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GU_VoxelFFT Member List

This is the complete list of members for GU_VoxelFFT, including all inherited members.

computeFFTDims(const UT_VoxelArrayF &re, int &sliceaxis, int &ndims, int *dims, int &slicetransforms, UT_Vector3I &axes)GU_VoxelFFTprotected
copyFromComplexPartial(const UT_ComplexF *src, UT_VoxelArrayF &redst, UT_VoxelArrayF &imdst, fpreal32 scale, const UT_Vector3I &axes, bool shift, bool sliced, bool realonly, bool hermitian, const UT_JobInfo &info)GU_VoxelFFTprotected
copyFromRealPartial(const fpreal32 *src, UT_VoxelArrayF &redst, fpreal32 scale, const UT_Vector3I &axes, const UT_JobInfo &info)GU_VoxelFFTprotected
copyToComplexPartial(const UT_VoxelArrayF &resrc, const UT_VoxelArrayF &imsrc, UT_ComplexF *dst, const UT_Vector3I &axes, bool shift, bool sliced, bool realonly, bool hermitian, const UT_JobInfo &info)GU_VoxelFFTprotected
copyToRealPartial(const UT_VoxelArrayF &resrc, fpreal32 *dst, fpreal32 scale, const UT_Vector3I &axes, const UT_JobInfo &info)GU_VoxelFFTprotected
fft(UT_VoxelArrayF &re, UT_VoxelArrayF &im, bool invert, bool shift, bool normalize, int sliceaxis=-1, bool realdata=false)GU_VoxelFFT
fft(const UT_ValArray< UT_VoxelArrayF * > &re, const UT_ValArray< UT_VoxelArrayF * > &im, bool invert, bool shift, bool normalize, int sliceaxis=-1, bool realdata=false)GU_VoxelFFT
fftSequence(const UT_ValArray< UT_VoxelArrayF * > &realvox, const UT_ValArray< UT_VoxelArrayF * > &imagvox, int begin, int end, bool invert, bool shift, bool normalize, int sliceaxis, bool realdata)GU_VoxelFFTprotectedvirtual
fftSequence(gu_fft &fft, const UT_ValArray< UT_VoxelArrayF * > &realvox, const UT_ValArray< UT_VoxelArrayF * > &imagvox, int begin, int end, bool invert, bool shift, bool normalize, int sliceaxis, bool realdata)GU_VoxelFFTprotected
GU_VoxelFFT()GU_VoxelFFTinline
THREADED_METHOD4(GU_VoxelFFT, redst.numTiles() > 16, copyFromReal, const fpreal32 *, src, UT_VoxelArrayF &, redst, fpreal32, scale, const UT_Vector3I &, axes)GU_VoxelFFTprotected
THREADED_METHOD4(GU_VoxelFFT, resrc.numTiles() > 16, copyToReal, const UT_VoxelArrayF &, resrc, fpreal32 *, dst, fpreal32, scale, const UT_Vector3I &, axes)GU_VoxelFFTprotected
THREADED_METHOD8(GU_VoxelFFT, resrc.numTiles() > 16, copyToComplex, const UT_VoxelArrayF &, resrc, const UT_VoxelArrayF &, imsrc, UT_ComplexF *, dst, const UT_Vector3I &, axes, bool, shift, bool, sliced, bool, realonly, bool, hermitian)GU_VoxelFFTprotected
THREADED_METHOD9(GU_VoxelFFT, redst.numTiles() > 16, copyFromComplex, const UT_ComplexF *, src, UT_VoxelArrayF &, redst, UT_VoxelArrayF &, imdst, fpreal32, scale, const UT_Vector3I &, axes, bool, shift, bool, sliced, bool, realonly, bool, hermitian)GU_VoxelFFTprotected
~GU_VoxelFFT()GU_VoxelFFTvirtual