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This is the complete list of members for UT_CoordSpaceT< T >, including all inherited members.
| convertToWorld(UT_Vector3T< T > &rel) const | UT_CoordSpaceT< T > | |
| convertToWorldNoOriginAdj(UT_Vector3T< T > &rel) const | UT_CoordSpaceT< T > | |
| fromWorldRotation(T &rx, T &ry, T &rz, const UT_XformOrder &order) const | UT_CoordSpaceT< T > | |
| getTransformMatrix(UT_Matrix4T< T > &matx) const | UT_CoordSpaceT< T > | |
| getTransformMatrixPreservingOrigin(UT_Matrix4T< T > &matx) const | UT_CoordSpaceT< T > | |
| identity() | UT_CoordSpaceT< T > | |
| negate() | UT_CoordSpaceT< T > | |
| origin() const | UT_CoordSpaceT< T > | inline |
| plane() const | UT_CoordSpaceT< T > | inline |
| rotate(UT_Vector3T< T > &axis, T theta, bool norm=true) | UT_CoordSpaceT< T > | |
| rotate(UT_Axis3::axis a, T theta) | UT_CoordSpaceT< T > | |
| rotate(const UT_Matrix3T< T > &rotmatx) | UT_CoordSpaceT< T > | |
| setAxes(const UT_Vector3T< T > &x, const UT_Vector3T< T > &y, const UT_Vector3T< T > &z, bool norm=true) | UT_CoordSpaceT< T > | |
| setOrigin(const UT_Vector3T< T > &o) | UT_CoordSpaceT< T > | inline |
| shiftOffset(T by_factor) | UT_CoordSpaceT< T > | inline |
| toWorldRotation(T &rx, T &ry, T &rz, const UT_XformOrder &order) const | UT_CoordSpaceT< T > | |
| transform(const UT_Matrix4F &matx) | UT_CoordSpaceT< T > | |
| transform(const UT_Matrix4D &matx) | UT_CoordSpaceT< T > | |
| transformAndReturnNormalXform(UT_Matrix4F &matx) | UT_CoordSpaceT< T > | |
| transformAndReturnNormalXform(UT_Matrix4D &matx) | UT_CoordSpaceT< T > | |
| translate(const UT_Vector3T< T > &offset) | UT_CoordSpaceT< T > | inline |
| UT_CoordSpaceT(UT_PlaneType p=UT_PLANE_XY) | UT_CoordSpaceT< T > | |
| UT_CoordSpaceT(const UT_Vector3T< T > &point, const UT_Vector3T< T > &axaxis, const UT_Vector3T< T > &ayaxis, const UT_Vector3T< T > *azaxis, bool norm=true) | UT_CoordSpaceT< T > | |
| UT_CoordSpaceT(const UT_Vector3T< T > &p0, const UT_Vector3T< T > &p1, const UT_Vector3T< T > &p2) | UT_CoordSpaceT< T > | |
| xaxis(const UT_Vector3T< T > &x, bool norm=true, bool allow_flip=true) | UT_CoordSpaceT< T > | |
| xaxis() const | UT_CoordSpaceT< T > | inline |
| yaxis(const UT_Vector3T< T > &y, bool norm=true, bool allow_flip=true) | UT_CoordSpaceT< T > | |
| yaxis() const | UT_CoordSpaceT< T > | inline |
| zaxis(const UT_Vector3T< T > &z, bool norm=true, bool allow_flip=true) | UT_CoordSpaceT< T > | |
| zaxis() const | UT_CoordSpaceT< T > | inline |
| ~UT_CoordSpaceT() | UT_CoordSpaceT< T > |