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HdSt_GeometricShader Member List

This is the complete list of members for HdSt_GeometricShader, including all inherited members.

AddBindings(HdBindingRequestVector *customBindings)HdSt_GeometricShadervirtual
AddResourcesFromTextures(ResourceContext &ctx) const HdStShaderCodevirtual
BindResources(int program, HdSt_ResourceBinder const &binder, HdRenderPassState const &state) overrideHdSt_GeometricShadervirtual
ComputeHash() const HdSt_GeometricShadervirtual
HdStShaderCode::ComputeHash(HdStShaderCodeSharedPtrVector const &shaders)HdStShaderCodestatic
ComputeTextureSourceHash() const HdStShaderCodevirtual
Create(HdSt_ShaderKey const &shaderKey, HdStResourceRegistrySharedPtr const &resourceRegistry)HdSt_GeometricShaderstatic
GetMaterialTag() const HdStShaderCodevirtual
GetNamedTextureHandles() const HdStShaderCodevirtual
GetNumPrimitiveVertsForGeometryShader() const HdSt_GeometricShader
GetParams() const HdStShaderCodevirtual
GetPrimitiveIndexSize() const HdSt_GeometricShader
GetPrimitiveMode() const HdSt_GeometricShader
GetPrimitiveType() const HdSt_GeometricShaderinline
GetPrimvarNames() const HdStShaderCodevirtual
GetShaderData() const HdStShaderCodevirtual
GetSource(TfToken const &shaderStageKey) const HdSt_GeometricShadervirtual
GetTextures() const HdStShaderCodevirtual
HdSt_GeometricShader(std::string const &glslfxString, PrimitiveType primType, HdCullStyle cullStyle, HdPolygonMode polygonMode, bool cullingPass, SdfPath const &debugId=SdfPath(), float lineWidth=0)HdSt_GeometricShader
HdStShaderCode()HdStShaderCode
ID typedefHdStShaderCode
IsEnabledPrimvarFiltering() const HdStShaderCodevirtual
IsFrustumCullingPass() const HdSt_GeometricShaderinline
IsPrimTypeBasisCurves(PrimitiveType primType)HdSt_GeometricShaderinlinestatic
IsPrimTypeBasisCurves() const HdSt_GeometricShaderinline
IsPrimTypeMesh(PrimitiveType primType)HdSt_GeometricShaderinlinestatic
IsPrimTypeMesh() const HdSt_GeometricShaderinline
IsPrimTypePatches(PrimitiveType primType)HdSt_GeometricShaderinlinestatic
IsPrimTypePatches() const HdSt_GeometricShaderinline
IsPrimTypePoints(PrimitiveType primType)HdSt_GeometricShaderinlinestatic
IsPrimTypePoints() const HdSt_GeometricShaderinline
IsPrimTypeQuads(PrimitiveType primType)HdSt_GeometricShaderinlinestatic
IsPrimTypeQuads() const HdSt_GeometricShaderinline
IsPrimTypeTriangles(PrimitiveType primType)HdSt_GeometricShaderinlinestatic
IsPrimTypeTriangles() const HdSt_GeometricShaderinline
NamedTextureHandleVector typedefHdStShaderCode
PrimitiveType enum nameHdSt_GeometricShader
TextureDescriptorVector typedefHdStShaderCode
UnbindResources(int program, HdSt_ResourceBinder const &binder, HdRenderPassState const &state) overrideHdSt_GeometricShadervirtual
~HdSt_GeometricShader()HdSt_GeometricShadervirtual
~HdStShaderCode()HdStShaderCodevirtual