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HDK
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This is the complete list of members for RE_PickBuffer, including all inherited members.
| checkHash(const UT_TokenString *hash) const | RE_PickBuffer | |
| create(RE_Render *r, int w, int h) | RE_PickBuffer | protected |
| destroy() | RE_PickBuffer | protected |
| drawToAllBuffers(RE_Render *r) | RE_PickBuffer | |
| drawToBuffer(RE_Render *r, RE_BufferAttachment buftype=RE_COLOR_BUFFER, int colorbufnum=0) | RE_PickBuffer | |
| endRender(RE_Render *r, UT_TokenString *&new_hash) | RE_PickBuffer | |
| getPickHighTexture() | RE_PickBuffer | |
| getPickLowTexture() | RE_PickBuffer | |
| getPicks(RE_Render *r, int x, int y, int pick_dist, RE_VertexArray *&high_array, RE_VertexArray *&low_array, RE_VertexArray *&z_array, const UT_IntArray **sample_counts_by_dist=nullptr, const UT_Array< int16 > **sample_offsets=nullptr) | RE_PickBuffer | |
| getPicks(RE_Render *r, const UT_DimRect &area, uint8 *texture, UT_Vector3iArray &pick_high, UT_Vector3iArray &pick_low) | RE_PickBuffer | |
| getPickSampleOffset(const UT_Array< int16 > *sample_offsets, exint sample_index) const | RE_PickBuffer | |
| getZTexture() | RE_PickBuffer | |
| initialized() const | RE_PickBuffer | |
| invalidate() | RE_PickBuffer | |
| myBoxPickData | RE_PickBuffer | protected |
| myBuffer | RE_PickBuffer | protected |
| myBufferHash | RE_PickBuffer | protected |
| myBufferVecSize | RE_PickBuffer | protected |
| myDepthFormat | RE_PickBuffer | protected |
| myHighIdTexture | RE_PickBuffer | protected |
| myLowIdTexture | RE_PickBuffer | protected |
| mySaveCount | RE_PickBuffer | mutableprotected |
| mySinglePickGeometry | RE_PickBuffer | protected |
| myZTexture | RE_PickBuffer | protected |
| normalPickFetch(RE_Render *r, const UT_DimRect &area, uint8 *texture, UT_Vector3iArray &pick_high, UT_Vector3iArray &pick_low) | RE_PickBuffer | protected |
| RE_PickBuffer() | RE_PickBuffer | |
| resize(RE_Render *r, int w, int h) | RE_PickBuffer | |
| saveBuffers(RE_Render *r, const char *path, const char *prefix, bool mid_render) const | RE_PickBuffer | |
| slowPickFetch(RE_Render *r, const UT_DimRect &area, uint8 *texture, UT_Vector3iArray &pick_high, UT_Vector3iArray &pick_low) | RE_PickBuffer | protected |
| startRender(RE_Render *r) | RE_PickBuffer | |
| ~RE_PickBuffer() | RE_PickBuffer |