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Overview ¶
This shelf tool sets up a particle simulation of a star shape that emits fairy dust particles and smoke using a sparse pyro simulation. It serves as a useful example of how to create, layer, and render multiple effects simultaneously within a single setup.
Important nodes ¶
curve1
Controls the path the particles will travel along.
SWIRL_SHAPE
The nodes above this null node control the shape of the swirled lines that are twisted around the curve.
offset1
Controls the animation timing of the swirled lines along the curve. Use this node to change the length of swirled lines, the start, and duration of the animation.
popnet1
Simulates the particles moving along the spiral path.
pyrosolver2
Controls the smoke simulation emitted from the particles.
lopnet1
This network is used to the render all the layers in the particle effect.
copnet1
This network is used to composite all the layers in the particle effect.
camera1
A SOP-level camera that is used for the rendering of the particle effect.
Learning from this example ¶
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Change the travel time on the curve. |
Change the Duration, Base Start, and Length parameters on the |
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Increase the amount of simulated particles |
The Force Total Count parameter on the |
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Change particle simulation |
Dive inside the |
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Change the color of the particles |
Use the ramp parameters on |