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Frustum< T > Member List

This is the complete list of members for Frustum< T >, including all inherited members.

_bottomFrustum< T >protected
_farPlaneFrustum< T >protected
_leftFrustum< T >protected
_nearPlaneFrustum< T >protected
_orthographicFrustum< T >protected
_rightFrustum< T >protected
_topFrustum< T >protected
aspect() const Frustum< T >
bottom() const Frustum< T >inline
degenerate() const Frustum< T >
DepthToZ(T depth, long zmin, long zmax) const Frustum< T >
farPlane() const Frustum< T >inline
fovx() const Frustum< T >
fovy() const Frustum< T >
Frustum()Frustum< T >inline
Frustum(const Frustum &)Frustum< T >inline
Frustum(T nearPlane, T farPlane, T left, T right, T top, T bottom, bool ortho=false)Frustum< T >inline
Frustum(T nearPlane, T farPlane, T fovx, T fovy, T aspect)Frustum< T >inline
hither() const Frustum< T >inline
left() const Frustum< T >inline
localToScreen(const Vec2< T > &) const Frustum< T >protected
modifyNearAndFar(T nearPlane, T farPlane)Frustum< T >
nearPlane() const Frustum< T >inline
normalizedZToDepth(T zval) const Frustum< T >
operator!=(const Frustum< T > &src) const Frustum< T >inline
operator=(const Frustum &)Frustum< T >
operator==(const Frustum< T > &src) const Frustum< T >
orthographic() const Frustum< T >inline
planes(Plane3< T > p[6]) const Frustum< T >
planes(Plane3< T > p[6], const Matrix44< T > &M) const Frustum< T >
projectionMatrix() const Frustum< T >
projectPointToScreen(const Vec3< T > &) const Frustum< T >
projectScreenToRay(const Vec2< T > &) const Frustum< T >
right() const Frustum< T >inline
screenRadius(const Vec3< T > &p, T radius) const Frustum< T >
screenToLocal(const Vec2< T > &) const Frustum< T >protected
set(T nearPlane, T farPlane, T left, T right, T top, T bottom, bool ortho=false)Frustum< T >
set(T nearPlane, T farPlane, T fovx, T fovy, T aspect)Frustum< T >
setOrthographic(bool)Frustum< T >
top() const Frustum< T >inline
window(T left, T right, T top, T bottom) const Frustum< T >
worldRadius(const Vec3< T > &p, T radius) const Frustum< T >
yon() const Frustum< T >inline
ZToDepth(long zval, long min, long max) const Frustum< T >
~Frustum()Frustum< T >virtual