Houdini 20.0 Shelf tools

IK from Objects shelf tool

(Deprecated) Allows you to build an IK bone rig (with or without a Twist Affector) from existing objects in the scene.

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Overview

The IK from Objects tool allows you to build an IK bone rig (with or without a Twist Affector) from existing objects in the scene. This is useful if you have a prop or series of objects in the scene that you would like to create a simple relationship for quickly.

Note

You must have at least 2 objects in the scene to use this tool.

IK from Objects

  1. Click the IK from Objects tool on the Rigging tab.

  2. Choose the type of IK solver to create: Basic IK or IK with Twist Affector.

    Basic IK

    Uses an IK solver. The solution is uniquely defined by the end affector position. Constraint parameters are ignored.

    IK with Twist

    Uses a null object for the Inverse Kinematics solver twist parameter. This parameter specifies an additional twist angle to be applied to the solution bone angles.

  3. Select a naming prefix for the nodes to be created.

  4. Select a Parent for the bone chain, if any, and press Enter to complete.

  5. Select the sequence of objects to use as bone positions, press Enter to complete. You can also click RMB in the viewport and choose Accept Selection.

A complete bone rig will be created in the network editor, and placed in a Netbox. Select the green ikfromobjects_interface node to see the rig parameters.

See also

Shelf tools

Using the shelf

  • Customize the shelf

    How to change the look of the shelf, change and rearrange its contents, and create your own shelf tools.

Technical