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HdMesh Member List

This is the complete list of members for HdMesh, including all inherited members.

_authoredReprSelectorHdRprimprotected
_GetRepr(TfToken const &reprToken) const HdRprimprotected
_GetReprDesc(TfToken const &reprName)HdMeshprotectedstatic
_InitRepr(TfToken const &reprToken, HdDirtyBits *dirtyBits)=0HdRprimprotectedpure virtual
_MeshReprConfig typedefHdMeshprotected
_PropagateDirtyBits(HdDirtyBits bits) const =0HdRprimprotectedpure virtual
_renderTagHdRprimprotected
_reprsHdRprimprotected
_ReprVector typedefHdRprimprotected
_sharedDataHdRprimprotected
_UpdateInstancer(HdSceneDelegate *sceneDelegate, HdDirtyBits *dirtyBits)HdRprimprotected
_UpdateVisibility(HdSceneDelegate *sceneDelegate, HdDirtyBits *dirtyBits)HdRprimprotected
CanSkipDirtyBitPropagationAndSync(HdDirtyBits bits) const HdRprim
ConfigureRepr(TfToken const &reprName, HdMeshReprDesc desc1, HdMeshReprDesc desc2=HdMeshReprDesc())HdMeshstatic
Finalize(HdRenderParam *renderParam)HdRprimvirtual
GetBuiltinPrimvarNames() const overrideHdMeshvirtual
GetCullStyle(HdSceneDelegate *delegate) const HdMeshinline
GetDisplayStyle(HdSceneDelegate *delegate) const HdMeshinline
GetDrawItems(TfToken const &reprToken) const HdRprim
GetExtent(HdSceneDelegate *delegate) const HdRpriminline
GetId() const HdRpriminline
GetIndexedPrimvar(HdSceneDelegate *delegate, const TfToken &name, VtIntArray *indices) const HdRpriminline
GetInitialDirtyBitsMask() const =0HdRprimpure virtual
GetInstancerId() const HdRpriminline
GetInstancerTransforms(HdSceneDelegate *delegate)HdRprim
GetMaterialId() const HdRpriminline
GetMeshTopology(HdSceneDelegate *delegate) const HdMeshinline
GetNormals(HdSceneDelegate *delegate) const HdMeshinline
GetPoints(HdSceneDelegate *delegate) const HdMeshinline
GetPrimId() const HdRpriminline
GetPrimvar(HdSceneDelegate *delegate, const TfToken &name) const HdRpriminline
GetPrimvarDescriptors(HdSceneDelegate *delegate, HdInterpolation interpolation) const HdRpriminline
GetRenderTag() const HdRpriminline
GetRenderTag(HdSceneDelegate *delegate) const HdRpriminline
GetReprSelector() const HdRpriminline
GetShadingStyle(HdSceneDelegate *delegate) const HdMeshinline
GetSubdivTags(HdSceneDelegate *delegate) const HdMeshinline
GetTopology() const HdMeshinlinevirtual
HdMesh(SdfPath const &id)HdMeshprotected
HdRprim(SdfPath const &id)HdRprim
InitRepr(HdSceneDelegate *delegate, TfToken const &reprToken, HdDirtyBits *dirtyBits)HdRprim
IsDirty(HdChangeTracker &changeTracker) const HdRprim
IsDoubleSided(HdSceneDelegate *delegate) const HdMeshinline
IsVisible() const HdRpriminline
PropagateRprimDirtyBits(HdDirtyBits bits)HdRprim
SetMaterialId(SdfPath const &materialId)HdRprim
SetPrimId(int32_t primId)HdRprim
Sync(HdSceneDelegate *delegate, HdRenderParam *renderParam, HdDirtyBits *dirtyBits, TfToken const &reprToken)=0HdRprimpure virtual
UpdateRenderTag(HdSceneDelegate *delegate, HdRenderParam *renderParam)HdRprimvirtual
UpdateReprSelector(HdSceneDelegate *delegate, HdDirtyBits *dirtyBits)HdRprim
~HdMesh() overrideHdMesh
~HdRprim()HdRprimvirtual