HDK
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
GLTF_NAMESPACE::GLTF_Loader Member List

This is the complete list of members for GLTF_NAMESPACE::GLTF_Loader, including all inherited members.

createAccessor(GLTF_Handle &idx)GLTF_NAMESPACE::GLTF_Loader
createAnimation(GLTF_Handle &idx)GLTF_NAMESPACE::GLTF_Loader
createBuffer(GLTF_Handle &idx)GLTF_NAMESPACE::GLTF_Loader
createBufferView(GLTF_Handle &idx)GLTF_NAMESPACE::GLTF_Loader
createCamera(GLTF_Handle &idx)GLTF_NAMESPACE::GLTF_Loader
createImage(GLTF_Handle &idx)GLTF_NAMESPACE::GLTF_Loader
createMaterial(GLTF_Handle &idx)GLTF_NAMESPACE::GLTF_Loader
createMesh(GLTF_Handle &idx)GLTF_NAMESPACE::GLTF_Loader
createNode(GLTF_Handle &idx)GLTF_NAMESPACE::GLTF_Loader
createSampler(GLTF_Handle &idx)GLTF_NAMESPACE::GLTF_Loader
createScene(GLTF_Handle &idx)GLTF_NAMESPACE::GLTF_Loader
createSkin(GLTF_Handle &idx)GLTF_NAMESPACE::GLTF_Loader
createTexture(GLTF_Handle &idx)GLTF_NAMESPACE::GLTF_Loader
getAccessor(GLTF_Handle idx) const GLTF_NAMESPACE::GLTF_Loader
getAccessor(GLTF_Handle idx)GLTF_NAMESPACE::GLTF_Loader
getAccessors() const GLTF_NAMESPACE::GLTF_Loader
getAnimation(GLTF_Handle idx) const GLTF_NAMESPACE::GLTF_Loader
getAnimation(GLTF_Handle idx)GLTF_NAMESPACE::GLTF_Loader
getAnimations() const GLTF_NAMESPACE::GLTF_Loader
getAsset() const GLTF_NAMESPACE::GLTF_Loader
getBuffer(GLTF_Handle idx) const GLTF_NAMESPACE::GLTF_Loader
getBuffer(GLTF_Handle idx)GLTF_NAMESPACE::GLTF_Loader
getBuffers() const GLTF_NAMESPACE::GLTF_Loader
getBufferView(GLTF_Handle idx) const GLTF_NAMESPACE::GLTF_Loader
getBufferView(GLTF_Handle idx)GLTF_NAMESPACE::GLTF_Loader
getBufferViews() const GLTF_NAMESPACE::GLTF_Loader
getCamera(GLTF_Handle idx) const GLTF_NAMESPACE::GLTF_Loader
getCamera(GLTF_Handle idx)GLTF_NAMESPACE::GLTF_Loader
getCameras() const GLTF_NAMESPACE::GLTF_Loader
getDefaultScene() const GLTF_NAMESPACE::GLTF_Loader
getImage(GLTF_Handle idx) const GLTF_NAMESPACE::GLTF_Loader
getImage(GLTF_Handle idx)GLTF_NAMESPACE::GLTF_Loader
getImages() const GLTF_NAMESPACE::GLTF_Loader
getMaterial(GLTF_Handle idx) const GLTF_NAMESPACE::GLTF_Loader
getMaterial(GLTF_Handle idx)GLTF_NAMESPACE::GLTF_Loader
getMaterials() const GLTF_NAMESPACE::GLTF_Loader
getMesh(GLTF_Handle idx) const GLTF_NAMESPACE::GLTF_Loader
getMesh(GLTF_Handle idx)GLTF_NAMESPACE::GLTF_Loader
getMeshes() const GLTF_NAMESPACE::GLTF_Loader
getNode(GLTF_Handle idx) const GLTF_NAMESPACE::GLTF_Loader
getNode(GLTF_Handle idx)GLTF_NAMESPACE::GLTF_Loader
getNodes() const GLTF_NAMESPACE::GLTF_Loader
getNumAccessors() const GLTF_NAMESPACE::GLTF_Loader
getNumAnimations() const GLTF_NAMESPACE::GLTF_Loader
getNumBuffers() const GLTF_NAMESPACE::GLTF_Loader
getNumBufferViews() const GLTF_NAMESPACE::GLTF_Loader
getNumCameras() const GLTF_NAMESPACE::GLTF_Loader
getNumImages() const GLTF_NAMESPACE::GLTF_Loader
getNumMaterials() const GLTF_NAMESPACE::GLTF_Loader
getNumMeshes() const GLTF_NAMESPACE::GLTF_Loader
getNumNodes() const GLTF_NAMESPACE::GLTF_Loader
getNumSamplers() const GLTF_NAMESPACE::GLTF_Loader
getNumScenes() const GLTF_NAMESPACE::GLTF_Loader
getNumSkins() const GLTF_NAMESPACE::GLTF_Loader
getNumTextures() const GLTF_NAMESPACE::GLTF_Loader
getSampler(GLTF_Handle idx) const GLTF_NAMESPACE::GLTF_Loader
getSampler(GLTF_Handle idx)GLTF_NAMESPACE::GLTF_Loader
getSamplers() const GLTF_NAMESPACE::GLTF_Loader
getScene(GLTF_Handle idx) const GLTF_NAMESPACE::GLTF_Loader
getScene(GLTF_Handle idx)GLTF_NAMESPACE::GLTF_Loader
getScenes() const GLTF_NAMESPACE::GLTF_Loader
getSkin(GLTF_Handle idx) const GLTF_NAMESPACE::GLTF_Loader
getSkin(GLTF_Handle idx)GLTF_NAMESPACE::GLTF_Loader
getSkins() const GLTF_NAMESPACE::GLTF_Loader
getTexture(GLTF_Handle idx) const GLTF_NAMESPACE::GLTF_Loader
getTexture(GLTF_Handle idx)GLTF_NAMESPACE::GLTF_Loader
getTextures() const GLTF_NAMESPACE::GLTF_Loader
GLTF_Loader()GLTF_NAMESPACE::GLTF_Loader
GLTF_Loader(UT_String filename)GLTF_NAMESPACE::GLTF_Loader
GLTF_Loader(GLTF_Loader &loader)=deleteGLTF_NAMESPACE::GLTF_Loader
GLTF_Loader(const GLTF_Loader &loader)=deleteGLTF_NAMESPACE::GLTF_Loader
Load()GLTF_NAMESPACE::GLTF_Loader
LoadAccessorData(const GLTF_Accessor &accessor, unsigned char *&data) const GLTF_NAMESPACE::GLTF_Loader
removeBuffer(GLTF_Handle idx)GLTF_NAMESPACE::GLTF_Loader
removeNode(GLTF_Handle idx)GLTF_NAMESPACE::GLTF_Loader
setAsset(const GLTF_Asset &asset)GLTF_NAMESPACE::GLTF_Loader
setDefaultScene(const GLTF_Handle &idx)GLTF_NAMESPACE::GLTF_Loader
~GLTF_Loader()GLTF_NAMESPACE::GLTF_Loadervirtual