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This is the complete list of members for GU_RayRBezSurf, including all inherited members.
| buildBBox() | GU_RayRBezSurf | |
| buildImplicit() | GU_RayRBezSurf | |
| carveU(float ustart, float uend) | GU_RayRBezSurf | |
| carveV(float vstart, float vend) | GU_RayRBezSurf | |
| evaluate(float u, float v, UT_Vector3 &pos) const | GU_RayRBezSurf | |
| evaluate(float u, float v, UT_Vector3 &pos, UT_Vector3 &derU, UT_Vector3 &derV, UT_Vector3 &derUV, UT_Vector3 &derUU, UT_Vector3 &derVV) const | GU_RayRBezSurf | |
| evaluateHomogeneous(float u, float v, UT_Vector4 &pos, UT_Vector4 &derU, UT_Vector4 &derV) const | GU_RayRBezSurf | |
| getMemoryUsage(bool inclusive) const | GU_RayRBezSurf | inline |
| GU_RayRBezSurf() | GU_RayRBezSurf | |
| guessIntersection(const UT_Vector3 &org, const UT_Vector3 &dir, float &t, float &u, float &v) const | GU_RayRBezSurf | |
| guessIntersection(const UT_Vector3 &org, float &u, float &v) const | GU_RayRBezSurf | |
| init(int uOrder, int vOrder, float uStart, float uLength, float vStart, float vLength, int isRational) | GU_RayRBezSurf | |
| intersect(const UT_Vector3 &org, const UT_Vector3 &dir, GU_RayInfo &hitInfo, int depth, int noBBoxTest=0) | GU_RayRBezSurf | |
| intersect(GU_RayRBezSurf &surf, GU_RayInfo &hitinfo) | GU_RayRBezSurf | |
| intersectAP(const UT_Vector3 &org, const UT_Vector3 &dir, GU_RayInfo &hitInfo) | GU_RayRBezSurf | |
| intersectBBox(const UT_Vector3 &org, const UT_Vector3 &dir, float tmax, float tol, float *t) | GU_RayRBezSurf | |
| intersectQR(const UT_Vector3 &org, const UT_Vector3 &dir, GU_RayInfo &hitInfo, int depth, int noBBoxTest=0) | GU_RayRBezSurf | |
| minimum(const UT_Vector3 &p, GU_MinInfo &mininfo, int depth, int noBBoxTest=0) | GU_RayRBezSurf | |
| minimum(GU_RayRBezSurf &surf, GU_MinInfo &mininfo, int depth, int noBBoxTest=0) | GU_RayRBezSurf | |
| myBBox | GU_RayRBezSurf | |
| myBottomLeft | GU_RayRBezSurf | |
| myBottomRight | GU_RayRBezSurf | |
| myCV | GU_RayRBezSurf | |
| myEigenVectorCorrect | GU_RayRBezSurf | |
| myHasSplit | GU_RayRBezSurf | |
| myImplicitFlag | GU_RayRBezSurf | |
| myRational | GU_RayRBezSurf | |
| mySplitLock | GU_RayRBezSurf | |
| myTopLeft | GU_RayRBezSurf | |
| myTopRight | GU_RayRBezSurf | |
| myULength | GU_RayRBezSurf | |
| myUStart | GU_RayRBezSurf | |
| myVLength | GU_RayRBezSurf | |
| myVStart | GU_RayRBezSurf | |
| myWCoeff | GU_RayRBezSurf | |
| myXCoeff | GU_RayRBezSurf | |
| myYCoeff | GU_RayRBezSurf | |
| myZCoeff | GU_RayRBezSurf | |
| pointInvert(const UT_Vector3 &p, float &u, float &v, float &d2, float tol) | GU_RayRBezSurf | |
| sortSubPatches(GU_RayRBezSurf **patches, float *sortvalue) const | GU_RayRBezSurf | |
| sortValue | GU_RayRBezSurf | |
| split(GU_RayRBezSurf *topLeft, GU_RayRBezSurf *bottomLeft, GU_RayRBezSurf *bottomRight, GU_RayRBezSurf *topRight) const | GU_RayRBezSurf | |
| splitMyself(int depth) | GU_RayRBezSurf | |
| ~GU_RayRBezSurf() | GU_RayRBezSurf |