Houdini 22.0 Shelf tools

Magic Trail B shelf tool

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Overview

This shelf tool sets up a particle simulation that emits fairy dust particles along a spiral-shaped path. It serves as a useful example of how to create, layer, and render multiple particle effects within a single setup.

Important nodes

spiral1

Controls the path the particles will travel along.

carve1

Controls how fast particle is emitting along the path.

pathdeform1

Deforms the generated source points from its left input into the spiral path that is connected to its right input.

popnet1 and popnet2

These nodes simulate two distinctive layers of particles.

lopnet1

This network is used to the render all the layers in the particle effect.

copnet1

This network is used to composite all the layers in the particle effect.

camera1

A SOP-level camera that is used for the rendering of the particle effect.

Learning from this example

To...Do this

Reposition the spiral

Use the transform1 node to adjust the position of the spiral in 3D space.

Change the travel time on the spiral

Shift the animation keys on the First U parameter of the carve1 node to control how long it takes the star to travel through the spiral.

Increase the amount of simulated particles

The Number of Points parameter on pointgenerate1 and pointgenerate2 controls the number of source points used by the particle simulation. Increasing this value generates more source points, but it will also increase simulation time.

Change particle simulation

Dive inside the popnet1 and popnet2 nodes and adjust the popwind and popaxisforce nodes to change the turbulent motion of the particles.

Change the color of the particles

Use the ramp parameters on attribadjustcolor1 and attribadjustcolor2 to modify the particle colors.

Shelf tools

Using the shelf

  • Customize the shelf

    How to change the look of the shelf, change and rearrange its contents, and create your own shelf tools.

Technical