|
HDK
|
This is the complete list of members for RE_VertexState, including all inherited members.
| assignArray(RE_Render *r, RE_VertexArray *attrib, int attrib_location, RE_GPUType shader_type) | RE_VertexState | |
| assignDefaultMap(RE_Render *r, RE_Shader *shader) | RE_VertexState | static |
| assignTexBuffer(RE_Render *r, const UT_StringHolder &name, RE_OGLTexture *t, int mode) | RE_VertexState | |
| assignZero(RE_Render *r, const UT_StringHolder &attrib_name, RE_GPUType t, int vector_size, int attrib_location) | RE_VertexState | |
| bindForDrawing(RE_Render *r, RE_Shader *sh) | RE_VertexState | |
| bindForUpdate(RE_Render *r) | RE_VertexState | |
| checkDirty(RE_Render *r, int serial_index) | RE_VertexState | inline |
| compatibleWith(RE_Render *r, const RE_VertexMap &shader_map, const RE_VertexMap *geo_map, unsigned int stride) | RE_VertexState | |
| dumpGLVertexState(RE_Render *r) | RE_VertexState | static |
| getConstInstanceAttributeSupport(RE_GenericAttribID id) | RE_VertexState | static |
| getGenericAttributeID(const UT_StringHolder &name, bool *in_instance_group=nullptr) | RE_VertexState | static |
| getGenericAttributeLocation(RE_GenericAttribID id) | RE_VertexState | static |
| getGenericAttributeModeName(RE_GenericAttribID id) | RE_VertexState | static |
| getGenericAttributeName(RE_GenericAttribID id) | RE_VertexState | static |
| getGenericAttributeUniforms(RE_GenericAttribID id, UT_StringHolder &mode, UT_StringHolder &sampler) | RE_VertexState | static |
| getMemoryUsage(bool inclusive) const | RE_VertexState | |
| hasBoundTBO(int tex_unit) const | RE_VertexState | inline |
| init(RE_Render *r) | RE_VertexState | |
| print(RE_Render *r, std::ostream &os) | RE_VertexState | |
| RE_VertexState() | RE_VertexState | |
| removeArray(RE_Render *r, int attrib_location) | RE_VertexState | |
| reset() | RE_VertexState | |
| reset(RE_Render *r) | RE_VertexState | inline |
| setVertexStride(int stride) | RE_VertexState | inline |
| texBufferDeleted(void *, void *) | RE_VertexState | static |
| unbind(RE_Render *r) | RE_VertexState | |
| unbindElementArray(RE_Render *r) | RE_VertexState | |
| ~RE_VertexState() | RE_VertexState |