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HDK
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This is the complete list of members for RE_RenderFlush, including all inherited members.
| addVertex(fpreal32 x, fpreal32 y, fpreal32 z, fpreal32 u=-1.0f, fpreal32 v=-1.0f) | RE_RenderUI | protectedvirtual |
| applyDepthTestingToText() const | RE_RenderUI | protectedvirtual |
| arcfS(int x, int y, int r, int angle_start, int angle_end) | RE_RenderUI | |
| arcfW(float x, float y, float r, int angle_start, int angle_end) | RE_RenderUI | |
| arcS(int x, int y, int r, int angle_start, int angle_end) | RE_RenderUI | |
| arcW(float x, float y, float r, int angle_start, int angle_end) | RE_RenderUI | |
| beginClosedLine() | RE_RenderUI | |
| beginLine() | RE_RenderUI | |
| beginLines() | RE_RenderUI | |
| beginPoint() | RE_RenderUI | |
| beginPolygon(int concave) | RE_RenderUI | |
| beginQuads() | RE_RenderUI | |
| beginQuadStrip() | RE_RenderUI | |
| beginTriangleFan() | RE_RenderUI | |
| beginTriangles() | RE_RenderUI | |
| beginTriMesh() | RE_RenderUI | |
| bindVertexArrays(RE_Render *r) | RE_RenderUI | protectedvirtual |
| box2DS(int x1, int y1, int x2, int y2) | RE_RenderUI | |
| boxf2DS(int x1, int y1, int x2, int y2) | RE_RenderUI | |
| bumpLayer(int delta) | RE_RenderUI | |
| c3DW(const fpreal32 clr[3]) | RE_RenderUI | inline |
| c4DW(const fpreal32 clr[4]) | RE_RenderUI | inline |
| circlefS(int x, int y, int r) | RE_RenderUI | |
| circlefW(float x, float y, float r) | RE_RenderUI | |
| circleS(int x, int y, int r) | RE_RenderUI | |
| circleW(float x, float y, float r) | RE_RenderUI | |
| clearAllData() | RE_RenderUI | virtual |
| clearSourceData() | RE_RenderUI | protected |
| clipPlaneDisable(int which) | RE_RenderFlush | |
| clipPlaneEnable(int which, const UT_Vector4D &plane) | RE_RenderFlush | |
| createPatternTexture(RE_Render *r) | RE_RenderUI | protected |
| createVertexArrays(RE_Render *r, int nelems) | RE_RenderUI | protectedvirtual |
| debugOutput(bool enable) | RE_RenderFlush | static |
| draw(RE_Render *r) override | RE_RenderFlush | virtual |
| endLine() | RE_RenderUI | |
| endLines() | RE_RenderUI | |
| endPoint() | RE_RenderUI | |
| endPolygon() | RE_RenderUI | |
| endQuads() | RE_RenderUI | |
| endQuadStrip() | RE_RenderUI | |
| endTriangleFan() | RE_RenderUI | |
| endTriangles() | RE_RenderUI | |
| endTriMesh() | RE_RenderUI | |
| fillVertexArrays(RE_Render *r, int nelems) | RE_RenderUI | protectedvirtual |
| flushRender(bool render_complete=false) | RE_RenderFlush | inline |
| getAlpha() const | RE_RenderUI | |
| getBufferedRenderZBump() | RE_RenderUI | static |
| getColor(UT_Color &c) const | RE_RenderUI | |
| getContextData() | RE_RenderFlush | inline |
| getLookatMatrix(const UT_Vector3F &eye, const UT_Vector3F &target, const UT_Vector3F &up) | RE_RenderFlush | static |
| getMatrix(UT_Matrix4 &m, RE_MatrixMode mmode=RE_MATRIX_VIEWING) | RE_RenderFlush | |
| getMatrix(UT_DMatrix4 &m, RE_MatrixMode mmode=RE_MATRIX_VIEWING) | RE_RenderFlush | |
| getOrthoMatrix(float l, float r, float b, float t, float n, float f) | RE_RenderFlush | static |
| getPerspectiveMatrix(float l, float r, float b, float t, float n, float f) | RE_RenderFlush | static |
| getProjectiveTextureTransform(const RE_Light *light, bool bias, UT_Matrix4 &mat) | RE_RenderFlush | |
| getUIShaderHandle(RE_Render *r) | RE_RenderUI | static |
| getViewportFont() | RE_RenderFlush | static |
| getXOrigin() const | RE_RenderUI | inline |
| getXPerPixel() const | RE_RenderUI | inline |
| getYOrigin() const | RE_RenderUI | inline |
| getYPerPixel() const | RE_RenderUI | inline |
| getZEnd() const | RE_RenderUI | |
| getZStart() const | RE_RenderUI | |
| handleScissorEnableUpdate(bool enable) | RE_RenderFlush | |
| handleScissorRectUpdate(const UT_DimRect &rect) | RE_RenderFlush | |
| handleViewportUpdate(const UT_DimRect &rect) | RE_RenderFlush | |
| hasAnyData() | RE_RenderUI | protected |
| incrementZEnd() | RE_RenderUI | |
| initUIShaderUniforms(RE_Render *r, RE_ShaderHandle &shader) | RE_RenderUI | static |
| initUIShaderUniforms(RE_Render *r, RE_Shader *shader) | RE_RenderUI | static |
| loadIdentityMatrix(RE_MatrixMode mmode=RE_MATRIX_VIEWING) | RE_RenderFlush | |
| loadMatrix(const UT_Matrix4 &m, RE_MatrixMode mmode=RE_MATRIX_VIEWING) | RE_RenderFlush | |
| loadMatrix(const UT_DMatrix4 &m, RE_MatrixMode mmode=RE_MATRIX_VIEWING) | RE_RenderFlush | |
| mapScreen(fpreal xw, fpreal yw, fpreal zw, const UT_DimRect &viewport, const UT_Matrix4D &proj, const UT_Matrix4D &view, fpreal *xs, fpreal *ys) | RE_RenderFlush | static |
| mapWorld(fpreal xs, fpreal ys, const UT_DimRect &viewport, const UT_Matrix4D &proj, const UT_Matrix4D &view, fpreal *x1, fpreal *y1, fpreal *z1, fpreal *x2, fpreal *y2, fpreal *z2) | RE_RenderFlush | static |
| multiplyMatrix(const UT_Matrix4 &m) | RE_RenderFlush | |
| multiplyMatrix(const UT_DMatrix4 &m) | RE_RenderFlush | |
| myColorArray | RE_RenderUI | protected |
| myColorData | RE_RenderUI | protected |
| myImageUVArray | RE_RenderUI | protected |
| myImageUVData | RE_RenderUI | protected |
| myLineElementArray | RE_RenderUI | protected |
| myLineElementData | RE_RenderUI | protected |
| myLineSmoothElementArray | RE_RenderUI | protected |
| myLineSmoothElementData | RE_RenderUI | protected |
| myLineWideElementArray | RE_RenderUI | protected |
| myLineWideElementData | RE_RenderUI | protected |
| myPatternUVArray | RE_RenderUI | protected |
| myPatternUVData | RE_RenderUI | protected |
| myPointElementArray | RE_RenderUI | protected |
| myPointElementData | RE_RenderUI | protected |
| myPointSizeArray | RE_RenderUI | protected |
| myPointSizeData | RE_RenderUI | protected |
| myPositionArray | RE_RenderUI | protected |
| myPositionData | RE_RenderUI | protected |
| myTriangleElementArray | RE_RenderUI | protected |
| myTriangleElementData | RE_RenderUI | protected |
| ortho2DW(float l, float r, float b, float t) | RE_RenderFlush | |
| ortho3DW(float l, float r, float b, float t, float n, float f) | RE_RenderFlush | |
| orthoFromViewport2DI(const UT_DimRect &rect) | RE_RenderFlush | |
| planeToEyeCoords(const UT_Vector4D &plane) | RE_RenderFlush | |
| popColor() | RE_RenderUI | |
| popDepthStateAfterDraw(RE_Render *r) | RE_RenderUI | protected |
| popLineSmoothing() | RE_RenderUI | |
| popLineStyle() | RE_RenderUI | |
| popLineWidth() | RE_RenderUI | |
| popMatrix(bool all_matrices=true, RE_MatrixMode mmode=RE_MATRIX_VIEWING) | RE_RenderFlush | |
| popPointSize() | RE_RenderUI | |
| popState() | RE_RenderFlush | |
| popViewport() | RE_RenderFlush | |
| prepare(fpreal xperpixel, fpreal yperpixel, fpreal xorigin, fpreal yorigin) | RE_RenderUI | |
| prepareText(RE_Render *r, bool use_shared_buffers) | RE_RenderUI | protected |
| pushColor() | RE_RenderUI | |
| pushColor(const UT_Color &c, fpreal32 a=1.0f) | RE_RenderUI | |
| pushColor(fpreal32 r, fpreal32 g, fpreal32 b, fpreal32 a=1.0f) | RE_RenderUI | |
| pushDepthStateBeforeDraw(RE_Render *r) | RE_RenderUI | protected |
| pushLineSmoothing(bool smooth_lines) | RE_RenderUI | |
| pushLineSmoothing() | RE_RenderUI | |
| pushLineStyle(RE_LineStyle style) | RE_RenderUI | |
| pushLineStyle() | RE_RenderUI | |
| pushLineWidth(fpreal32 width) | RE_RenderUI | |
| pushLineWidth() | RE_RenderUI | |
| pushMatrix(bool all_matrices=true, RE_MatrixMode mmode=RE_MATRIX_VIEWING) | RE_RenderFlush | |
| pushPointSize(fpreal32 size) | RE_RenderUI | |
| pushState(int viewing) | RE_RenderFlush | |
| pushViewport() | RE_RenderFlush | |
| putChar(utf32 c) | RE_RenderUI | |
| putMultiLineString(const utf8 *str) | RE_RenderUI | |
| putString(RE_Font &font, const utf8 *start, const utf8 *end, UT_Unicode::transform *xform=nullptr) | RE_RenderUI | |
| putString(RE_Font &font, const UT_StringView &sv, UT_Unicode::transform *xform=nullptr) | RE_RenderUI | inline |
| putString(const utf8 *start, const utf8 *end) | RE_RenderUI | |
| putString(const utf8 *str) | RE_RenderUI | |
| RE_RenderFlush() | RE_RenderFlush | |
| RE_RenderUI() | RE_RenderUI | |
| rect2DS(int x1, int y1, int x2, int y2) | RE_RenderUI | |
| rect2DW(fpreal32 x1, fpreal32 y1, fpreal32 x2, fpreal32 y2) | RE_RenderUI | |
| rectf2DS(int x1, int y1, int x2, int y2) | RE_RenderUI | |
| rectf2DW(fpreal32 x1, fpreal32 y1, fpreal32 x2, fpreal32 y2) | RE_RenderUI | |
| renderText(RE_Render *r) | RE_RenderUI | protected |
| replacePopClipPlane(int which, const RE_UniformStackEntry &stack_entry) | RE_RenderFlush | |
| replacePushClipPlane(int which, const UT_Vector4D &plane, bool xform_to_eye_coords, RE_UniformStackEntry &stack_entry) | RE_RenderFlush | |
| resetCurrentZ() | RE_RenderUI | protected |
| ringfS(int x, int y, int inner_r, int outer_r) | RE_RenderUI | |
| ringfW(float x, float y, float inner_r, float outer_r) | RE_RenderUI | |
| rotate(float angle, char axis) | RE_RenderFlush | |
| scale(float x=1.0, float y=1.0, float z=1.0) | RE_RenderFlush | |
| sectorfW(float x, float y, float inner_r, float outer_r, float angle_start, float angle_end) | RE_RenderUI | |
| sectorW(float x, float y, float inner_r, float outer_r, float angle_start, float angle_end) | RE_RenderUI | |
| setAlpha(fpreal32 a) | RE_RenderUI | |
| setColor(const UT_Color &c, fpreal32 a=1.0f) | RE_RenderUI | |
| setColor(fpreal32 r, fpreal32 g, fpreal32 b, fpreal32 a=1.0f) | RE_RenderUI | |
| setContextData(RE_PerContextData *data) | RE_RenderFlush | |
| setFont(RE_Font &font) | RE_RenderUI | |
| setLineSmoothing(bool smooth_lines) | RE_RenderUI | |
| setLineStyle(RE_LineStyle style) | RE_RenderUI | |
| setLineWidth(fpreal32 width) | RE_RenderUI | |
| setPointSize(fpreal32 size) | RE_RenderUI | |
| setRender(RE_Render *r) | RE_RenderFlush | protected |
| setViewportRenderer() | RE_RenderFlush | |
| setZStart(fpreal32 zStart) override | RE_RenderFlush | virtual |
| t2DW(const fpreal32 tx[2]) | RE_RenderUI | inline |
| textMove3W(float x, float y, float z) | RE_RenderUI | |
| textMoveS(int x, int y) | RE_RenderUI | |
| textMoveW(fpreal32 x, fpreal32 y) | RE_RenderUI | |
| translate(float x, float y, float z=0.0) | RE_RenderFlush | |
| unbindVertexArrays(RE_Render *r) | RE_RenderUI | protectedvirtual |
| v2DI(const int vtx[2]) | RE_RenderUI | inline |
| v2DW(const fpreal32 vtx[2]) | RE_RenderUI | |
| v3DW(const float vtx[3]) | RE_RenderUI | |
| vertex2DI(int x, int y) | RE_RenderUI | inline |
| vertex2DS(int x, int y) | RE_RenderUI | inline |
| vertex2DW(fpreal32 x, fpreal32 y) | RE_RenderUI | inline |
| vertex3DW(float x, float y, float z) | RE_RenderUI | |
| window3DW(float l, float r, float b, float t, float n, float f) | RE_RenderFlush | |
| ~RE_RenderFlush() override | RE_RenderFlush | |
| ~RE_RenderUI() | RE_RenderUI | virtual |