| clearDirtyFlags() | GU_Flatten2::IslandBundle | inline |
| forEachDirtyIsland(Func func, bool parallel=false) const | GU_Flatten2::IslandBundle | inline |
| forEachDirtyIsland(Func func, bool parallel=false) | GU_Flatten2::IslandBundle | inline |
| forEachIsland(Func func, bool parallel=false) | GU_Flatten2::IslandBundle | inline |
| forEachIsland(Func func, bool parallel=false) const | GU_Flatten2::IslandBundle | inline |
| forEachIslandIndex(Func func, bool parallel=false) | GU_Flatten2::IslandBundle | inline |
| forEachIslandIndex(Func func, bool parallel=false) const | GU_Flatten2::IslandBundle | inline |
| forEachPrimaryIsland(Func func) const | GU_Flatten2::IslandBundle | inline |
| getIslandIndices(UT_IntArray &idxs) const | GU_Flatten2::IslandBundle | |
| hasPointIndex() const | GU_Flatten2::IslandBundle | inline |
| hedgeIsland(GEO_Hedge h) const | GU_Flatten2::IslandBundle | inline |
| isDirty(const Island &island) const | GU_Flatten2::IslandBundle | inline |
| island(int i) const | GU_Flatten2::IslandBundle | inline |
| island(int i) | GU_Flatten2::IslandBundle | inline |
| IslandBundle(const GU_Detail *gdp, const GA_PrimitiveGroup *prims, const GA_EdgeGroup *seams, const GEO_DetachedHedgeInterface *hip=nullptr) | GU_Flatten2::IslandBundle | |
| isPrimary(const Island &island) const | GU_Flatten2::IslandBundle | inline |
| makeDirty(const Island &island) | GU_Flatten2::IslandBundle | inline |
| numIslandIndices() const | GU_Flatten2::IslandBundle | inline |
| numPrimaryIslands() const | GU_Flatten2::IslandBundle | inline |
| polyIsland(GA_Offset poly) const | GU_Flatten2::IslandBundle | inline |
| polyPrimaryIsland(GA_Offset poly) const | GU_Flatten2::IslandBundle | inline |
| repartitionIslands(const GA_EdgeGroup *islet_seams) | GU_Flatten2::IslandBundle | |
| vertexIsland(GA_Offset vtx) const | GU_Flatten2::IslandBundle | inline |
| vertexPrimaryIsland(GA_Offset vtx) const | GU_Flatten2::IslandBundle | inline |
| vtxIslandPt(GA_Offset vtx, int island_idx) const | GU_Flatten2::IslandBundle | inline |