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This shelf tool sets up a sparse pyro simulation of a rising smoke stack, with a meter-scale base. The setup can be used as a starting point for simulating scenarios such as chimney smoke or cooling tower steam.
Optionally, you can use ML Volume Upres node to upscale and sharpen the smoke simulation using a pretrained ONNX machine learning model.
Important Nodes ¶
smoke_base1
The smoke_base1 node generates the geometry which is used as the source for the smoke simulation. You can switch out this node for another geometry object if you'd like to modify the look of the base.
ml_volumeupres_2x
The ml_volumeupres_2x node upscales and sharpens the low resolution smoke simulation. This is useful to generate a more detailed simulation without the need to re-simulate the smoke at a higher resolution. Optionally, use the slower
ml_volumeupres_3x node if you need even more upscale details.
pyrolook1
pyrolook1 node sets the proper viewport visualization settings for the smoke and creates a matching render material.
Learning from this example ¶
To... | Do this |
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Change how fast the smoke starts to rise |
Modify the Buoyancy Scale on the |
Determine how fast the rising smoke slows down |
Modify the Cooling Rate on the |
Control how fast the smoke disappears |
Change the Dissipation parameter on the |
Change how much the smoke breaks up |
Adjust the Disturbance parameter on the |