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Overview ¶
This shelf tool sets up a peony-type firework: a common aerial effect that appears as a spherical burst of colored lights made up of various trail types. The simulation is divided into multiple particle components, which are rendered separately and composited together.
Important nodes ¶
set_pos
Sets the launch position of the firework from the ground.
num_of_trails
Controls how many fireworks to launch from the ground.
ballisticpath1
Sets the initial launch path for the firework.
popnet1
Simulates all the particles for the firework.
attribadjustcolor1 and color2-5
These nodes control the color distribution of the particles.
lopnet1
This network is used to the render all the layers in the particle effect.
copnet1
This network is used to composite all the layers in the particle effect.
camera1
A SOP-level camera that is used for the rendering of the particle effect.
Learning from this example ¶
| To... | Do this |
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Change the firework trajectory |
Use the |
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Change the number of fireworks launched |
Modify the Points per Point parameter on the |
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Change the position of the wirework |
Change the Point 0 position on the |
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Change the particle simulation |
Dive inside the |
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Cache the particle simulation |
Use the |
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Render and Composite |
Use the provided |