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This tool sets up a primary RBD Simulation, which is then used to emit dust on impact. A secondary RBD simulation is also created to generate small-scale debris. It is useful as a template for creating multiple layers of RBD sims and sourcing a pyro simulation from the initial RBD sim.
Important Nodes ¶
debris_generator1
The debris_generator1 is a collection of nodes to generate low polygon geometry to use for debris.
debrissource
Both the debris and the dust are created using the debrissource node. This allows for easy control over sourcing from the
inside
edges of the RBD simulation.
Learning from this example ¶
To... | Do this |
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Replace |
Make sure that new RBD pieces have a unique |
Change amount of secondary RBDs |
Adjust the Density Scale parameter on the debrissource1 node. |
Change the size of secondary RBDs |
Adjust Min Value and Max Value parameters on the attribadjustfloat1 node to change the |
Control how long the dust appears |
Adjust the Life Span parameter on debrissource2. These particles are given an |