HDK
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
HOM_lop Member List

This is the complete list of members for HOM_lop, including all inherited members.

__repr__()=0HOM_loppure virtual
addLockedGeometry(const char *identifier, HOM_Geometry &geo, const std::map< std::string, std::string > &args={})=0HOM_loppure virtual
addOpaquePreferenceChangeCallback(void *callback)=0HOM_loppure virtual
allowViewportOnlyPayloads()=0HOM_loppure virtual
autoSetAssetResolverContext()=0HOM_loppure virtual
availableRendererInfos()=0HOM_loppure virtual
availableRendererLabels()=0HOM_loppure virtual
availableRendererNames()=0HOM_loppure virtual
createParmsForParameter(HOM_ParmTemplate *source, const char *parametername=nullptr, const char *usdvaluetype=nullptr, bool prepend_control_parm=true)=0HOM_loppure virtual
createParmsForProperty(HOM_LopNode *source, const char *primpath, const char *propertyname, const char *parametername=nullptr, bool prepend_control_parm=true, bool prefix_xform_parms=true)=0HOM_loppure virtual
createParmsForProperty(const char *source, const char *primpath, const char *propertyname, const char *parametername=nullptr, bool prepend_control_parm=true, bool prefix_xform_parms=true)=0HOM_loppure virtual
defaultCamerasPrimPath()=0HOM_loppure virtual
defaultCollectionsPrimPath()=0HOM_loppure virtual
defaultCollectionsPrimType()=0HOM_loppure virtual
defaultLightsPrimPath()=0HOM_loppure virtual
defaultMetersPerUnit()=0HOM_loppure virtual
defaultNewPrimPath()=0HOM_loppure virtual
defaultTransformSuffix()=0HOM_loppure virtual
defaultUpAxis()=0HOM_loppure virtual
loadPayloadsByDefault()=0HOM_loppure virtual
makeValidPrimName(const char *name)=0HOM_loppure virtual
makeValidPrimPath(const char *path, bool allow_relative=false)=0HOM_loppure virtual
outputProcessorParms(const char *name)=0HOM_loppure virtual
outputProcessors()=0HOM_loppure virtual
panesFollowCurrentNode()=0HOM_loppure virtual
panesShowPostLayers()=0HOM_loppure virtual
panesShowViewportStage()=0HOM_loppure virtual
reloadLayer(const char *layer_path, bool recursive=false)=0HOM_loppure virtual
removeLockedGeometry(const char *identifier)=0HOM_loppure virtual
removeOpaquePreferenceChangeCallback(void *callback)=0HOM_loppure virtual
reportShaderTranslation(HOM_Node &node, const char *usd_shader_path)=0HOM_loppure virtual
savePreferences()=0HOM_loppure virtual
setAllowViewportOnlyPayloads(bool allow_viewport_only_payloads)=0HOM_loppure virtual
setAutoSetAssetResolverContext(bool auto_set_context)=0HOM_loppure virtual
setDefaultCamerasPrimPath(const char *path)=0HOM_loppure virtual
setDefaultCollectionsPrimPath(const char *path)=0HOM_loppure virtual
setDefaultCollectionsPrimType(const char *primtype)=0HOM_loppure virtual
setDefaultLightsPrimPath(const char *path)=0HOM_loppure virtual
setDefaultMetersPerUnit(double meters_per_unit)=0HOM_loppure virtual
setDefaultNewPrimPath(const char *path)=0HOM_loppure virtual
setDefaultTransformSuffix(const char *suffix)=0HOM_loppure virtual
setDefaultUpAxis(const char *up_axis)=0HOM_loppure virtual
setLoadPayloadsByDefault(bool load_payloads)=0HOM_loppure virtual
setPanesFollowCurrentNode(bool follow_current_node)=0HOM_loppure virtual
setPanesShowPostLayers(bool show_post_layers)=0HOM_loppure virtual
setPanesShowViewportStage(bool show_viewport_stage)=0HOM_loppure virtual
setParmTupleFromProperty(HOM_ParmTuple *parmtuple, HOM_LopNode *source, const char *primpath, const char *propertyname)=0HOM_loppure virtual
setShowResolvedPaths(bool show_resolved_paths)=0HOM_loppure virtual
setUpdateRendererInBackground(bool update_in_background)=0HOM_loppure virtual
setUsdOutputMinimumSeverity(HOM_EnumValue &severity)=0HOM_loppure virtual
setUseSimplifiedLinkerUi(bool use_simplified_linker_ui)=0HOM_loppure virtual
shaderNodeType(const char *shader_name)=0HOM_loppure virtual
shaderRenderContextName(HOM_Node &node, const char *node_output_name)=0HOM_loppure virtual
shaderTranslatorID(HOM_Node &node)=0HOM_loppure virtual
showResolvedPaths()=0HOM_loppure virtual
SWIGOUT(%ignore availableRendererInfos)HOM_lop
SWIGOUT(%newobject outputProcessorParms)HOM_lop
translateShader(HOM_Node &node, const char *node_output_name, const char *material_prim_path, const char *shader_parent_prim_path, const char *shader_prim_name=nullptr)=0HOM_loppure virtual
updateRendererInBackground()=0HOM_loppure virtual
usdOutputMinimumSeverity()=0HOM_loppure virtual
usdVersionInfo()=0HOM_loppure virtual
useSimplifiedLinkerUi()=0HOM_loppure virtual
~HOM_lop()HOM_lopinlinevirtual