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UT_VoxelArrayIterator< T > Member List

This is the complete list of members for UT_VoxelArrayIterator< T >, including all inherited members.

advance()UT_VoxelArrayIterator< T >inline
advanceTile()UT_VoxelArrayIterator< T >
applyOperation(OP &op)UT_VoxelArrayIterator< T >
applyOperation(OP &op, const UT_VoxelArray< S > &a)UT_VoxelArrayIterator< T >
applyOperation(OP &op, T a)UT_VoxelArrayIterator< T >
applyOperation(OP &op, const UT_VoxelArray< S > &a, const UT_VoxelArray< R > &b)UT_VoxelArrayIterator< T >
applyOperation(OP &op, const UT_VoxelArray< S > &a, const UT_VoxelArray< R > &b, const UT_VoxelArray< Q > &c)UT_VoxelArrayIterator< T >
applyOperationCheckNoop(OP &op, const UT_VoxelArray< S > &a)UT_VoxelArrayIterator< T >
applyOperationCheckNoop(OP &op, T a)UT_VoxelArrayIterator< T >
assignOperation(OP &op, const UT_VoxelArray< S > &a)UT_VoxelArrayIterator< T >
assignOperation(OP &op, const UT_VoxelArray< S > &a, const UT_VoxelArray< R > &b)UT_VoxelArrayIterator< T >
assignOperation(OP &op, const UT_VoxelArray< S > &a, const UT_VoxelArray< R > &b, const UT_VoxelArray< Q > &c)UT_VoxelArrayIterator< T >
atEnd() const UT_VoxelArrayIterator< T >inline
detectInterrupts()UT_VoxelArrayIterator< T >inline
getArray() const UT_VoxelArrayIterator< T >inline
getCompressOnExit() const UT_VoxelArrayIterator< T >inline
getLinearTileNum() const UT_VoxelArrayIterator< T >inline
getTile() const UT_VoxelArrayIterator< T >inline
getTileBBox() const UT_VoxelArrayIterator< T >inline
getTileVoxels(UT_Vector3I &start, UT_Vector3I &end) const UT_VoxelArrayIterator< T >inline
getValue() const UT_VoxelArrayIterator< T >inline
idx(int idx) const UT_VoxelArrayIterator< T >inline
isStartOfTile() const UT_VoxelArrayIterator< T >inline
isTileConstant() const UT_VoxelArrayIterator< T >inline
maskedApplyOperation(OP &op, const UT_VoxelArray< M > &mask)UT_VoxelArrayIterator< T >
maskedApplyOperation(OP &op, const UT_VoxelArray< S > &a, const UT_VoxelArray< M > &mask)UT_VoxelArrayIterator< T >
maskedApplyOperation(OP &op, const UT_VoxelArray< S > &a, const UT_VoxelArray< R > &b, const UT_VoxelArray< M > &mask)UT_VoxelArrayIterator< T >
maskedApplyOperation(OP &op, const UT_VoxelArray< S > &a, const UT_VoxelArray< R > &b, const UT_VoxelArray< Q > &c, const UT_VoxelArray< M > &mask)UT_VoxelArrayIterator< T >
maskedAssignOperation(OP &op, const UT_VoxelArray< S > &a, const UT_VoxelArray< M > &mask)UT_VoxelArrayIterator< T >
maskedAssignOperation(OP &op, const UT_VoxelArray< S > &a, const UT_VoxelArray< R > &b, const UT_VoxelArray< M > &mask)UT_VoxelArrayIterator< T >
maskedAssignOperation(OP &op, const UT_VoxelArray< S > &a, const UT_VoxelArray< R > &b, const UT_VoxelArray< Q > &c, const UT_VoxelArray< M > &mask)UT_VoxelArrayIterator< T >
myArrayUT_VoxelArrayIterator< T >protected
myCurTileUT_VoxelArrayIterator< T >
myCurTileListIdxUT_VoxelArrayIterator< T >
myHandleUT_VoxelArrayIterator< T >protected
myInterruptUT_VoxelArrayIterator< T >
myJobInfoUT_VoxelArrayIterator< T >
myPosUT_VoxelArrayIterator< T >protected
myShouldCompressOnExitUT_VoxelArrayIterator< T >protected
myTileEndUT_VoxelArrayIterator< T >
myTileListUT_VoxelArrayIterator< T >protected
myTileLocalPosUT_VoxelArrayIterator< T >
myTilePosUT_VoxelArrayIterator< T >
myTileSizeUT_VoxelArrayIterator< T >
myTileStartUT_VoxelArrayIterator< T >
myUseTileListUT_VoxelArrayIterator< T >protected
reduceOperation(OP &op)UT_VoxelArrayIterator< T >
restrictToBBox(const UT_BoundingBox &bbox)UT_VoxelArrayIterator< T >
restrictToBBox(int xmin, int xmax, int ymin, int ymax, int zmin, int zmax)UT_VoxelArrayIterator< T >
rewind()UT_VoxelArrayIterator< T >
setArray(UT_VoxelArray< T > *vox)UT_VoxelArrayIterator< T >inline
setCompressOnExit(bool shouldcompress)UT_VoxelArrayIterator< T >inline
setConstArray(const UT_VoxelArray< T > *vox)UT_VoxelArrayIterator< T >inline
setHandle(UT_COWReadHandle< UT_VoxelArray< T > > handle)UT_VoxelArrayIterator< T >inline
setInterrupt(UT_Interrupt *interrupt)UT_VoxelArrayIterator< T >inline
setPartialRange(int idx, int numranges)UT_VoxelArrayIterator< T >
setTile(const UT_VoxelArrayIterator< S > &vit, UT_VoxelArray< T > *array)UT_VoxelArrayIterator< T >inline
setTile(const UT_VoxelArrayIterator< T > &vit)UT_VoxelArrayIterator< T >inline
setValue(T t) const UT_VoxelArrayIterator< T >inline
skipToEndOfTile()UT_VoxelArrayIterator< T >
splitByTile(const UT_JobInfo &info)UT_VoxelArrayIterator< T >
UT_VoxelArrayIterator()UT_VoxelArrayIterator< T >
UT_VoxelArrayIterator(UT_VoxelArray< T > *vox)UT_VoxelArrayIterator< T >
UT_VoxelArrayIterator(UT_COWReadHandle< UT_VoxelArray< T > > handle)UT_VoxelArrayIterator< T >
x() const UT_VoxelArrayIterator< T >inline
y() const UT_VoxelArrayIterator< T >inline
z() const UT_VoxelArrayIterator< T >inline
~UT_VoxelArrayIterator()UT_VoxelArrayIterator< T >