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Overview ¶
This shelf tool sets up a particle simulation that emits fairy dust particles along a spiral-shaped path. It serves as a useful example of how to create, layer, and render multiple particle effects within a single setup.
Important nodes ¶
spiral1
Controls the path the particles will travel along.
carve1
Controls how fast particle is emitting along the path.
pathdeform1
Deforms the generated source points from its left input into the spiral path that is connected to its right input.
popnet1 and popnet2
These nodes simulate two distinctive layers of particles.
lopnet1
This network is used to the render all the layers in the particle effect.
copnet1
This network is used to composite all the layers in the particle effect.
camera1
A SOP-level camera that is used for the rendering of the particle effect.
Learning from this example ¶
| To... | Do this |
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Reposition the spiral |
Use the |
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Change the travel time on the spiral |
Shift the animation keys on the First U parameter of the |
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Increase the amount of simulated particles |
The Number of Points parameter on |
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Change particle simulation |
Dive inside the |
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Change the color of the particles |
Use the ramp parameters on |