodeType(FBX_NodeID node) const | FBX_SceneProxy | |
NodeType enum name | FBX_SceneProxy | |
outputCustomCompoundProperties(const FBX_NodeID node, FBX_AnimLayerID layer, const char *name, const UT_OptionEntry *attr) | FBX_SceneProxy | |
outputCustomEnumProperties(const FBX_NodeID node, FBX_AnimLayerID layer, const char *name, UT_StringArray &enum_list, int idx) | FBX_SceneProxy | |
outputCustomProperties(const FBX_NodeID node, FBX_AnimLayerID layer, const char *name, const UT_OptionEntry *attr, bool is_animated=false) | FBX_SceneProxy | |
parentNode(FBX_NodeID node) const | FBX_SceneProxy | |
propertyAnimCurve(FBX_PropertyID property, FBX_AnimLayerID layer, int component, bool create=false) | FBX_SceneProxy | |
propertyEvalFloat(FBX_PropertyID property, fpreal time_seconds) | FBX_SceneProxy | |
propertyEvalVector(FBX_Property3D property, fpreal time_seconds) | FBX_SceneProxy | |
propertySetFloat(FBX_PropertyID property, fpreal value) | FBX_SceneProxy | |
propertySetVector(FBX_PropertyID property, const UT_Vector3R &vector) | FBX_SceneProxy | |
removeAnimLayer(FBX_ClipID clip, FBX_AnimLayerID layer) | FBX_SceneProxy | |
removeNodeAnimation(FBX_NodeID node) | FBX_SceneProxy | |
rootNode() const | FBX_SceneProxy | |
save(const char *path, FBX_ErrorManager &errors, const SaveOptions &options) const | FBX_SceneProxy | |
save(const char *path, FBX_ErrorManager &errors, bool binary=true, bool animation_only=false) const | FBX_SceneProxy | inline |
sceneScale() const | FBX_SceneProxy | |
setActiveClip(FBX_ClipID clip) | FBX_SceneProxy | |
setClipTimeRange(FBX_ClipID clip, fpreal start, fpreal stop) | FBX_SceneProxy | |
setGlobalAxisSystem(const FBX_AxisSystem &axis_system) | FBX_SceneProxy | |
setGlobalAxisSystem(OP_OrientationMode orientation_mode) | FBX_SceneProxy | |
setGlobalFrameRate(fpreal fps) | FBX_SceneProxy | |
setGlobalSystemUnit(SystemUnitPreset preset) | FBX_SceneProxy | |
setGlobalTimeRange(fpreal start, fpreal stop) | FBX_SceneProxy | |
setNodeLocalRestTransform(FBX_NodeID node, const UT_Matrix4D &local) | FBX_SceneProxy | |
setNodeScaleInheritanceMode(FBX_NodeID node, UT_ScaleInheritanceMode inherit) | FBX_SceneProxy | |
setSceneScale(fpreal scale) | FBX_SceneProxy | |
skinDeformerCount() const | FBX_SceneProxy | |
skinDeformerGeometry(int i) const | FBX_SceneProxy | |
SkinningType enum name | FBX_SceneProxy | |
stampDocumentInfo(const char *orig_fbx_filename=nullptr) | FBX_SceneProxy | |
SystemUnitPreset enum name | FBX_SceneProxy | |
visibility(FBX_NodeID node) const | FBX_SceneProxy | |
~FBX_SceneProxy() | FBX_SceneProxy |