HDK
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
GR_Uniforms Member List

This is the complete list of members for GR_Uniforms, including all inherited members.

assignRE(RE_Render *r)GR_Uniforms
assignRVBindings(RV_Render *r, RV_ShaderVariableSet *set, const RV_ShaderProgram *opt_shr) const GR_Uniforms
assignRVBlock(RV_Render *r, RV_ShaderBlock *block, const RV_ShaderProgram *opt_shr) const GR_Uniforms
assignRVGlobalBlock(RV_Render *r, RV_ShaderBlock *block) const GR_Uniforms
backlightColor()GR_Uniformsinline
backlightDir()GR_Uniformsinline
bindRVGlobalBlock(RV_Render *r, const RV_ShaderProgramBase *shader)GR_Uniforms
copyUniforms(const GR_Uniforms *other)GR_Uniformsinline
CSMRegionInvExts typedefGR_Uniforms
CSMRegionOffsets typedefGR_Uniforms
filllightColor()GR_Uniformsinline
filllightDir()GR_Uniformsinline
getAlphaCutoff() const GR_Uniformsinline
getAlphaPass() const GR_Uniformsinline
getAmbient() const GR_Uniformsinline
getCamProject() const GR_Uniformsinline
getCamView() const GR_Uniformsinline
getCSMRegionInvExts() const GR_Uniformsinline
getCSMRegionOffsets() const GR_Uniformsinline
getDecorationLocate() const GR_Uniformsinline
getDiffuse() const GR_Uniformsinline
getEmission() const GR_Uniformsinline
getEnvlightMapTint() const GR_Uniformsinline
getEnvlightRotate() const GR_Uniformsinline
getInvProjectionMatrix() const GR_Uniformsinline
getInvViewMatrix() const GR_Uniformsinline
getIsOrtho() const GR_Uniformsinline
getLightMask() const GR_Uniformsinline
getLODParms() const GR_Uniformsinline
getNormalMatrix() const GR_Uniformsinline
getObjBackfaceColor() const GR_Uniformsinline
getObjBackfaceFactor() const GR_Uniformsinline
getObjColorIgnoreGeo() const GR_Uniformsinline
getObjConstColor() const GR_Uniformsinline
getObjDecorationScale() const GR_Uniformsinline
getObjFillSelection() const GR_Uniformsinline
getObjGhostColor() const GR_Uniformsinline
getObjGhostFactor() const GR_Uniformsinline
getObjInvModelMatrix() const GR_Uniformsinline
getObjLightingEnabled() const GR_Uniformsinline
getObjMaxLocatedID() const GR_Uniformsinline
getObjMinLocatedID() const GR_Uniformsinline
getObjModelMatrix() const GR_Uniformsinline
getObjModelViewMatrix() const GR_Uniformsinline
getObjNormalMatrix() const GR_Uniformsinline
getObjPickBaseID() const GR_Uniformsinline
getObjPickComponentID() const GR_Uniformsinline
getObjPrimConstandID() const GR_Uniformsinline
getObjSelectColor() const GR_Uniformsinline
getObjSelectInstance() const GR_Uniformsinline
getObjSelectMode() const GR_Uniformsinline
getObjSelectSecondaryColor() const GR_Uniformsinline
getObjSelectType() const GR_Uniformsinline
getObjTexturesEnabled() const GR_Uniformsinline
getObjWireColor() const GR_Uniformsinline
getObjWireframeColor() const GR_Uniformsinline
getObjWireThickness() const GR_Uniformsinline
getPickArea() const GR_Uniformsinline
getProjectionMatrix() const GR_Uniformsinline
getRenderPass() const GR_Uniformsinline
getScreenSize() const GR_Uniformsinline
getShadowmapIndex() const GR_Uniformsinline
getSnapDistances() const GR_Uniformsinline
getSnapParms() const GR_Uniformsinline
getSpecular() const GR_Uniformsinline
getUseVulkanProjection() const GR_Uniformsinline
getViewMatrix() const GR_Uniformsinline
globals()GR_Uniformsinline
globals() const GR_Uniformsinline
GR_Uniforms(RE_Render *r)GR_Uniforms
GR_Uniforms()GR_Uniforms
hasPrimLightMask() const GR_Uniformsinline
headlightColor()GR_Uniformsinline
headlightDir()GR_Uniformsinline
init(RE_RenderContext rc)GR_Uniforms
lockGlobalUniforms()GR_Uniformsinline
myGlobalUniformDirtyGR_Uniforms
myIsGlobalUniformLockedGR_Uniforms
objects()GR_Uniformsinline
objects() const GR_Uniformsinline
popFromRE(RE_Render *r)GR_Uniforms
popObjectUniforms(exint l=-1)GR_Uniforms
print()GR_Uniforms
pushObjectUniforms()GR_Uniforms
pushToRE(RE_Render *r)GR_Uniforms
RENDER_CONST enum valueGR_Uniforms
RENDER_MATERIAL enum valueGR_Uniforms
RENDER_OTHER enum valueGR_Uniforms
RenderPass enum nameGR_Uniforms
setAlphaCutoff(float v)GR_Uniformsinline
setAlphaPass(int v)GR_Uniformsinline
setAmbient(float v)GR_Uniformsinline
setBacklightParms(UT_Vector3F dir, UT_Vector3F color)GR_Uniformsinline
setCamProject(const UT_Matrix4D &v)GR_Uniformsinline
setCamView(const UT_Matrix4D &v)GR_Uniformsinline
setCSMRegionInvExts(const CSMRegionInvExts &e)GR_Uniformsinline
setCSMRegionOffsets(const CSMRegionInvExts &e)GR_Uniformsinline
setDecorationLocate(const UT_Vector4F &v)GR_Uniformsinline
setDepthMap(GR_TextureRef v, bool use=true)GR_Uniformsinline
setDepthProject(const UT_Vector2F &p)GR_Uniformsinline
setDepthRange(const UT_Vector2F &r)GR_Uniformsinline
setDiffuse(float v)GR_Uniformsinline
setEmission(float v)GR_Uniformsinline
setEnvlightMapRotate(const UT_Vector3F &rot)GR_Uniforms
setEnvlightMapTint(const UT_Vector3F &tint)GR_Uniformsinline
setFilllightParms(UT_Vector3F dir, UT_Vector3F color)GR_Uniformsinline
setHasPrimLightMask(bool m)GR_Uniformsinline
setHeadlightParms(UT_Vector3F dir, UT_Vector3F color, float ambient, float soft, bool use_spec, bool use_world_space)GR_Uniformsinline
setLightMask(unsigned mask)GR_Uniformsinline
setLODParms(const UT_Vector2 &v)GR_Uniformsinline
setObjBackfaceTint(const UT_Vector3 &v, float gfact=0.5)GR_Uniformsinline
setObjColorForceUseGeo()GR_Uniformsinline
setObjColorIgnoreGeo(bool v)GR_Uniformsinline
setObjColorRamp(GR_TextureRef v, UT_Vector2F range=UT_Vector2F())GR_Uniformsinline
setObjColorTransform(int32 mode, UT_Vector3F ref=UT_Vector3F())GR_Uniformsinline
setObjConstColor(const UT_Vector4 &v)GR_Uniformsinline
setObjConstColorMap(GR_TextureRef v)GR_Uniformsinline
setObjDecorationScale(float v)GR_Uniformsinline
setObjEmission(const UT_Vector4F &c)GR_Uniformsinline
setObjFillSelection(int v)GR_Uniformsinline
setObjGhosting(const UT_Vector4 &v, float gfact=0.5)GR_Uniformsinline
setObjLightingEnabled(int v)GR_Uniformsinline
setObjLocatedBuffer(RV_VKBuffer *buf)GR_Uniformsinline
setObjLocatedBuffer(RE_Texture *buf)GR_Uniformsinline
setObjMaxLocatedID(exint v)GR_Uniformsinline
setObjMinLocatedID(exint v)GR_Uniformsinline
setObjModelMatrix(const UT_Matrix4D &v, const UT_Matrix4D *inv=nullptr)GR_Uniformsinline
setObjPickBaseID(const UT_Vector3i &v)GR_Uniformsinline
setObjPickComponentID(const UT_Vector3i &v)GR_Uniformsinline
setObjPrimConstandID(int v)GR_Uniformsinline
setObjSelectColor(const UT_Vector4 &v)GR_Uniformsinline
setObjSelectInstance(int v)GR_Uniformsinline
setObjSelectMode(int v)GR_Uniformsinline
setObjSelectSecondaryColor(const UT_Vector4 &v)GR_Uniformsinline
setObjSelectType(int v)GR_Uniformsinline
setObjTexturesEnabled(int v)GR_Uniformsinline
setObjUseInstancePrimId(int32 v)GR_Uniformsinline
setObjWireColor(const UT_Vector4 &v)GR_Uniformsinline
setObjWireframeColor(const UT_Vector4 &v)GR_Uniformsinline
setObjWireThickness(const float &v)GR_Uniformsinline
setPickArea(const UT_Vector4F &v)GR_Uniformsinline
setPickMap(GR_TextureRef v, bool use=true)GR_Uniformsinline
setProjectMatrix(const UT_Matrix4D &v, bool correct=true, bool is_ortho=false)GR_Uniformsinline
setRenderPass(RenderPass v)GR_Uniformsinline
setScreenSize(const UT_Vector2 &v)GR_Uniformsinline
setShadowmapIndex(const int32 index)GR_Uniformsinline
setSnapDistances(const UT_Vector3i &v)GR_Uniformsinline
setSnapParms(int32 v)GR_Uniformsinline
setSpecular(float v)GR_Uniformsinline
setUseBacklight(bool use_back)GR_Uniformsinline
setUseEnvlight(bool use_env)GR_Uniformsinline
setUseFilllight(bool use_fill)GR_Uniformsinline
setUseHeadlight(bool use_headlight)GR_Uniformsinline
setViewMatrix(const UT_Matrix4D &v)GR_Uniformsinline
unlockGlobalUniforms()GR_Uniformsinline
useEnvlight() const GR_Uniformsinline
useHeadlight() const GR_Uniformsinline
useVulkanProjection(bool use_vk)GR_Uniformsinline
VkBlockSizeGR_Uniformsstatic
VkGlobalBlockSizeGR_Uniformsstatic
~GR_Uniforms()GR_Uniforms