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Overview ¶
This shelf tool creates a combined setup featuring multiple firework types, including brocade, peony, and chrysanthemum effects. The simulation is divided into multiple particle components, which are rendered separately and composited together.
The key parameters to control the firework are promoted to the CONTROLS null node. Use this node to adjust the firework behavior.
Important nodes ¶
CONTROLS
A null node containing all necessary parameters to change the look of the fireworks. There is a Quick Setup menu parameter on the top right side providing various firework type presets.
lopnet1
This network is used to the render all the layers in the particle effect.
copnet1
This network is used to composite all the layers in the particle effect.
camera1
A SOP-level camera that is used for the rendering of the particle effect.