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Overview ¶
This shelf tool sets up a brocade-type firework, creating a spider-like effect that resembles delicate lace with long, trailing tails. The simulation is divided into multiple particle components, which are rendered separately and composited together.
Important nodes ¶
set_pos
Sets the launch position of the firework from the ground.
num_of_trails
Controls how many fireworks to launch from the ground.
ballisticpath1
Sets the initial launch path for the firework.
popnet1
Simulates all the particles for the firework.
RENDER_PARTICLES_GLOW
The nodes on this branch of the network generate a set of particles when the firework explodes into the brocade shape. This is used to create the brief flashing glow noticeable on this type of firework.
color2 and attribadjustcolor5
These nodes control the color distribution of the particles.
lopnet1
This network is used to the render all the layers in the particle effect.
copnet1
This network is used to composite all the layers in the particle effect.
camera1
A SOP-level camera that is used for the rendering of the particle effect.
Learning from this example ¶
| To... | Do this |
|---|---|
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Change the position of the firework |
Change the Point 0 position on the |
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Change the firework trajectory |
Use the |
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Change the particle simulation |
Dive inside the |
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Cache the particle simulation |
Use the |
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Render and Composite |
Use the provided |