| assignRE(RE_Render *r) | GR_Uniforms | |
| assignRVBindings(RV_Render *r, RV_ShaderVariableSet *set, const RV_ShaderProgram *opt_shr) const | GR_Uniforms | |
| assignRVBlock(RV_Render *r, RV_ShaderBlock *block, const RV_ShaderProgram *opt_shr) const | GR_Uniforms | |
| assignRVGlobalBlock(RV_Render *r, RV_ShaderBlock *block) const | GR_Uniforms | |
| backlightColor() | GR_Uniforms | inline |
| backlightDir() | GR_Uniforms | inline |
| bindRVGlobalBlock(RV_Render *r, const RV_ShaderProgramBase *shader) | GR_Uniforms | |
| copyUniforms(const GR_Uniforms *other) | GR_Uniforms | inline |
| CSMRegionInvExts typedef | GR_Uniforms | |
| CSMRegionOffsets typedef | GR_Uniforms | |
| filllightColor() | GR_Uniforms | inline |
| filllightDir() | GR_Uniforms | inline |
| getAlphaCutoff() const | GR_Uniforms | inline |
| getAlphaPass() const | GR_Uniforms | inline |
| getAmbient() const | GR_Uniforms | inline |
| getCamProject() const | GR_Uniforms | inline |
| getCamView() const | GR_Uniforms | inline |
| getCSMRegionInvExts() const | GR_Uniforms | inline |
| getCSMRegionOffsets() const | GR_Uniforms | inline |
| getDecorationLocate() const | GR_Uniforms | inline |
| getDepthProject() const | GR_Uniforms | inline |
| getDiffuse() const | GR_Uniforms | inline |
| getEmission() const | GR_Uniforms | inline |
| getEnvlightMapTint() const | GR_Uniforms | inline |
| getEnvlightRotate() const | GR_Uniforms | inline |
| getInvProjectionMatrix() const | GR_Uniforms | inline |
| getInvViewMatrix() const | GR_Uniforms | inline |
| getIsOrtho() const | GR_Uniforms | inline |
| getLightMask() const | GR_Uniforms | inline |
| getLODParms() const | GR_Uniforms | inline |
| getNormalMatrix() const | GR_Uniforms | inline |
| getNumSamples() const | GR_Uniforms | inline |
| getObjBackfaceColor() const | GR_Uniforms | inline |
| getObjBackfaceFactor() const | GR_Uniforms | inline |
| getObjColorIgnoreGeo() const | GR_Uniforms | inline |
| getObjConstColor() const | GR_Uniforms | inline |
| getObjDecorationScale() const | GR_Uniforms | inline |
| getObjFillSelection() const | GR_Uniforms | inline |
| getObjGhostColor() const | GR_Uniforms | inline |
| getObjGhostFactor() const | GR_Uniforms | inline |
| getObjInvModelMatrix() const | GR_Uniforms | inline |
| getObjLightingEnabled() const | GR_Uniforms | inline |
| getObjMaxLocatedID() const | GR_Uniforms | inline |
| getObjMinLocatedID() const | GR_Uniforms | inline |
| getObjModelMatrix() const | GR_Uniforms | inline |
| getObjModelViewMatrix() const | GR_Uniforms | inline |
| getObjNormalMatrix() const | GR_Uniforms | inline |
| getObjPickBaseID() const | GR_Uniforms | inline |
| getObjPickComponentID() const | GR_Uniforms | inline |
| getObjPrimConstandID() const | GR_Uniforms | inline |
| getObjSelectColor() const | GR_Uniforms | inline |
| getObjSelectInstance() const | GR_Uniforms | inline |
| getObjSelectMode() const | GR_Uniforms | inline |
| getObjSelectSecondaryColor() const | GR_Uniforms | inline |
| getObjSelectType() const | GR_Uniforms | inline |
| getObjTexturesEnabled() const | GR_Uniforms | inline |
| getObjWireColor() const | GR_Uniforms | inline |
| getObjWireframeColor() const | GR_Uniforms | inline |
| getObjWireThickness() const | GR_Uniforms | inline |
| getPickArea() const | GR_Uniforms | inline |
| getProjectionMatrix() const | GR_Uniforms | inline |
| getRenderPass() const | GR_Uniforms | inline |
| getScreenSize() const | GR_Uniforms | inline |
| getShadowmapIndex() const | GR_Uniforms | inline |
| getSnapDistances() const | GR_Uniforms | inline |
| getSnapParms() const | GR_Uniforms | inline |
| getSpecular() const | GR_Uniforms | inline |
| getUseVulkanProjection() const | GR_Uniforms | inline |
| getViewMatrix() const | GR_Uniforms | inline |
| globals() | GR_Uniforms | inline |
| globals() const | GR_Uniforms | inline |
| GR_Uniforms(RE_Render *r) | GR_Uniforms | |
| GR_Uniforms() | GR_Uniforms | |
| hasPrimLightMask() const | GR_Uniforms | inline |
| headlightColor() | GR_Uniforms | inline |
| headlightDir() | GR_Uniforms | inline |
| init(RE_RenderContext rc) | GR_Uniforms | |
| lockGlobalUniforms() | GR_Uniforms | inline |
| myGlobalUniformDirty | GR_Uniforms | |
| myIsGlobalUniformLocked | GR_Uniforms | |
| objects() | GR_Uniforms | inline |
| objects() const | GR_Uniforms | inline |
| popFromRE(RE_Render *r) | GR_Uniforms | |
| popObjectUniforms(exint l=-1) | GR_Uniforms | |
| print() | GR_Uniforms | |
| pushObjectUniforms() | GR_Uniforms | |
| pushToRE(RE_Render *r) | GR_Uniforms | |
| RENDER_CONST enum value | GR_Uniforms | |
| RENDER_MATERIAL enum value | GR_Uniforms | |
| RENDER_OTHER enum value | GR_Uniforms | |
| RenderPass enum name | GR_Uniforms | |
| setAlphaCutoff(float v) | GR_Uniforms | inline |
| setAlphaPass(int v) | GR_Uniforms | inline |
| setAmbient(float v) | GR_Uniforms | inline |
| setBacklightParms(UT_Vector3F dir, UT_Vector3F color) | GR_Uniforms | inline |
| setCamProject(const UT_Matrix4D &v) | GR_Uniforms | inline |
| setCamView(const UT_Matrix4D &v) | GR_Uniforms | inline |
| setCSMRegionInvExts(const CSMRegionInvExts &e) | GR_Uniforms | inline |
| setCSMRegionOffsets(const CSMRegionInvExts &e) | GR_Uniforms | inline |
| setDecorationLocate(const UT_Vector4F &v) | GR_Uniforms | inline |
| setDepthMap(GR_TextureRef v, bool use=true, RE_ZFunction func=RE_ZALWAYS) | GR_Uniforms | inline |
| setDepthProject(const UT_Vector2F &p) | GR_Uniforms | inline |
| setDepthRange(const UT_Vector2F &r) | GR_Uniforms | inline |
| setDiffuse(float v) | GR_Uniforms | inline |
| setEmission(float v) | GR_Uniforms | inline |
| setEnvlightMapRotate(const UT_Vector3F &rot) | GR_Uniforms | |
| setEnvlightMapTint(const UT_Vector3F &tint) | GR_Uniforms | inline |
| setFilllightParms(UT_Vector3F dir, UT_Vector3F color) | GR_Uniforms | inline |
| setHasPrimLightMask(bool m) | GR_Uniforms | inline |
| setHeadlightParms(UT_Vector3F dir, UT_Vector3F color, float ambient, float soft, bool use_spec, bool use_world_space) | GR_Uniforms | inline |
| setLightMask(unsigned mask) | GR_Uniforms | inline |
| setLODParms(const UT_Vector2 &v) | GR_Uniforms | inline |
| setNumSamples(int v) | GR_Uniforms | inline |
| setObjBackfaceTint(const UT_Vector3 &v, float gfact=0.5) | GR_Uniforms | inline |
| setObjColorForceUseGeo() | GR_Uniforms | inline |
| setObjColorIgnoreGeo(bool v) | GR_Uniforms | inline |
| setObjColorRamp(GR_TextureRef v, UT_Vector2F range=UT_Vector2F()) | GR_Uniforms | inline |
| setObjColorTransform(int32 mode, UT_Vector3F ref=UT_Vector3F()) | GR_Uniforms | inline |
| setObjConstColor(const UT_Vector4 &v) | GR_Uniforms | inline |
| setObjConstColorMap(GR_TextureRef v) | GR_Uniforms | inline |
| setObjDecorationScale(float v) | GR_Uniforms | inline |
| setObjEmission(const UT_Vector4F &c) | GR_Uniforms | inline |
| setObjFillSelection(int v) | GR_Uniforms | inline |
| setObjGhosting(const UT_Vector4 &v, float gfact=0.5) | GR_Uniforms | inline |
| setObjLightingEnabled(int v) | GR_Uniforms | inline |
| setObjLocatedBuffer(RV_VKBuffer *buf) | GR_Uniforms | inline |
| setObjLocatedBuffer(RE_Texture *buf) | GR_Uniforms | inline |
| setObjMaxLocatedID(exint v) | GR_Uniforms | inline |
| setObjMinLocatedID(exint v) | GR_Uniforms | inline |
| setObjModelMatrix(const UT_Matrix4D &v, const UT_Matrix4D *inv=nullptr) | GR_Uniforms | inline |
| setObjPickBaseID(const UT_Vector3i &v) | GR_Uniforms | inline |
| setObjPickComponentID(const UT_Vector3i &v) | GR_Uniforms | inline |
| setObjPrimConstandID(int v) | GR_Uniforms | inline |
| setObjSelectColor(const UT_Vector4 &v) | GR_Uniforms | inline |
| setObjSelectInstance(int v) | GR_Uniforms | inline |
| setObjSelectMode(int v) | GR_Uniforms | inline |
| setObjSelectSecondaryColor(const UT_Vector4 &v) | GR_Uniforms | inline |
| setObjSelectType(int v) | GR_Uniforms | inline |
| setObjTexturesEnabled(int v) | GR_Uniforms | inline |
| setObjUseInstancePrimId(int32 v) | GR_Uniforms | inline |
| setObjWireColor(const UT_Vector4 &v) | GR_Uniforms | inline |
| setObjWireframeColor(const UT_Vector4 &v) | GR_Uniforms | inline |
| setObjWireThickness(const float &v) | GR_Uniforms | inline |
| setPickArea(const UT_Vector4F &v) | GR_Uniforms | inline |
| setPickMap(GR_TextureRef v, bool use=true) | GR_Uniforms | inline |
| setProjectMatrix(const UT_Matrix4D &v, bool correct=true, bool is_ortho=false) | GR_Uniforms | inline |
| setRenderPass(RenderPass v) | GR_Uniforms | inline |
| setScreenSize(const UT_Vector2 &v) | GR_Uniforms | inline |
| setShadowmapIndex(const int32 index) | GR_Uniforms | inline |
| setSnapDistances(const UT_Vector3i &v) | GR_Uniforms | inline |
| setSnapParms(int32 v) | GR_Uniforms | inline |
| setSpecular(float v) | GR_Uniforms | inline |
| setUseBacklight(bool use_back) | GR_Uniforms | inline |
| setUseEnvlight(bool use_env) | GR_Uniforms | inline |
| setUseFilllight(bool use_fill) | GR_Uniforms | inline |
| setUseHeadlight(bool use_headlight) | GR_Uniforms | inline |
| setViewMatrix(const UT_Matrix4D &v) | GR_Uniforms | inline |
| unlockGlobalUniforms() | GR_Uniforms | inline |
| useEnvlight() const | GR_Uniforms | inline |
| useHeadlight() const | GR_Uniforms | inline |
| useVulkanProjection(bool use_vk) | GR_Uniforms | inline |
| VkBlockSize | GR_Uniforms | static |
| VkGlobalBlockSize | GR_Uniforms | static |
| ~GR_Uniforms() | GR_Uniforms | |