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Overview ¶
This shelf tool sets up a particle simulation of a star shape that emits fairy dust particles and smoke generated with a sparse pyro simulation. It serves as a useful example of how to create, layer, and render multiple effects simultaneously within a single setup.
Important nodes ¶
spiral1
Controls the path the star shape will travel along.
carve1
Controls how fast the star shape is moving along the path.
attribadjustinteger2
Generates a variant integer point attribute based on the current particle id. This is useful to assign the particles into different groups after the simulation.
popnet1
Simulates the particles moving along the spiral path.
pyrosolver1
Controls the smoke simulation emitted from the particles.
lopnet1
This network is used to the render all the layers in the particle effect.
copnet1
This network is used to composite all the layers in the particle effect.
camera1
A SOP-level camera that is used for the rendering of the particle effect.
Learning from this example ¶
| To... | Do this |
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Change the travel time on the spiral. |
Shift the animation keys on the First U parameter located on the |
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Increase the amount of simulated particles |
The Point Separation parameter on |
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Change particle simulation |
Dive inside the |
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Change the color of the particles |
Use the ramp parameters on |