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RE_RenderFlush Member List

This is the complete list of members for RE_RenderFlush, including all inherited members.

addVertex(fpreal32 x, fpreal32 y, fpreal32 z, fpreal32 u=-1.0f, fpreal32 v=-1.0f)RE_RenderUIprotectedvirtual
applyDepthTestingToText() const RE_RenderUIprotectedvirtual
arcfS(int x, int y, int r, int angle_start, int angle_end)RE_RenderUI
arcfW(float x, float y, float r, int angle_start, int angle_end)RE_RenderUI
arcS(int x, int y, int r, int angle_start, int angle_end)RE_RenderUI
arcW(float x, float y, float r, int angle_start, int angle_end)RE_RenderUI
beginClosedLine()RE_RenderUI
beginLine()RE_RenderUI
beginLines()RE_RenderUI
beginPoint()RE_RenderUI
beginPolygon(int concave)RE_RenderUI
beginQuads()RE_RenderUI
beginQuadStrip()RE_RenderUI
beginTriangleFan()RE_RenderUI
beginTriangles()RE_RenderUI
beginTriMesh()RE_RenderUI
bindVertexArrays(RE_Render *r)RE_RenderUIprotectedvirtual
box2DS(int x1, int y1, int x2, int y2)RE_RenderUI
boxf2DS(int x1, int y1, int x2, int y2)RE_RenderUI
bumpLayer(int delta)RE_RenderUI
c3DW(const fpreal32 clr[3])RE_RenderUIinline
c4DW(const fpreal32 clr[4])RE_RenderUIinline
circlefS(int x, int y, int r)RE_RenderUI
circlefW(float x, float y, float r)RE_RenderUI
circleS(int x, int y, int r)RE_RenderUI
circleW(float x, float y, float r)RE_RenderUI
clearAllData()RE_RenderUIvirtual
clearSourceData()RE_RenderUIprotected
clipPlaneDisable(int which)RE_RenderFlush
clipPlaneEnable(int which, const UT_Vector4D &plane)RE_RenderFlush
createPatternTexture(RE_Render *r)RE_RenderUIprotected
createVertexArrays(RE_Render *r, int nelems)RE_RenderUIprotectedvirtual
debugOutput(bool enable)RE_RenderFlushstatic
draw(RE_Render *r) overrideRE_RenderFlushvirtual
endLine()RE_RenderUI
endLines()RE_RenderUI
endPoint()RE_RenderUI
endPolygon()RE_RenderUI
endQuads()RE_RenderUI
endQuadStrip()RE_RenderUI
endTriangleFan()RE_RenderUI
endTriangles()RE_RenderUI
endTriMesh()RE_RenderUI
fillVertexArrays(RE_Render *r, int nelems)RE_RenderUIprotectedvirtual
flushRender(bool render_complete=false)RE_RenderFlushinline
getAlpha() const RE_RenderUI
getBufferedRenderZBump()RE_RenderUIstatic
getColor(UT_Color &c) const RE_RenderUI
getContextData()RE_RenderFlushinline
getLookatMatrix(const UT_Vector3F &eye, const UT_Vector3F &target, const UT_Vector3F &up)RE_RenderFlushstatic
getMatrix(UT_Matrix4 &m, RE_MatrixMode mmode=RE_MATRIX_VIEWING)RE_RenderFlush
getMatrix(UT_DMatrix4 &m, RE_MatrixMode mmode=RE_MATRIX_VIEWING)RE_RenderFlush
getOrthoMatrix(float l, float r, float b, float t, float n, float f)RE_RenderFlushstatic
getPerspectiveMatrix(float l, float r, float b, float t, float n, float f)RE_RenderFlushstatic
getProjectiveTextureTransform(const RE_Light *light, bool bias, UT_Matrix4 &mat)RE_RenderFlush
getUIShaderHandle(RE_Render *r)RE_RenderUIstatic
getViewportFont()RE_RenderFlushstatic
getXOrigin() const RE_RenderUIinline
getXPerPixel() const RE_RenderUIinline
getYOrigin() const RE_RenderUIinline
getYPerPixel() const RE_RenderUIinline
getZEnd() const RE_RenderUI
getZStart() const RE_RenderUI
handleScissorEnableUpdate(bool enable)RE_RenderFlush
handleScissorRectUpdate(const UT_DimRect &rect)RE_RenderFlush
handleViewportUpdate(const UT_DimRect &rect)RE_RenderFlush
hasAnyData()RE_RenderUIprotected
incrementZEnd()RE_RenderUI
initUIShaderUniforms(RE_Render *r, RE_ShaderHandle &shader)RE_RenderUIstatic
initUIShaderUniforms(RE_Render *r, RE_Shader *shader)RE_RenderUIstatic
loadIdentityMatrix(RE_MatrixMode mmode=RE_MATRIX_VIEWING)RE_RenderFlush
loadMatrix(const UT_Matrix4 &m, RE_MatrixMode mmode=RE_MATRIX_VIEWING)RE_RenderFlush
loadMatrix(const UT_DMatrix4 &m, RE_MatrixMode mmode=RE_MATRIX_VIEWING)RE_RenderFlush
mapScreen(fpreal xw, fpreal yw, fpreal zw, const UT_DimRect &viewport, const UT_Matrix4D &proj, const UT_Matrix4D &view, fpreal *xs, fpreal *ys)RE_RenderFlushstatic
mapWorld(fpreal xs, fpreal ys, const UT_DimRect &viewport, const UT_Matrix4D &proj, const UT_Matrix4D &view, fpreal *x1, fpreal *y1, fpreal *z1, fpreal *x2, fpreal *y2, fpreal *z2)RE_RenderFlushstatic
multiplyMatrix(const UT_Matrix4 &m)RE_RenderFlush
multiplyMatrix(const UT_DMatrix4 &m)RE_RenderFlush
myColorArrayRE_RenderUIprotected
myColorDataRE_RenderUIprotected
myImageUVArrayRE_RenderUIprotected
myImageUVDataRE_RenderUIprotected
myLineElementArrayRE_RenderUIprotected
myLineElementDataRE_RenderUIprotected
myLineSmoothElementArrayRE_RenderUIprotected
myLineSmoothElementDataRE_RenderUIprotected
myLineWideElementArrayRE_RenderUIprotected
myLineWideElementDataRE_RenderUIprotected
myPatternUVArrayRE_RenderUIprotected
myPatternUVDataRE_RenderUIprotected
myPointElementArrayRE_RenderUIprotected
myPointElementDataRE_RenderUIprotected
myPointSizeArrayRE_RenderUIprotected
myPointSizeDataRE_RenderUIprotected
myPositionArrayRE_RenderUIprotected
myPositionDataRE_RenderUIprotected
myTriangleElementArrayRE_RenderUIprotected
myTriangleElementDataRE_RenderUIprotected
ortho2DW(float l, float r, float b, float t)RE_RenderFlush
ortho3DW(float l, float r, float b, float t, float n, float f)RE_RenderFlush
orthoFromViewport2DI(const UT_DimRect &rect)RE_RenderFlush
planeToEyeCoords(const UT_Vector4D &plane)RE_RenderFlush
popColor()RE_RenderUI
popDepthStateAfterDraw(RE_Render *r)RE_RenderUIprotected
popLineSmoothing()RE_RenderUI
popLineStyle()RE_RenderUI
popLineWidth()RE_RenderUI
popMatrix(bool all_matrices=true, RE_MatrixMode mmode=RE_MATRIX_VIEWING)RE_RenderFlush
popPointSize()RE_RenderUI
popState()RE_RenderFlush
popViewport()RE_RenderFlush
prepare(fpreal xperpixel, fpreal yperpixel, fpreal xorigin, fpreal yorigin)RE_RenderUI
prepareText(RE_Render *r, bool use_shared_buffers)RE_RenderUIprotected
pushColor()RE_RenderUI
pushColor(const UT_Color &c, fpreal32 a=1.0f)RE_RenderUI
pushColor(fpreal32 r, fpreal32 g, fpreal32 b, fpreal32 a=1.0f)RE_RenderUI
pushDepthStateBeforeDraw(RE_Render *r)RE_RenderUIprotected
pushLineSmoothing(bool smooth_lines)RE_RenderUI
pushLineSmoothing()RE_RenderUI
pushLineStyle(RE_LineStyle style)RE_RenderUI
pushLineStyle()RE_RenderUI
pushLineWidth(fpreal32 width)RE_RenderUI
pushLineWidth()RE_RenderUI
pushMatrix(bool all_matrices=true, RE_MatrixMode mmode=RE_MATRIX_VIEWING)RE_RenderFlush
pushPointSize(fpreal32 size)RE_RenderUI
pushState(int viewing)RE_RenderFlush
pushViewport()RE_RenderFlush
putChar(utf32 c)RE_RenderUI
putMultiLineString(const utf8 *str)RE_RenderUI
putString(RE_Font &font, const utf8 *start, const utf8 *end, UT_Unicode::transform *xform=nullptr)RE_RenderUI
putString(RE_Font &font, const UT_StringView &sv, UT_Unicode::transform *xform=nullptr)RE_RenderUIinline
putString(const utf8 *start, const utf8 *end)RE_RenderUI
putString(const utf8 *str)RE_RenderUI
RE_RenderFlush()RE_RenderFlush
RE_RenderUI()RE_RenderUI
rect2DS(int x1, int y1, int x2, int y2)RE_RenderUI
rect2DW(fpreal32 x1, fpreal32 y1, fpreal32 x2, fpreal32 y2)RE_RenderUI
rectf2DS(int x1, int y1, int x2, int y2)RE_RenderUI
rectf2DW(fpreal32 x1, fpreal32 y1, fpreal32 x2, fpreal32 y2)RE_RenderUI
renderText(RE_Render *r)RE_RenderUIprotected
replacePopClipPlane(int which, const RE_UniformStackEntry &stack_entry)RE_RenderFlush
replacePushClipPlane(int which, const UT_Vector4D &plane, bool xform_to_eye_coords, RE_UniformStackEntry &stack_entry)RE_RenderFlush
resetCurrentZ()RE_RenderUIprotected
ringfS(int x, int y, int inner_r, int outer_r)RE_RenderUI
ringfW(float x, float y, float inner_r, float outer_r)RE_RenderUI
rotate(float angle, char axis)RE_RenderFlush
scale(float x=1.0, float y=1.0, float z=1.0)RE_RenderFlush
sectorfW(float x, float y, float inner_r, float outer_r, float angle_start, float angle_end)RE_RenderUI
sectorW(float x, float y, float inner_r, float outer_r, float angle_start, float angle_end)RE_RenderUI
setAlpha(fpreal32 a)RE_RenderUI
setColor(const UT_Color &c, fpreal32 a=1.0f)RE_RenderUI
setColor(fpreal32 r, fpreal32 g, fpreal32 b, fpreal32 a=1.0f)RE_RenderUI
setContextData(RE_PerContextData *data)RE_RenderFlush
setFont(RE_Font &font)RE_RenderUI
setLineSmoothing(bool smooth_lines)RE_RenderUI
setLineStyle(RE_LineStyle style)RE_RenderUI
setLineWidth(fpreal32 width)RE_RenderUI
setPointSize(fpreal32 size)RE_RenderUI
setRender(RE_Render *r)RE_RenderFlushprotected
setViewportRenderer()RE_RenderFlush
setZStart(fpreal32 zStart) overrideRE_RenderFlushvirtual
t2DW(const fpreal32 tx[2])RE_RenderUIinline
textMove3W(float x, float y, float z)RE_RenderUI
textMoveS(int x, int y)RE_RenderUI
textMoveW(fpreal32 x, fpreal32 y)RE_RenderUI
translate(float x, float y, float z=0.0)RE_RenderFlush
unbindVertexArrays(RE_Render *r)RE_RenderUIprotectedvirtual
v2DI(const int vtx[2])RE_RenderUIinline
v2DW(const fpreal32 vtx[2])RE_RenderUI
v3DW(const float vtx[3])RE_RenderUI
vertex2DI(int x, int y)RE_RenderUIinline
vertex2DS(int x, int y)RE_RenderUIinline
vertex2DW(fpreal32 x, fpreal32 y)RE_RenderUIinline
vertex3DW(float x, float y, float z)RE_RenderUI
window3DW(float l, float r, float b, float t, float n, float f)RE_RenderFlush
~RE_RenderFlush() overrideRE_RenderFlush
~RE_RenderUI()RE_RenderUIvirtual