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GU_EdgeGroup Member List

This is the complete list of members for GU_EdgeGroup, including all inherited members.

backface(const UT_Vector3 &eye) const GU_EdgeGroup
boolean(GU_GroupBoolOp boolop, const UT_String &group1, bool negate1, const UT_String &group2, bool negate2) const overrideGU_EdgeGroupvirtual
boolean(GU_GroupBoolOp boolop, GA_Group *group1, bool negate1, GA_Group *group2, bool negate2) const overrideGU_EdgeGroupvirtual
boundingBox(float tx, float ty, float tz, float halfx, float halfy, float halfz, float rx, float ry, float rz, bool includeNotWhollyContained) overrideGU_EdgeGroupvirtual
boundingSphere(float tx, float ty, float tz, float radx, float rady, float radz, bool includeNotWhollyContained) const overrideGU_EdgeGroupvirtual
degenerate(bool degenerate, bool zaf, bool doOpen, float tol) const overrideGU_EdgeGroupvirtual
destroy() overrideGU_EdgeGroupvirtual
edgeGroup() const GU_EdgeGroup
find(const char *name) const overrideGU_EdgeGroupvirtual
gdp() const GU_Groupinlineprotected
generateGroup(const GU_GroupParms &parms) overrideGU_EdgeGroupvirtual
getBBox() const GU_Groupinlineprotected
getRangeValues(int, int &, int &, int &, int &) const GU_Groupprotected
group() const GU_Groupinline
GU_EdgeGroup(const GU_Detail *gdp, const GA_PrimitiveTypeId &id)GU_EdgeGroup
GU_EdgeGroup(const char *n, GU_Detail *gdp, const GA_PrimitiveTypeId &id)GU_EdgeGroup
GU_EdgeGroup(GU_Detail *gdp, GA_EdgeGroup *ptgroup)GU_EdgeGroup
GU_Group(GU_Detail *gdp)GU_Group
isBackface(UT_Vector3 pos, UT_Vector3 nml, UT_Vector3 eye)GU_Groupprotectedstatic
isEdgeInsideBBox(const GA_Edge &edge, bool includeNotWhollyContained) const GU_EdgeGroup
isEdgeInsideSphere(const GA_Edge &edge, float rx2, float ry2, float rz2, float tx, float ty, float tz, bool includeNotWhollyContained) const GU_EdgeGroup
newGroup(const char *name) overrideGU_EdgeGroupvirtual
normal(UT_Vector3 &nml, float angle) const overrideGU_EdgeGroupvirtual
pattern(const char *pattern, int nelements, int order) const overrideGU_EdgeGroupvirtual
patternGroup(const char *pattern, bool order) const overrideGU_EdgeGroupvirtual
pointInsideSphere(const GU_Detail *gdp, GA_Offset ptoff, float a, float b, float c, float tx, float ty, float tz) const GU_Groupprotected
randomChance(float seed, float frac, bool use_attrib, const char *attrib_name) const overrideGU_EdgeGroupvirtual
range(int, int, int, int, int, int) const overrideGU_EdgeGroupvirtual
setGroup(GA_Group *grp)GU_Groupinlineprotected
shouldKeepRandom(exint num, float globalseed, float frac) const GU_Groupprotected
~GU_EdgeGroup() overrideGU_EdgeGroup