| addComment(const char *name, RE_Severity sev=RE_SEVERITY_MESSAGE, int id=1987) | RE_OGLRender | |
| addSuspendResumeCB(void(*cb)(void *), void *data) | RE_OGLRender | static |
| addVertex(fpreal32 x, fpreal32 y, fpreal32 z, fpreal32 u=-1.0f, fpreal32 v=-1.0f) | RE_RenderUI | protectedvirtual |
| adjustFramebufferViewport(const UT_DimRect &rect, bool to_fbo) | RE_OGLRender | protected |
| allowSmoothLines(int yn) | RE_OGLRender | inlinestatic |
| allowsSmoothLines() | RE_OGLRender | inlinestatic |
| applyDepthTestingToText() const | RE_RenderUI | protectedvirtual |
| arcfS(int x, int y, int r, int angle_start, int angle_end) | RE_RenderUI | |
| arcfW(float x, float y, float r, int angle_start, int angle_end) | RE_RenderUI | |
| arcS(int x, int y, int r, int angle_start, int angle_end) | RE_RenderUI | |
| arcW(float x, float y, float r, int angle_start, int angle_end) | RE_RenderUI | |
| areScreensUniform() | RE_OGLRender | static |
| assignPushedUniforms() | RE_OGLRender | protected |
| assignUniformColor(RE_UniformBuiltIn bindex, const UT_Color &clr, fpreal32 alpha=1.0f) | RE_OGLRender | |
| assignUniformData(RE_UniformBuiltIn bindex, const void *data) | RE_OGLRender | |
| assignUniformInt(RE_UniformBuiltIn bindex, int i) | RE_OGLRender | |
| assignUniformMatrix(RE_UniformBuiltIn bindex, const UT_Matrix4D &mat) | RE_OGLRender | |
| assignUniformSampler(RE_UniformBuiltIn bindex, RE_Texture *tex) | RE_OGLRender | |
| beginClosedLine() | RE_RenderUI | |
| beginConditionalRender(RE_OcclusionQuery *query_obj, bool render_wait, bool region_support) | RE_OGLRender | |
| beginLine() | RE_RenderUI | |
| beginLines() | RE_RenderUI | |
| beginPoint() | RE_RenderUI | |
| beginPolygon(int concave) | RE_RenderUI | |
| beginQuads() | RE_RenderUI | |
| beginQuadStrip() | RE_RenderUI | |
| beginTransformFeedback(RE_PrimType mode, bool rasterize_too, int stream_bitfield=0x1) | RE_OGLRender | |
| beginTriangleFan() | RE_RenderUI | |
| beginTriangles() | RE_RenderUI | |
| beginTriMesh() | RE_RenderUI | |
| bindBuiltInUniform(RE_Shader *s, RE_UniformBuiltIn uniform) | RE_OGLRender | |
| bindBuiltInUniforms(RE_Shader *s) | RE_OGLRender | |
| bindImageTexture(int image_unit, RE_Texture *image, RE_BufferAccess image_access, bool layered, int layer) | RE_OGLRender | |
| bindShader(RE_Shader *s) | RE_OGLRender | |
| bindShader(RE_ShaderHandle &sh) | RE_OGLRender | |
| bindTexture(const RE_OGLTexture *tex, int unit=RE_ACTIVE_UNIT, RE_TextureMode mode=RE_TEXTURE_UNKNOWN) | RE_OGLRender | |
| bindTextureBuffer(int id, int unit) | RE_OGLRender | |
| bindTextureRaw(int id, int unit) | RE_OGLRender | |
| bindTextureRaw2D(int id, int unit) | RE_OGLRender | |
| bindTextures(int first, const UT_IntArray &tex_ids) | RE_OGLRender | |
| bindVertexArrays(RE_Render *r) | RE_RenderUI | protectedvirtual |
| blend(int onoff) | RE_OGLRender | |
| blendAlpha(int onoff=1) | RE_OGLRender | |
| blendAlphaPremult(bool onoff=true) | RE_OGLRender | |
| box2DS(int x1, int y1, int x2, int y2) | RE_RenderUI | |
| boxf2DS(int x1, int y1, int x2, int y2) | RE_RenderUI | |
| bufferName(GLint e) | RE_OGLRender | protectedstatic |
| buildRasterTextureGeometry(fpreal32 x0, fpreal32 y0, fpreal32 z, fpreal32 x1, fpreal32 y1, fpreal32 u0, fpreal32 v0, fpreal32 u1, fpreal32 v1, int rotation, RE_Geometry &geo) | RE_OGLRender | |
| bumpBuiltInUniformSerial() | RE_OGLRender | inline |
| bumpLayer(int delta) | RE_RenderUI | |
| bumpRenderCount() | RE_OGLRender | inline |
| c3DW(const fpreal32 clr[3]) | RE_RenderUI | inline |
| c4DW(const fpreal32 clr[4]) | RE_RenderUI | inline |
| checkForSuspendResume() | RE_OGLRender | |
| circlefS(int x, int y, int r) | RE_RenderUI | |
| circlefW(float x, float y, float r) | RE_RenderUI | |
| circleS(int x, int y, int r) | RE_RenderUI | |
| circleW(float x, float y, float r) | RE_RenderUI | |
| className() const | RE_OGLRender | |
| clearAllData() | RE_RenderUI | virtual |
| clearC(float *color=nullptr) | RE_OGLRender | |
| clearCachedUniformBuffer(int id) | RE_OGLRender | static |
| clearCZ(float z=1.0) | RE_OGLRender | |
| clearGLErrors() | RE_OGLRender | |
| clearGraphicsCache() | RE_OGLRender | static |
| clearS() | RE_OGLRender | |
| clearSourceData() | RE_RenderUI | protected |
| clearZ(float z=1.0) | RE_OGLRender | |
| clipDistanceEnabled(int clip_plane) const | RE_OGLRender | |
| clipPlaneDisable(int which) | RE_RenderFlush | |
| clipPlaneEnable(int which, const UT_Vector4D &plane) | RE_RenderFlush | |
| contextIsValid() const | RE_OGLRender | inline |
| convertLUTToTexture(PXL_Lookup *lookup) | RE_OGLRender | |
| convertRasterToTexture(PXL_Raster *raster, int convert16bit=0, bool isinteger=false) | RE_OGLRender | |
| createPatternTexture(RE_Render *r) | RE_RenderUI | protected |
| createVertexArrays(RE_Render *r, int nelems) | RE_RenderUI | protectedvirtual |
| cullName(GLint e) | RE_OGLRender | protectedstatic |
| currentDisplayMode | RE_OGLRender | protected |
| currentWindow | RE_OGLRender | protected |
| currGLError | RE_OGLRender | protected |
| debugOutput(bool enable) | RE_RenderFlush | static |
| destroyBufferObject(unsigned int buf) | RE_OGLRender | static |
| destroyFramebufferObject(unsigned int fbo) | RE_OGLRender | |
| destroyQuery(unsigned int query) | RE_OGLRender | |
| destroyRenderbufferObject(unsigned int rb) | RE_OGLRender | static |
| destroyShaderObject(unsigned int progid, bool unreg, bool shader) | RE_OGLRender | static |
| destroySync(void *sync) | RE_OGLRender | static |
| destroyTextureObject(unsigned int texid, RE_OGLTexture *tex) | RE_OGLRender | static |
| destroyVertexArrayObject(unsigned int vao) | RE_OGLRender | |
| determineTwinView() | RE_OGLRender | protectedstatic |
| disableAllTextures() | RE_OGLRender | |
| disableColorBufferWriting() | RE_OGLRender | |
| disableDepthBufferWriting() | RE_OGLRender | |
| disableDepthTest() | RE_OGLRender | |
| disableLogicOp() | RE_OGLRender | |
| disableScreenMask() | RE_OGLRender | |
| displayRasterTexture(float x, float y, float z, const PXL_Raster *raster, const RE_RasterOpts *opts=0) | RE_OGLRender | |
| displayRasterTexture(float x, float y, float z, float w, float h, const IMG_Raster *raster, const RE_RasterOpts *opts=0) | RE_OGLRender | |
| displayRasterTexture(float x, float y, float z, int w, int h, UT_RGBA *r, int stride, float zoomx=-1.0f, float zoomy=-1.0f, int dither=1, float alpha_mult=1.0f) | RE_OGLRender | |
| dpi() | RE_OGLRender | inlinestatic |
| draw(RE_Render *r) override | RE_RenderFlush | virtual |
| drawViewportPoint(const fpreal32 p[3], fpreal32 size) | RE_OGLRender | |
| drawViewportString(const fpreal32 p[3], const char *str, const UT_Color *clr=nullptr, const UT_Matrix4D *view=nullptr, const UT_Matrix4D *proj=nullptr, const UT_DimRect *viewport=nullptr) | RE_OGLRender | |
| dumpFragmentTests(bool show_all=false) const | RE_OGLRender | |
| dumpNewState(bool show_all=false, bool show_shader_blocks=true) | RE_OGLRender | |
| dumpRasterizeState(bool show_all=false) const | RE_OGLRender | |
| dumpTextureCacheState(int stack_level=-1) const | RE_OGLRender | |
| dumpTextureState() const | RE_OGLRender | |
| dumpVertexAttributes() const | RE_OGLRender | |
| dumpViewportState(bool show_all=false) | RE_OGLRender | |
| enableAlphaToCoverage(bool enable) | RE_OGLRender | |
| enableClipDistance(int clip_plane, bool enable) | RE_OGLRender | |
| enableColorBufferWriting() | RE_OGLRender | |
| enableDepthBufferWriting() | RE_OGLRender | |
| enableDepthClamp(bool b) | RE_OGLRender | |
| enableDepthTest() | RE_OGLRender | |
| enableLogicOp() | RE_OGLRender | |
| enableMultisample(bool enable) | RE_OGLRender | |
| enablePrimitiveRestart(bool enable) | RE_OGLRender | |
| enableSubBufferDrawing(bool enable) | RE_OGLRender | |
| endConditionalRender() | RE_OGLRender | |
| endLine() | RE_RenderUI | |
| endLines() | RE_RenderUI | |
| endPoint() | RE_RenderUI | |
| endPolygon() | RE_RenderUI | |
| endQuads() | RE_RenderUI | |
| endQuadStrip() | RE_RenderUI | |
| endTransformFeedback() | RE_OGLRender | |
| endTriangleFan() | RE_RenderUI | |
| endTriangles() | RE_RenderUI | |
| endTriMesh() | RE_RenderUI | |
| exitWithBadDriver() | RE_OGLRender | static |
| faceName(GLint e) | RE_OGLRender | protectedstatic |
| fetchDriverInfo(UT_WorkBuffer &info, bool full_info) | RE_OGLRender | |
| fetchDriverInfoDict(UT_StringMap< UT_StringHolder > &dict) | RE_OGLRender | protected |
| fetchDriverPlatformInfo(UT_WorkBuffer &info, bool for_gl) | RE_OGLRender | |
| fetchFontBufferFromPool(int size) | RE_OGLRender | |
| fillVertexArrays(RE_Render *r, int nelems) | RE_RenderUI | protectedvirtual |
| findFirstFreeTextureUnit(int starting_unit=0) const | RE_OGLRender | |
| firstInitialize | RE_OGLRender | protected |
| flush(int wait=0) | RE_OGLRender | |
| flushRender(bool render_complete=false) | RE_RenderFlush | inline |
| forceSmooth() | RE_OGLRender | |
| freePendingObjects() | RE_OGLRender | protected |
| getActiveOcclusionQuery() const | RE_OGLRender | |
| getActiveTexture() const | RE_OGLRender | |
| getAlpha() const | RE_RenderUI | |
| getAlphaBlendFunction(RE_BlendSourceFactor *sourceFactor, RE_BlendDestFactor *destFactor) | RE_OGLRender | |
| getBlendEquation() | RE_OGLRender | |
| getBlendFunction(RE_BlendSourceFactor *sourceFactor, RE_BlendDestFactor *destFactor) | RE_OGLRender | |
| getBlendSmoothLevel() const | RE_OGLRender | inline |
| getBoundTexture(int texunit=RE_ACTIVE_UNIT) const | RE_OGLRender | |
| getBoundTextureType(int texunit=RE_ACTIVE_UNIT) const | RE_OGLRender | |
| getBoundUniformBlocks() | RE_OGLRender | inline |
| getBufferedRenderZBump() | RE_RenderUI | static |
| getBuiltInUniformSerial() const | RE_OGLRender | inline |
| getColor(UT_Color &c) const | RE_RenderUI | |
| getColorBufferWriting() | RE_OGLRender | |
| getColorMask(bool &red, bool &green, bool &blue, bool &alpha) | RE_OGLRender | |
| getContext() const | RE_OGLRender | inline |
| getContextData() | RE_RenderFlush | inline |
| getContextID() const | RE_OGLRender | inline |
| getCullFace() const | RE_OGLRender | |
| getCurrentRender() | RE_OGLRender | inlinestatic |
| getCurrentVAO() | RE_OGLRender | |
| getCurrentWindow() const | RE_OGLRender | inline |
| getCurrentWindow() | RE_OGLRender | inline |
| getCursor(const char *name) | RE_OGLRender | static |
| getDefaultMaterial() | RE_OGLRender | |
| getDefaultVAO() | RE_OGLRender | inline |
| getDepthBufferWriting() | RE_OGLRender | |
| getDepthClamp() | RE_OGLRender | |
| getDepthRange(double &nr, double &fr) const | RE_OGLRender | |
| getDepthTest() | RE_OGLRender | |
| getDeviceUUID(uint8(&uuid)[GL_UUID_SIZE_EXT]) const | RE_OGLRender | |
| getDrawable() | RE_OGLRender | inline |
| getDrawableContext() const | RE_OGLRender | |
| getDrawBuffer() | RE_OGLRender | |
| getDrawBufferIsBlendable() | RE_OGLRender | |
| getDrawFramebuffer() | RE_OGLRender | |
| getDriverBuildMajorVersion() | RE_OGLRender | inlinestatic |
| getDriverBuildMinorVersion() | RE_OGLRender | inlinestatic |
| getDriverInfo(UT_WorkBuffer &info) | RE_OGLRender | static |
| getDriverInfoDict() | RE_OGLRender | static |
| getDriverMajorVersion() | RE_OGLRender | inlinestatic |
| getDriverMinorVersion() | RE_OGLRender | inlinestatic |
| getDriverUUID(uint8(&uuid)[GL_UUID_SIZE_EXT]) const | RE_OGLRender | |
| getExt() const | RE_OGLRender | inline |
| getFBO(int id) const | RE_OGLRender | |
| getFeedbackMode() const | RE_OGLRender | inline |
| getFragmentDerivativeHint() | RE_OGLRender | |
| getFreeBufferMemoryKB(int64 *largest_chunk=nullptr) | RE_OGLRender | |
| getFreeFramebufferMemoryKB(int64 *largest_chunk=nullptr) | RE_OGLRender | |
| getFreeTextureMemoryKB(int64 *largest_chunk=nullptr) | RE_OGLRender | |
| getGLBlendDest(RE_BlendDestFactor destFactor) | RE_OGLRender | static |
| getGLBlendSource(RE_BlendSourceFactor sourceFactor) | RE_OGLRender | static |
| getGLError() | RE_OGLRender | |
| getGLErrorString(int error) | RE_OGLRender | |
| getGraphicsDevice() | RE_OGLRender | inlinestatic |
| getInitialFreeMemoryKB() | RE_OGLRender | static |
| getLimits(UT_WorkBuffer &os) | RE_OGLRender | |
| getLineWidth() const | RE_OGLRender | |
| getLookatMatrix(const UT_Vector3F &eye, const UT_Vector3F &target, const UT_Vector3F &up) | RE_RenderFlush | static |
| getMainContext() | RE_OGLRender | inlinestatic |
| getMatrix(UT_Matrix4 &m, RE_MatrixMode mmode=RE_MATRIX_VIEWING) | RE_RenderFlush | |
| getMatrix(UT_DMatrix4 &m, RE_MatrixMode mmode=RE_MATRIX_VIEWING) | RE_RenderFlush | |
| getMatteMaskForSampleCount(int samples) | RE_OGLRender | static |
| getMaxColorBuffers() const | RE_OGLRender | inline |
| getMaxColorSamples() const | RE_OGLRender | |
| getMaxDepthSamples() const | RE_OGLRender | |
| getMaxDrawBuffers() const | RE_OGLRender | inline |
| getMaxFragmentTextureUnits() const | RE_OGLRender | inline |
| getMaxGeometryTextureUnits() const | RE_OGLRender | inline |
| getMaxIntegerSamples() const | RE_OGLRender | |
| getMaxShaderTextureUnits() const | RE_OGLRender | inline |
| getMaxSmoothLineWidth() | RE_OGLRender | |
| getMaxTexture3DSize() const | RE_OGLRender | inline |
| getMaxTextureRectangleSize() | RE_OGLRender | inline |
| getMaxTextureSize() const | RE_OGLRender | inline |
| getMaxVertexAttribs() const | RE_OGLRender | inline |
| getMaxVertexTextureUnits() const | RE_OGLRender | inline |
| getMaxViewportSize(int &w, int &h) const | RE_OGLRender | |
| getMode() const | RE_OGLRender | |
| getNextGLError() | RE_OGLRender | |
| getNumFeedbackPrimitives(int stream=0) | RE_OGLRender | |
| getOffsetAmount(float *variable, float *constant) const | RE_OGLRender | inline |
| getOGLMaxClipPlanes() | RE_OGLRender | inline |
| getOrthoMatrix(float l, float r, float b, float t, float n, float f) | RE_RenderFlush | static |
| getPerspectiveMatrix(float l, float r, float b, float t, float n, float f) | RE_RenderFlush | static |
| getProgramPointSize() const | RE_OGLRender | |
| getProjectiveTextureTransform(const RE_Light *light, bool bias, UT_Matrix4 &mat) | RE_RenderFlush | |
| getRandomSampleMaskTexture(unsigned int seed, int nsamples, int size=64) | RE_OGLRender | |
| getRandomTexture(unsigned int seed, bool interp, int size=64) | RE_OGLRender | |
| getRandomTexture3D(unsigned int seed, bool interp, int size=32) | RE_OGLRender | |
| getRandomTextureArray(unsigned int seed, bool interp, int num_layers, int size=64) | RE_OGLRender | |
| getReadBuffer() | RE_OGLRender | |
| getReadFramebuffer() | RE_OGLRender | |
| getRender() | RE_OGLRender | inline |
| getRender() const | RE_OGLRender | inline |
| getRenderCount() const | RE_OGLRender | inline |
| getReverseWinding() | RE_OGLRender | |
| getSampleMask(int mask_number) | RE_OGLRender | |
| getScreenMask() | RE_OGLRender | |
| getScreenMask2DI() | RE_OGLRender | |
| getServer() | RE_OGLRender | static |
| getShader() | RE_OGLRender | |
| getShaderSampleRate() const | RE_OGLRender | |
| getSmoothLines() | RE_OGLRender | |
| getTextureAnisotropyLimit() const | RE_OGLRender | inline |
| getUIShaderHandle(RE_Render *r) | RE_RenderUI | static |
| getUniform(RE_UniformBuiltIn builtin_var_type) const | RE_OGLRender | inline |
| getUsingCoreProfile() | RE_OGLRender | static |
| getViewport2DI() | RE_OGLRender | |
| getViewportFont() | RE_RenderFlush | static |
| getViewportFontOffsetX() const | RE_OGLRender | inline |
| getViewportFontOffsetY() const | RE_OGLRender | inline |
| getVisualForMode(RE_DisplayMode newmode) | RE_OGLRender | static |
| getVisualType() const | RE_OGLRender | |
| getWindowList() | RE_OGLRender | inlinestatic |
| getWorkAreaForScreen(UT_DimRect area) | RE_OGLRender | static |
| getXOrigin() const | RE_RenderUI | inline |
| getXPerPixel() const | RE_RenderUI | inline |
| getYOrigin() const | RE_RenderUI | inline |
| getYPerPixel() const | RE_RenderUI | inline |
| getZEnd() const | RE_RenderUI | |
| getZFunction() const | RE_OGLRender | |
| getZStart() const | RE_RenderUI | |
| glMajorVersion() | RE_OGLRender | inlinestatic |
| glMinorVersion() | RE_OGLRender | inlinestatic |
| glslMajorVersion() | RE_OGLRender | inline |
| glslMaxOutputComponents(RE_ShaderType stage) | RE_OGLRender | |
| glslMaxUniformComponents(RE_ShaderType stage) | RE_OGLRender | |
| glslMinorVersion() | RE_OGLRender | inline |
| handleScissorEnableUpdate(bool enable) | RE_RenderFlush | |
| handleScissorRectUpdate(const UT_DimRect &rect) | RE_RenderFlush | |
| handleViewportUpdate(const UT_DimRect &rect) | RE_RenderFlush | |
| hasAnyData() | RE_RenderUI | protected |
| hasDriverVersion() | RE_OGLRender | inlinestatic |
| hasFeedbackBufferOverflow(int stream=0) | RE_OGLRender | |
| hasGL11() | RE_OGLRender | inlinestatic |
| hasGL12() | RE_OGLRender | inlinestatic |
| hasGL13() | RE_OGLRender | inlinestatic |
| hasGL14() | RE_OGLRender | inlinestatic |
| hasGL15() | RE_OGLRender | inlinestatic |
| hasGL20() | RE_OGLRender | inlinestatic |
| hasGL21() | RE_OGLRender | inlinestatic |
| hasGL3(int minor) | RE_OGLRender | inlinestatic |
| hasGL4(int minor) | RE_OGLRender | inlinestatic |
| hasGLExtension(RE_Extension e) const | RE_OGLRender | inline |
| hintName(GLint e) | RE_OGLRender | protectedstatic |
| inchesToPixels(float i) | RE_OGLRender | inlinestatic |
| incrementZEnd() | RE_RenderUI | |
| initGLExtensions() | RE_OGLRender | protectedvirtual |
| initGLState() | RE_OGLRender | |
| initGLVersionInfo() | RE_OGLRender | protectedstatic |
| initialize() | RE_OGLRender | static |
| initUIShaderUniforms(RE_Render *r, RE_ShaderHandle &shader) | RE_RenderUI | static |
| initUIShaderUniforms(RE_Render *r, RE_Shader *shader) | RE_RenderUI | static |
| intersectMask2DI(const UT_DimRect &rect) | RE_OGLRender | |
| invalidateCachedState() | RE_OGLRender | |
| invertPixels() | RE_OGLRender | |
| is3DLUTSupported() const | RE_OGLRender | |
| isAlphaToCoverage() const | RE_OGLRender | |
| isBackface() const | RE_OGLRender | |
| isBlending() const | RE_OGLRender | inline |
| isContextLocked() const | RE_OGLRender | |
| isCurrent() const | RE_OGLRender | inline |
| isCurrentRender() const | RE_OGLRender | |
| isDebugging() const | RE_OGLRender | inline |
| isDebugLabelSupported() const | RE_OGLRender | inline |
| isDrawableContextValid() const | RE_OGLRender | |
| isFrontBufferDirty() const | RE_OGLRender | inline |
| isInitialized() const | RE_OGLRender | inline |
| isLineOffset() | RE_OGLRender | inline |
| isMultisampleEnabled() const | RE_OGLRender | |
| isPointOffset() | RE_OGLRender | inline |
| isPolygonOffset() | RE_OGLRender | inline |
| isRasterizeEnabled() const | RE_OGLRender | inline |
| isSampleShading() const | RE_OGLRender | |
| isStencil() | RE_OGLRender | |
| isTransformFeedbackEnabled() const | RE_OGLRender | inline |
| lineOffset(bool onoff) | RE_OGLRender | inline |
| loadIdentityMatrix(RE_MatrixMode mmode=RE_MATRIX_VIEWING) | RE_RenderFlush | |
| loadMatrix(const UT_Matrix4 &m, RE_MatrixMode mmode=RE_MATRIX_VIEWING) | RE_RenderFlush | |
| loadMatrix(const UT_DMatrix4 &m, RE_MatrixMode mmode=RE_MATRIX_VIEWING) | RE_RenderFlush | |
| lockContext() | RE_OGLRender | |
| lockContextForRender() | RE_OGLRender | |
| majorGLSLVersion | RE_OGLRender | protected |
| majorGLVersion | RE_OGLRender | protectedstatic |
| makeCurrent(bool ignore_errors=false) | RE_OGLRender | |
| mapScreen(fpreal xw, fpreal yw, fpreal zw, const UT_DimRect &viewport, const UT_Matrix4D &proj, const UT_Matrix4D &view, fpreal *xs, fpreal *ys) | RE_RenderFlush | static |
| mapWorld(fpreal xs, fpreal ys, const UT_DimRect &viewport, const UT_Matrix4D &proj, const UT_Matrix4D &view, fpreal *x1, fpreal *y1, fpreal *z1, fpreal *x2, fpreal *y2, fpreal *z2) | RE_RenderFlush | static |
| maxClipPlanes | RE_OGLRender | protected |
| memoryBarrier(RE_MemoryBarrierBitfield barriers) | RE_OGLRender | |
| minorGLSLVersion | RE_OGLRender | protected |
| minorGLVersion | RE_OGLRender | protectedstatic |
| multiplyMatrix(const UT_Matrix4 &m) | RE_RenderFlush | |
| multiplyMatrix(const UT_DMatrix4 &m) | RE_RenderFlush | |
| myActiveConditionalRender | RE_OGLRender | protected |
| myActiveQuery | RE_OGLRender | protected |
| myActiveStreams | RE_OGLRender | protected |
| myBuiltInStack | RE_OGLRender | protected |
| myBuiltInStackIndex | RE_OGLRender | protected |
| myBuiltInUniforms | RE_OGLRender | protected |
| myBuiltInUniformSerial | RE_OGLRender | protected |
| myClipDistance | RE_OGLRender | mutableprotected |
| myColorArray | RE_RenderUI | protected |
| myColorData | RE_RenderUI | protected |
| myConstVertexAttribs | RE_OGLRender | protected |
| myContext | RE_OGLRender | protected |
| myContextInitialized | RE_OGLRender | protected |
| myCurrentVAO | RE_OGLRender | protected |
| myDebuggingSupported | RE_OGLRender | protected |
| myDebugGroupStackSize | RE_OGLRender | protected |
| myDebugLabelSupported | RE_OGLRender | protected |
| myDebugStack | RE_OGLRender | protected |
| myDefaultVAO | RE_OGLRender | protected |
| myDrawable | RE_OGLRender | protected |
| myDrawBuffer | RE_OGLRender | protected |
| myDrawBufferIndex | RE_OGLRender | protected |
| myExt | RE_OGLRender | protected |
| myFBOTable | RE_OGLRender | protected |
| myFragmentDerivativeHint | RE_OGLRender | protected |
| myFrontBufferDirty | RE_OGLRender | protected |
| myImageUVArray | RE_RenderUI | protected |
| myImageUVData | RE_RenderUI | protected |
| myIsAllowingOtherThreads | RE_OGLRender | protected |
| myLineElementArray | RE_RenderUI | protected |
| myLineElementData | RE_RenderUI | protected |
| myLineSmoothElementArray | RE_RenderUI | protected |
| myLineSmoothElementData | RE_RenderUI | protected |
| myLineWideElementArray | RE_RenderUI | protected |
| myLineWideElementData | RE_RenderUI | protected |
| myLineWidthRange | RE_OGLRender | protected |
| myMaterialLayerStack | RE_OGLRender | protected |
| myMaterialLighting | RE_OGLRender | protected |
| myMaterialStack | RE_OGLRender | protected |
| myMaterialTextureStack | RE_OGLRender | protected |
| myMatStackIndex | RE_OGLRender | protected |
| myMaxColorBuffers | RE_OGLRender | protected |
| myMaxDebugGroupStackSize | RE_OGLRender | protected |
| myMaxDrawBuffers | RE_OGLRender | protected |
| myMaxTexture3DSize | RE_OGLRender | protected |
| myMaxTextureAnisotropy | RE_OGLRender | protected |
| myMaxTextureFragmentUnits | RE_OGLRender | protected |
| myMaxTextureGeometryUnits | RE_OGLRender | protected |
| myMaxTextureRectSize | RE_OGLRender | protected |
| myMaxTextureShaderUnits | RE_OGLRender | protected |
| myMaxTextureSize | RE_OGLRender | protected |
| myMaxTextureVertexUnits | RE_OGLRender | protected |
| myMaxTransformFeedbackBuffers | RE_OGLRender | protected |
| myMaxTransformFeedbackComponents | RE_OGLRender | protected |
| myMaxVertexAttribs | RE_OGLRender | protected |
| myMultisampleAlphaToCoverage | RE_OGLRender | protected |
| myMultisampleEnable | RE_OGLRender | protected |
| myNativeThread | RE_OGLRender | protected |
| myOpenGLContextLockCount | RE_OGLRender | protected |
| myOpenGLLock | RE_OGLRender | protected |
| myPatternUVArray | RE_RenderUI | protected |
| myPatternUVData | RE_RenderUI | protected |
| myPendingDeleteFBOs | RE_OGLRender | protected |
| myPendingDeleteQueries | RE_OGLRender | protected |
| myPendingDeleteVertexArrays | RE_OGLRender | protected |
| myPointElementArray | RE_RenderUI | protected |
| myPointElementData | RE_RenderUI | protected |
| myPointSizeArray | RE_RenderUI | protected |
| myPointSizeData | RE_RenderUI | protected |
| myPositionArray | RE_RenderUI | protected |
| myPositionData | RE_RenderUI | protected |
| myPushedDrawable | RE_OGLRender | protected |
| myPushedUniforms | RE_OGLRender | protected |
| myPushedWindowDrawable | RE_OGLRender | protected |
| myRasterizeEnabled | RE_OGLRender | protected |
| myReadBuffer | RE_OGLRender | protected |
| myReadBufferIndex | RE_OGLRender | protected |
| myRenderCount | RE_OGLRender | protected |
| mySampleShading | RE_OGLRender | protected |
| mySavedMainThreadCurrentWindow | RE_OGLRender | protected |
| myShaderOnlyActiveShader | RE_OGLRender | protected |
| myShaderOnlyModeCount | RE_OGLRender | protected |
| myShaderSampleRate | RE_OGLRender | protected |
| myState | RE_OGLRender | mutableprotected |
| mySubBufferDrawing | RE_OGLRender | protected |
| mySuspendBox | RE_OGLRender | protected |
| mySuspendCheckTimer | RE_OGLRender | protected |
| mySuspendResultFBO | RE_OGLRender | protected |
| mySuspendResultTexture | RE_OGLRender | protected |
| mySuspendTestFBO | RE_OGLRender | protected |
| mySuspendTestTexture | RE_OGLRender | protected |
| myTransformFeedbackEnabled | RE_OGLRender | protected |
| myTransformFeedbackPrimitiveQuery | RE_OGLRender | protected |
| myTransformFeedbackType | RE_OGLRender | protected |
| myTransformFeedbackWrittenQuery | RE_OGLRender | protected |
| myTriangleElementArray | RE_RenderUI | protected |
| myTriangleElementData | RE_RenderUI | protected |
| myUniqueID | RE_OGLRender | protected |
| myVertexMaxStreams | RE_OGLRender | protected |
| myViewportFontOffsetX | RE_OGLRender | protected |
| myViewportFontOffsetY | RE_OGLRender | protected |
| myWindowDrawable | RE_OGLRender | protected |
| myWindowDrawableInitialized | RE_OGLRender | protected |
| oglToREsfunc(int oglSFunc) | RE_OGLRender | protectedstatic |
| oglToREsoperation(int oglSOperation) | RE_OGLRender | protectedstatic |
| oglToREzfunc(int oglZFunc) | RE_OGLRender | protectedstatic |
| orPixels() | RE_OGLRender | |
| ortho2DW(float l, float r, float b, float t) | RE_RenderFlush | |
| ortho3DW(float l, float r, float b, float t, float n, float f) | RE_RenderFlush | |
| orthoFromViewport2DI(const UT_DimRect &rect) | RE_RenderFlush | |
| pixelsToInches(int n) | RE_OGLRender | inlinestatic |
| planeToEyeCoords(const UT_Vector4D &plane) | RE_RenderFlush | |
| pointOffset(bool onoff) | RE_OGLRender | inline |
| polygonOffset(bool onoff) | RE_OGLRender | inline |
| popBackfaceCulling(int *nested=0) | RE_OGLRender | |
| popBlendState(int *nesting=0) | RE_OGLRender | |
| popColor() | RE_RenderUI | |
| popDebug(int *nest=nullptr) | RE_OGLRender | |
| popDebugGroup(int *nest=nullptr) | RE_OGLRender | |
| popDepthState(int *nest=nullptr) | RE_OGLRender | |
| popDepthStateAfterDraw(RE_Render *r) | RE_RenderUI | protected |
| popDrawBuffer(int *nest=0) | RE_OGLRender | |
| popDrawFramebuffer(int *nest=nullptr) | RE_OGLRender | |
| popLineSmoothing() | RE_RenderUI | |
| popLineStyle() | RE_RenderUI | |
| popLineWidth(int *nest=nullptr) | RE_OGLRender | |
| RE_RenderFlush::popLineWidth() | RE_RenderUI | |
| popMaterial(int *nest=nullptr) | RE_OGLRender | |
| popMatrix(bool all_matrices=true, RE_MatrixMode mmode=RE_MATRIX_VIEWING) | RE_RenderFlush | |
| popObjectMatrix() | RE_OGLRender | |
| popOffscreenBuffer() | RE_OGLRender | |
| popOffscreenBufferFromDrawable() | RE_OGLRender | |
| popPointSize(int *nest=nullptr) | RE_OGLRender | |
| RE_RenderFlush::popPointSize() | RE_RenderUI | |
| popReadAlignment(int *nest=nullptr) | RE_OGLRender | |
| popReadBuffer(int *nest=0) | RE_OGLRender | |
| popReadFramebuffer(int *nest=nullptr) | RE_OGLRender | |
| popShader(int *nest=nullptr) | RE_OGLRender | |
| popShaderTransformFeedback(int *nest=nullptr) | RE_OGLRender | |
| popSmoothLines(int *nesting=0) | RE_OGLRender | |
| popState() | RE_RenderFlush | |
| popStencilState(int *nest=nullptr) | RE_OGLRender | |
| popTextureState(int *nest=nullptr) | RE_OGLRender | |
| popUniform(RE_UniformBuiltIn bindex) | RE_OGLRender | |
| popUniform(RE_Uniform &uniform) | RE_OGLRender | |
| popUniformData(RE_UniformBuiltIn bindex) | RE_OGLRender | inline |
| popViewport() | RE_RenderFlush | |
| popWriteAlignment(int *nest=nullptr) | RE_OGLRender | |
| positionOkay(const UT_DimRect &area) | RE_OGLRender | static |
| positionOnScreen(UT_DimRect &area, int screen_hint=-1) | RE_OGLRender | static |
| postDrawViewportString() | RE_OGLRender | |
| preDrawViewportString(UT_Matrix4D &view, UT_Matrix4D &proj, UT_DimRect &viewport) | RE_OGLRender | |
| prepare(fpreal xperpixel, fpreal yperpixel, fpreal xorigin, fpreal yorigin) | RE_RenderUI | |
| prepareText(RE_Render *r, bool use_shared_buffers) | RE_RenderUI | protected |
| printAllGLErrors(const char *header, bool assert=false) | RE_OGLRender | |
| printBuiltInUniform(RE_UniformBuiltIn b) | RE_OGLRender | |
| printBuiltInUniforms(bool bound_only) | RE_OGLRender | |
| printGLError(const char *header, bool assert=false) | RE_OGLRender | |
| privPopBlendSmoothState(bool smooth_too, int *idx) | RE_OGLRender | protected |
| privPushBlendSmoothState(bool smooth_too) | RE_OGLRender | protected |
| pushBackfaceCulling() | RE_OGLRender | |
| pushBackfaceCulling(bool backface) | RE_OGLRender | |
| pushBlendState() | RE_OGLRender | |
| pushColor() | RE_RenderUI | |
| pushColor(const UT_Color &c, fpreal32 a=1.0f) | RE_RenderUI | |
| pushColor(fpreal32 r, fpreal32 g, fpreal32 b, fpreal32 a=1.0f) | RE_RenderUI | |
| pushDebug(bool enable) | RE_OGLRender | |
| pushDebugGroup(const char *name, int id=1987) | RE_OGLRender | |
| pushDepthState() | RE_OGLRender | |
| pushDepthStateBeforeDraw(RE_Render *r) | RE_RenderUI | protected |
| pushDrawBuffer(RE_RenderBuf buf=RE_BUFFER_UNINIT) | RE_OGLRender | |
| pushDrawFramebuffer() | RE_OGLRender | |
| pushDrawFramebuffer(RE_OGLFramebuffer *fb) | RE_OGLRender | |
| pushedGraphicsContext | RE_OGLRender | protected |
| pushLineSmoothing(bool smooth_lines) | RE_RenderUI | |
| pushLineSmoothing() | RE_RenderUI | |
| pushLineStyle(RE_LineStyle style) | RE_RenderUI | |
| pushLineStyle() | RE_RenderUI | |
| pushLineWidth(float w) | RE_OGLRender | |
| RE_RenderFlush::pushLineWidth() | RE_RenderUI | |
| pushMaterial(const RE_MaterialPtr &mat, int layer=0, bool texture=true, RE_ShaderTarget sht=RE_SHADER_TARGET_TRIANGLE, RE_Shader *override_mat_shader=nullptr, bool allow_partial_render=false) | RE_OGLRender | |
| pushMaterial() | RE_OGLRender | |
| pushMatrix(bool all_matrices=true, RE_MatrixMode mmode=RE_MATRIX_VIEWING) | RE_RenderFlush | |
| pushObjectMatrix(const UT_Matrix4D &obj, bool inverse_too=false) | RE_OGLRender | |
| pushOffscreenBuffer(OGLDrawable type) | RE_OGLRender | |
| pushOffscreenBufferToDrawable(RE_WindowDrawable *type) | RE_OGLRender | |
| pushPointSize(float size, bool program_point_size=false) | RE_OGLRender | |
| RE_RenderFlush::pushPointSize(fpreal32 size) | RE_RenderUI | |
| pushReadAlignment(const void *data, int scansize) | RE_OGLRender | |
| pushReadBuffer(RE_RenderBuf buf=RE_BUFFER_UNINIT) | RE_OGLRender | |
| pushReadFramebuffer() | RE_OGLRender | |
| pushReadFramebuffer(RE_OGLFramebuffer *fb) | RE_OGLRender | |
| pushShader() | RE_OGLRender | |
| pushShader(RE_Shader *s) | RE_OGLRender | |
| pushShader(RE_ShaderHandle &sh) | RE_OGLRender | |
| pushShaderTransformFeedback(RE_Shader *sh, RE_PrimType type, bool rasterize=true, int stream_bitfield=0x1) | RE_OGLRender | |
| pushShaderTransformFeedback(RE_ShaderHandle &sh, RE_PrimType type, bool rasterize=true, int stream_bitfield=0x1) | RE_OGLRender | |
| pushSmoothLines() | RE_OGLRender | |
| pushState(int viewing) | RE_RenderFlush | |
| pushStencilState() | RE_OGLRender | |
| pushTextureState(int textureunit=RE_ALL_UNITS) | RE_OGLRender | |
| pushUniform(RE_UniformBuiltIn bindex, RE_Uniform *var=nullptr) | RE_OGLRender | |
| pushUniform(RE_Uniform &uniform) | RE_OGLRender | |
| pushUniformColor(RE_UniformBuiltIn bindex, const UT_Color &clr, fpreal32 alpha=1.0f) | RE_OGLRender | |
| pushUniformData(RE_UniformBuiltIn bindex, const void *data) | RE_OGLRender | |
| pushUniformInt(RE_UniformBuiltIn bindex, int i) | RE_OGLRender | |
| pushUniformMatrix(RE_UniformBuiltIn bindex, const UT_Matrix4D &mat) | RE_OGLRender | |
| pushUniformSampler(RE_UniformBuiltIn bindex, RE_Texture *tex) | RE_OGLRender | |
| pushViewport() | RE_RenderFlush | |
| pushWriteAlignment(const void *data, int scansize) | RE_OGLRender | |
| putChar(utf32 c) | RE_RenderUI | |
| putMultiLineString(const utf8 *str) | RE_RenderUI | |
| putString(RE_Font &font, const utf8 *start, const utf8 *end, UT_Unicode::transform *xform=nullptr) | RE_RenderUI | |
| putString(RE_Font &font, const UT_StringView &sv, UT_Unicode::transform *xform=nullptr) | RE_RenderUI | inline |
| putString(const utf8 *start, const utf8 *end) | RE_RenderUI | |
| putString(const utf8 *str) | RE_RenderUI | |
| RE_FLAG_11_STATE(PointOffset, GL_POLYGON_OFFSET_POINT) | RE_OGLRender | protected |
| RE_FLAG_11_STATE(LineOffset, GL_POLYGON_OFFSET_LINE) | RE_OGLRender | protected |
| RE_FLAG_11_STATE(FillOffset, GL_POLYGON_OFFSET_FILL) | RE_OGLRender | protected |
| RE_FLAG_STATE(Scissor, GL_SCISSOR_TEST) | RE_OGLRender | protected |
| RE_FLAG_STATE(LineSmoothing, GL_LINE_SMOOTH) | RE_OGLRender | protected |
| RE_FLAG_STATE(Stencil, GL_STENCIL_TEST) | RE_OGLRender | protected |
| RE_OGLRender(int do_foreground, const char *appname=0) | RE_OGLRender | protected |
| RE_RenderFlush class | RE_OGLRender | friend |
| RE_RenderFlush::RE_RenderFlush() | RE_RenderFlush | |
| RE_RenderUI() | RE_RenderUI | |
| rect2DS(int x1, int y1, int x2, int y2) | RE_RenderUI | |
| rect2DW(fpreal32 x1, fpreal32 y1, fpreal32 x2, fpreal32 y2) | RE_RenderUI | |
| rectf2DS(int x1, int y1, int x2, int y2) | RE_RenderUI | |
| rectf2DW(fpreal32 x1, fpreal32 y1, fpreal32 x2, fpreal32 y2) | RE_RenderUI | |
| registerFBO(RE_OGLFramebuffer *fb, int fb_id) | RE_OGLRender | |
| removeSuspendResumeCB(void(*cb)(void *), void *data) | RE_OGLRender | static |
| removeTextureRefs(RE_OGLTexture *tex) | RE_OGLRender | |
| renderText(RE_Render *r) | RE_RenderUI | protected |
| replacePopClipPlane(int which, const RE_UniformStackEntry &stack_entry) | RE_RenderFlush | |
| replacePushClipPlane(int which, const UT_Vector4D &plane, bool xform_to_eye_coords, RE_UniformStackEntry &stack_entry) | RE_RenderFlush | |
| requestFixedFunction() | RE_OGLRender | |
| resetCurrent() | RE_OGLRender | static |
| resetCurrentVAO(RE_OGLVertexArrayList *deleted_list) | RE_OGLRender | |
| resetCurrentZ() | RE_RenderUI | protected |
| resetRenderCount() | RE_OGLRender | inline |
| resetSClearValue() | RE_OGLRender | |
| resetSFunction() | RE_OGLRender | |
| resetSOperation() | RE_OGLRender | |
| resetSWriteMask() | RE_OGLRender | |
| resX() | RE_OGLRender | inlinestatic |
| resY() | RE_OGLRender | inlinestatic |
| resync() | RE_OGLRender | inline |
| reToOGLsfunc(RE_SFunction reSFunc) | RE_OGLRender | protectedstatic |
| reToOGLsoperation(RE_SOperation reSOperation) | RE_OGLRender | protectedstatic |
| reToOGLzfunc(RE_ZFunction reZFunc) | RE_OGLRender | protectedstatic |
| returnFontBufferToPool(RE_FontBuffers *buf) | RE_OGLRender | |
| ringfS(int x, int y, int inner_r, int outer_r) | RE_RenderUI | |
| ringfW(float x, float y, float inner_r, float outer_r) | RE_RenderUI | |
| rotate(float angle, char axis) | RE_RenderFlush | |
| saveRaster(int x, int y, int w, int h, IMG_Raster *r, bool use_backbuf=true) | RE_OGLRender | |
| saveRaster(int x, int y, int w, int h, PXL_DataFormat format, bool alphatoo, bool use_backbuf=true) | RE_OGLRender | |
| scale(float x=1.0, float y=1.0, float z=1.0) | RE_RenderFlush | |
| scaledSize(int size) | RE_OGLRender | inlinestatic |
| scaledSize(fpreal size) | RE_OGLRender | inlinestatic |
| scaleUI(fpreal scale) | RE_OGLRender | static |
| screenMask2DI(const UT_DimRect &rect) | RE_OGLRender | |
| sectorfW(float x, float y, float inner_r, float outer_r, float angle_start, float angle_end) | RE_RenderUI | |
| sectorW(float x, float y, float inner_r, float outer_r, float angle_start, float angle_end) | RE_RenderUI | |
| setActiveOcclusionQuery(RE_OcclusionQuery *q) | RE_OGLRender | |
| setActiveTexture(int textureunit) | RE_OGLRender | |
| setAlpha(fpreal32 a) | RE_RenderUI | |
| setAlphaBlendFunction(RE_BlendSourceFactor sourceFactor, RE_BlendDestFactor destFactor, bool force=false) | RE_OGLRender | |
| setBackface(bool removeBackface) | RE_OGLRender | |
| setBlendEquation(RE_BlendEquation eq) | RE_OGLRender | |
| setBlendFunction(RE_BlendSourceFactor sourceFactor, RE_BlendDestFactor destFactor) | RE_OGLRender | |
| setColor(const UT_Color &c, fpreal32 a=1.0f) | RE_RenderUI | |
| setColor(fpreal32 r, fpreal32 g, fpreal32 b, fpreal32 a=1.0f) | RE_RenderUI | |
| setColorMask(bool red, bool green, bool blue, bool alpha) | RE_OGLRender | |
| setConstAttribF32(int loc, int vsize, const fpreal32 *data) | RE_OGLRender | |
| setConstAttribF32(int loc, int vsize, const fpreal64 *data) | RE_OGLRender | |
| setConstAttribF64(int loc, int vsize, const fpreal64 *data) | RE_OGLRender | |
| setConstAttribI32(int loc, int vsize, const int32 *data) | RE_OGLRender | |
| setConstAttribU32(int loc, int vsize, const uint32 *data) | RE_OGLRender | |
| setContextData(RE_PerContextData *data) | RE_RenderFlush | |
| setCullFace(RE_FaceMode m) | RE_OGLRender | |
| setCurrentVAO(RE_OGLVertexArrayList *list) | RE_OGLRender | |
| setDefaultVAO(RE_OGLVertexArrayList *vao) | RE_OGLRender | inline |
| setDepthRange(double nr, double fr) | RE_OGLRender | |
| setDrawBuffer(RE_RenderBuf buf) | RE_OGLRender | |
| setDrawFramebuffer(RE_OGLFramebuffer *fb) | RE_OGLRender | |
| setFont(RE_Font &font) | RE_RenderUI | |
| setFragmentDerivativeHint(bool nicest) | RE_OGLRender | |
| setFrontBufferDirty(bool d) | RE_OGLRender | inline |
| setLineSmoothing(bool smooth_lines) | RE_RenderUI | |
| setLineStyle(RE_LineStyle style) | RE_RenderUI | |
| setLineWidth(fpreal32 width) | RE_RenderUI | |
| setMainContext(RE_Window *w) | RE_OGLRender | |
| setMaterial(const RE_MaterialPtr &mat, int layer=0, bool texture=true, RE_ShaderTarget sht=RE_SHADER_TARGET_TRIANGLE, RE_Shader *override_mat_shader=nullptr, bool allow_partial_render=false) | RE_OGLRender | |
| setOffsetAmount(float variable, float constant) | RE_OGLRender | |
| setPatchInnerLevel(const UT_Vector2F &inner) | RE_OGLRender | |
| setPatchOuterLevel(const UT_Vector4F &outer) | RE_OGLRender | |
| setPatchVertices(int num_verts) | RE_OGLRender | |
| setPerformBadDriverCheck(bool onoff) | RE_OGLRender | static |
| setPointSize(float size) | RE_OGLRender | |
| setPrimitiveRestartIndex(unsigned int index) | RE_OGLRender | |
| setProgramPointSize(bool enable) | RE_OGLRender | |
| setReadBuffer(RE_RenderBuf buf) | RE_OGLRender | |
| setReadFramebuffer(RE_OGLFramebuffer *fb) | RE_OGLRender | |
| setRender(RE_Render *r) | RE_RenderFlush | protected |
| setReverseWinding(bool reverse_winding) | RE_OGLRender | |
| setSampleMask(int mask_number, int mask) | RE_OGLRender | |
| setSClearValue(int clearValue) | RE_OGLRender | |
| setSFunction(RE_SFunction func, int ref, int mask) | RE_OGLRender | |
| setShaderOnlyMode(bool enable) | RE_OGLRender | |
| setShaderSampleRate(fpreal rate) | RE_OGLRender | |
| setSOperation(RE_SOperation sfail, RE_SOperation dpfail, RE_SOperation dppass) | RE_OGLRender | |
| setStencil(bool enable) | RE_OGLRender | |
| setSWriteMask(int writeMask) | RE_OGLRender | |
| setupDebugging() | RE_OGLRender | protected |
| setupShaderForLUT(RE_Shader *shader, PXL_Lookup *lookup, float gamma, bool add_shader) | RE_OGLRender | |
| setUsingCoreProfile(bool using_core_profile) | RE_OGLRender | static |
| setViewportFontOffset(int x, int y) | RE_OGLRender | |
| setViewportRenderer() | RE_RenderFlush | |
| setWindow(RE_Window *, bool attach=true) | RE_OGLRender | |
| setZFunction(RE_ZFunction func) | RE_OGLRender | |
| setZStart(fpreal32 zStart) override | RE_RenderFlush | virtual |
| smoothBlendLines(RE_SmoothMode mode) | RE_OGLRender | |
| smoothBlendLinesNoFlagChange(bool by_smooth) | RE_OGLRender | |
| subBufferDrawingEnabled() const | RE_OGLRender | inline |
| suspendTestPatternCheck() | RE_OGLRender | protected |
| suspendTestPatternRender() | RE_OGLRender | protected |
| swapbuffers() | RE_OGLRender | |
| switchContextForRender(bool ignore_errors) | RE_OGLRender | protected |
| switchTexture(int textureunit, const RE_OGLTexture *texture) | RE_OGLRender | protected |
| t2DW(const fpreal32 tx[2]) | RE_RenderUI | inline |
| textMove3W(float x, float y, float z) | RE_RenderUI | |
| textMoveS(int x, int y) | RE_RenderUI | |
| textMoveW(fpreal32 x, fpreal32 y) | RE_RenderUI | |
| theCurrentRender | RE_OGLRender | protectedstatic |
| theDevice | RE_OGLRender | protectedstatic |
| theDotsPerInch | RE_OGLRender | protectedstatic |
| theDriverBuildMajor | RE_OGLRender | protectedstatic |
| theDriverBuildMinor | RE_OGLRender | protectedstatic |
| theDriverMajor | RE_OGLRender | protectedstatic |
| theDriverMinor | RE_OGLRender | protectedstatic |
| theLastRender | RE_OGLRender | protectedstatic |
| theMainContextWindow | RE_OGLRender | protectedstatic |
| theServer | RE_OGLRender | protectedstatic |
| theSmoothLinesAllowed | RE_OGLRender | protectedstatic |
| theUIScale | RE_OGLRender | protectedstatic |
| theUsingCoreProfile | RE_OGLRender | protectedstatic |
| theVisuals | RE_OGLRender | protectedstatic |
| theWindowList | RE_OGLRender | protectedstatic |
| theXRes | RE_OGLRender | protectedstatic |
| theYRes | RE_OGLRender | protectedstatic |
| translate(float x, float y, float z=0.0) | RE_RenderFlush | |
| tryLockContextForRender() | RE_OGLRender | |
| uiScale() | RE_OGLRender | inlinestatic |
| unbindImageTexture(int image_unit) | RE_OGLRender | |
| unbindPipeline() | RE_OGLRender | |
| unbindTexture(const RE_OGLTexture *tex) | RE_OGLRender | |
| unbindVertexArrays(RE_Render *r) | RE_RenderUI | protectedvirtual |
| unlockContext() | RE_OGLRender | |
| unlockContextAfterRender() | RE_OGLRender | |
| unregisterFBO(int id) | RE_OGLRender | |
| updateBlendSmoothState() | RE_OGLRender | protected |
| updateColorBufferWriting() | RE_OGLRender | |
| updateCurrentFramebuffer(RE_OGLFramebuffer *fb, bool for_draw) | RE_OGLRender | |
| updateDepthBufferWriting() | RE_OGLRender | |
| updateDepthClamp() | RE_OGLRender | |
| updateDepthTest() | RE_OGLRender | |
| updateFramebuffer() | RE_OGLRender | |
| updateGLState() | RE_OGLRender | protectedvirtual |
| updateOffsetAmount() | RE_OGLRender | protected |
| updateScreenSize() | RE_OGLRender | static |
| updateShader(RE_Shader *s) | RE_OGLRender | |
| updateStacks() | RE_OGLRender | protectedvirtual |
| updateStencilState() | RE_OGLRender | |
| updateTextureState() const | RE_OGLRender | |
| updateViewport() | RE_OGLRender | protected |
| updateZFunction() const | RE_OGLRender | |
| useSampleMask(bool use) | RE_OGLRender | |
| useSeamlessMaps(bool enable) | RE_OGLRender | |
| usingSampleMask() const | RE_OGLRender | |
| usingSeamlessMaps() | RE_OGLRender | |
| v2DI(const int vtx[2]) | RE_RenderUI | inline |
| v2DW(const fpreal32 vtx[2]) | RE_RenderUI | |
| v3DW(const float vtx[3]) | RE_RenderUI | |
| verifyTextureIsNotBound(RE_OGLTexture *texture) | RE_OGLRender | |
| vertex2DI(int x, int y) | RE_RenderUI | inline |
| vertex2DS(int x, int y) | RE_RenderUI | inline |
| vertex2DW(fpreal32 x, fpreal32 y) | RE_RenderUI | inline |
| vertex3DW(float x, float y, float z) | RE_RenderUI | |
| viewport2DI(const UT_DimRect &rect) | RE_OGLRender | |
| window3DW(float l, float r, float b, float t, float n, float f) | RE_RenderFlush | |
| xorPixels() | RE_OGLRender | |
| ~RE_OGLRender() override | RE_OGLRender | |
| ~RE_RenderFlush() override | RE_RenderFlush | |
| ~RE_RenderUI() | RE_RenderUI | virtual |